TeamTNS Posted July 1, 2021 (edited) July has started so let's take a vacation to Skulltiverse. Being a spiritual sequel to Hellevator the maps are designed specifically for pistol starts so that's what we're going to go with to among other things facilitate being bodyguards for the single arachnotron in MAP07... you can take a guess at how well that will go but why not come see for yourself? DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom0_12_1 PWADs: skulltiverse.v4.0701 Maps: 01-15, 31, 32 Lives: 1 Players: 25/100 Item Respawn Time: 60 seconds Player Join Limit: 5 minutes Date: 1st July 2021 Euro session: 19:00 BST/14:00 EDT at [L@P], Finland Get ZDaemon and join in. Edited July 1, 2021 by TeamTNS 3 Share this post Link to post
Shawny Posted July 1, 2021 (edited) @TeamTNS This a great news, hopefully it will go a bit smoother than the Hellevator session, now that maps were made with MP in mind. It will be interesting to see if everything works in practice. Also: 1 hour ago, TeamTNS said: PWADs: skulltiverse.27.06 Today VB released a newer version of the wad that should fix some issues, mostly monster closets, but there are few other fixes in general. So using the current version (Skulltiverse beta v4 1.7.2021) would be appreciated. 0 Share this post Link to post
ViolentBeetle Posted July 1, 2021 The correct version of the wad gets downloaded from host when you join, right? Been a while since I played it. 0 Share this post Link to post
Keyboard_Doomer Posted July 1, 2021 Yep, you'll be asked to download any pwads you don't already have when you try to connect to the server. 0 Share this post Link to post
ViolentBeetle Posted July 1, 2021 My recording of the first run through and part of the second, until I was exhausted mid-MAP05 1 Share this post Link to post
Shawny Posted July 2, 2021 (MAP01 was spliced to the start from the second round, because I missed the start of the event.) My only regret is that I spent most of the MAP32 on the death bench of shame. (I really need to stop dying on my maps.) Whatever the case, this was fun and really helpful. I will be adding a fix to MAP01 to prevent a potentional softlock. 1 Share this post Link to post