Silhouette 03 Posted September 9, 2022 Can you double check that my changes are there, please? 0 Share this post Link to post
SuyaSSS Posted September 9, 2022 (edited) EDIT: Yep, I checked. Also you're right MAP03 is way too empty. Minor Changes. Can now be run by Woof (Conversion of PNGs to Doom Format [Thanks Slade]) MAP05 and MAP20: -Removed HOMs caused due to sky textures. MAP03: -Added Fireblu for indication. -Added Door and a switch for a missable door. NEGATIVETWO v0.50.zip 2 Share this post Link to post
NiGHTMARE Posted September 9, 2022 Regarding the .wad organisation, I remember tidying up the .wad for Doom -1 and it got really messy again a few version later. I think there must be a level editor out there which randomly messes with the lump order. 1 Share this post Link to post
particleicicle Posted September 16, 2022 MAP15: - Added an additional area NEGATIVETWO v0.51.zip 0 Share this post Link to post
EpicTyphlosion Posted October 29, 2022 It's been awhile, happy to see people making contributions! I'll see if I can add something later this week. 0 Share this post Link to post
SuyaSSS Posted November 10, 2022 (edited) -Added MAP08 Map03: -Added new traps -Little decorations NEGATIVETWO v0.52 Edited November 10, 2022 by SuyaSS 1 Share this post Link to post
SuyaSSS Posted January 9, 2023 4 hours ago, Johnny Cruelty said: how's this project going? Doom Negative 2 has been abandoned and Negative 3 has been created. 0 Share this post Link to post