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Engired

(RELEASE) Doom: The Way We Remember It (V2)

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E3M6 Mount Erebus was my favorite of the episode. Such a fun rethread.
E3M9 was always my least favorite secret level, but since it's done by a different mapper and not just an edited version of E3M1, this one has a lot more to offer.


 

 

7 hours ago, Zaxxon said:

Please, when making Doom 2 from memory, just forget the map Downtown exist :D



Too late: 

 

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@Engired @CBM

I think E4M4 is broken and can't be finished. 

the yellow 'door' at the exit has a high floor and ceiling, instead of a low floor and ceiling like a regular door
(adjacent sectors are F90 C162)

image.png.650d49e49bad5c0fff60b66b46aea2e6.png

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31 minutes ago, Pistoolkip said:

 

@Engired @CBM

I think E4M4 is broken and can't be finished. 

the yellow 'door' at the exit has a high floor and ceiling, instead of a low floor and ceiling like a regular door
(adjacent sectors are F90 C162)

image.png.650d49e49bad5c0fff60b66b46aea2e6.png

thanks for the feedback and I will make a fix soon

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2 hours ago, Pistoolkip said:

 

@Engired @CBM

I think E4M4 is broken and can't be finished. 

the yellow 'door' at the exit has a high floor and ceiling, instead of a low floor and ceiling like a regular door
(adjacent sectors are F90 C162)

image.png.650d49e49bad5c0fff60b66b46aea2e6.png

just looked at my fixed version and it DOES have ceiling and floor at 90 in my fixed version (it also has an empty e1m1 for some reason but that should just be ignored)

 

see my post with my 2022 fix of my e4m4 level and then try that one

 

there is nothing additional for me to fix

Edited by CBM

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Medkits in E4M1? A million shotgunners and imps in E4M9? This is the most cursed episode, and it's only just begun
 

 

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E4M3 and E4M4 are certainly something weird. Not very accurate, but the mappers did have a strong vision of what they wanted to make


 

 

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Are these speedmapped? Because E4M5 is much shorter than the original. While E4M6 had a lot more detailing, it also felt shorter and a lot easier. 
 

Quote

 

 

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The final maps of Doom: the way we remember it!

This series was a blast, and brought me a lot of new viewers on YouTube. Thanks to all the mappers for this amazing experiment!


 

 

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So in summary - someone remembered a Cyberdemon in E1M7, and the person trying to remember E4M4, well, they just couldn't! I had to noclip to the exit of that one too - that final door would not open, even after looking through the entire level 3-4 times. It was a good level though despite this - I loved the use of the eyes as texture. I honestly thought a Spiderdemon would spawn near the yellow key switch though - that spot looked like it was just made for it.

 

Aside from that, it was overall easier, but very fun and enjoyable nonetheless. I look forward to playing Doom II TWWRI next!

Edited by maulosiarch

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Is there a software license associated with DTWWRI.wad?

 

Like I see D2TWWRI contains a text file with the following:

 

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

 

DTWWRI.zip, atleast the version linked in this thread has no such readme file.

 

 

Edited by EAH_Triscuit

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51 minutes ago, EAH_Triscuit said:

Is there a software license associated with DTWWRI.wad?

 

Like I see D2TWWRI contains a text file with the following:

 

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

 

DTWWRI.zip, atleast the version linked in this thread has no such readme file.

 

 

 

It's basically just there to tell you to ask for permission from the actual author, and to not take from the wad before doing that. The files were made for D2TWWRI only, and weren't expected to be used elsewhere.

 

DTWWRI doesn't have a readme because it's technically unfinished, and I'm not releasing it to the archives until I get it completely finished. DTWWRI also doesn't have any GFX or music anyway.

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