Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Fourmiant

(v0.4) Emerald Coast, Coop-focus WAD

Recommended Posts

Hello.

 

I am Fourmiant, also known as NerdyMonk316, and I have been playing modded Doom for several years now, with some friends and collegues. While playing, I was inspired by all the great work people have put on those projects to start my own.

 

This is my first experience with Doom Builder. It is a WAD that can be most enjoyed Solo as well as in Coop. My plan is to release 6 episodes of 5 maps, each following a theme, but each map is designed to be pistol started. Although it requires a zdoom port, jumping and crouching is not allowed, but freelook is allowed.

 

qggsJDK.png
A secret base called Emerald Coast has gone silent, and a team of Marine has been dispatched. Little do they know that unholy experiments were being done and our heroes will not expect what's waiting for them. Rip and Tear.

 

===========================================================================
Episode 1 - Space Station (Mostly finished)
Small rooms and corridors. It's a claustrophobia nightmare.

 

ghdsUge.png
MAP01 - Living Quarters

 

97BP3Uz.png
MAP02 - Lower Deck

 

XZkf7UF.png
MAP03 - Command Deck

 

===========================================================================
Episode 2 - Canyon (Mostly finished)
Big open outside areas.

 

===========================================================================
Episode 3 - UAC Base (Mostly finished)
UAC Base is big and designed to be played in coop. Lots of mirror corridors and rooms.

 

sZYsSJi.png

MAP11 - The Silent Base

 

PeI3nTV.png
MAP12 - Storage Wars

 

xtBAnpq.png
MAP13 - Cable Spaghetti

 

cp6bFKd.png
MAP14 - Obligatory Sewer Level

 

S4Bp2Is.png
MAP15 - Electric Room

 

===========================================================================
Episode 4 - Emerald Temple (started)

 

===========================================================================
Episode 5 - Living Beast (Not yet started)

 

===========================================================================
Episode 6 - Walk in Hell (Not yet started)


This WAD is essentially a Doom 2 level pack using the UDMF ZDoom and ACS Scripts, but also contains a few added images and midi. It was tested on zdoom 2.8.1, lzdoom 3.82, zandronum 3 and the latest gzdoom, but it could work on other versions and engines. Here under is a link to the WAD itself.

 

Emerald Coast Demo v0.4

 

I intend to continue this WAD and add more maps, every few months, but as of now, I do not have an official date when it will be completed.

 

 

Special Credits to:

Marou700's level design ideas and tester

fireyoshiqc's music mixing and editing skills, as well as tester

James Paddock's MIDI

Kinsie for the MIDI Floppy Disk

decino's junkyard's MIDI

Kolibri92's Remakes of James Paddock's MIDI

Tristan "Eris Falling" Clark for his Doom E1M1 remix

Edited by Fourmiant

Share this post


Link to post

Hey man, this was a blast! Loved Map 01's hitscanner carnage, the number of bodies on the floor was a really cool feeling. Also a chaingun with plenty of ammo and a room full of imps: that's my kinda fun. The bar area in Map 01 was really neat looking. 

 

Map 02 got my goat a few times, but I really liked the ssg room with the star texture and the shotgunners and pinkies. The teleporter berserk fight was really sweet. However, four Hell Knights in a pit you can't look down and a slime floor is a little mean. That one took a few tries. Overall a really solid map.

 

Map 03 is probably my favorite, the fights were really tight and a lot of fun. The circular room where waves of different enemies teleport in when you hit the switches on the terminals is really fun and I blew through it with no deaths. Not a bad thing it was a little challenging, but really satisfying.

 

The wad's visual chops are pretty solid, reminds me of Equinox by B.P.R.D. and Map 01 of Eternal by Team TNT. The lighting is pretty well done as well. I like it a lot and am excited to see the rest of it!

Share this post


Link to post

Hey all, thanks for the feedback, Dusty_Rhodes. I try not to be too mean, but that doesn't mean the demon of Hell are playing fair either!

Share this post


Link to post

Here's a little sneak of what to expect towards the end of the 1st episode

 

gQlj1Jr.png

MAP04 - Engineering Deck

Share this post


Link to post

Here are some screenshots from Episode 2, which is currently in work.

 

aNklmFG.png

 

qFoScyQ.png

 

ZqssxJp.png

 

I would like to thank the community for some vegetation trees sprites I found in the sprite carnival. If I could have the appropriate author, so I could him/her in the credits, that would be great.

Share this post


Link to post

Sadly my computer is broken at the moment, but I followed the tread and am excited to check the rest out when I can. Keep up the good work!

Share this post


Link to post

Hey folks.

Personal update
I am back after several months of absence. I was busy with renovating my bathroom and with it was a lot complex than what my wife and I expected.

WAD update
The WAD Demo has been updated to version 0.4. With that comes the first episodes completed (MAP01 through MAP15). These maps are still subject to change if balance or bugs are needed. Also, here is a new screen capture of MAP10 - Eruption

CbyWARo.png

Share this post


Link to post

I didn't like how MAP14 was too boxy and dark, so I rework the sewer's tunnel to offer more diversity in lighting and geometry.

bqLKhfO.png

Share this post


Link to post

Just wanted to post to say this looks interesting. I love WADs designed with coop in mind as I like playing them with my brother, so I'll definitely want to check this out when all maps are done!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×