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Caffeine Freak

Dead Space Remake

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I was, at first, part of the "lol doesnt need a remake" wagon. Then i realized how Gorgeous the Demon's Souls remake looks and now in like "YES, i want Dead Space with this level of Fidelity" or alteast close to that level since it is gonna be a current gen release.

So yeah I'm looking forward to it.

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*necrobump* New dev livestream incoming:

 

https://www.pcgamer.com/au/another-peek-at-the-dead-space-remake-is-just-around-the-corner-gurgling/

 

Quote

 

On Friday, developer Motive will livestream a new progress report on its upcoming remake of EA horror classic Dead Space. The studio teased the stream on Twitter, implying that the topic of this behind-the-scenes tour will be all the noisy gurgling, clanking, and distorted whispering that you have to have in a game about dismembering alien-human hybrids on a ghost spaceship.

 

"👂 closely," the developer wrote.

 

The stream will start Friday at 10 am Pacific on YouTube. If it's really about sound design, then perhaps it'll take us to a few locations on the mining ship Ishimura to demo the remake's spatial audio. Or maybe we'll just hear all the squishing sounds alien DNA can produce.

 

 

 

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@Caffeine Freak

 

Thanks for the heads-up, much appreciated. I'm looking forward to any news about this project at this time as the developer (understandably) seems to have gone radio-silent for some time now.

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Neat. I’m lukewarm to a few of the “mid 2000s video game” tropes within it but I still really love this brand of space horror. I hope they keep it as brutal, dark and gloomy if not moreso.

 

I remember there being a decent backstory comic. There was an animated movie thing I tried but didn’t like too much, I think some of the kills felt a bit weird and tasteless. It’s been years, though.

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*Bump* I realize this is a bit late, but:

 

There was another recent-ish dev livestream, this time about the different aspects of the art/design style of the game: 

 

 

Covered topics include lighting, character models, visual effects and more. 

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On 7/24/2021 at 3:12 PM, Rudolph said:

@deus-ex Come to think of it, I wonder why they are even remaking the original rather than simply remastering it.

 

As far as I am concerned, the original Dead Space has aged quite well and I am not sure what is there to remake.

 

Using their own Engine saves Money they don't have to spend on fees for the Engine Owner.

 

But Companies are brutally bad at making a right Difference between Remaster and Remake.

 

The GTA Trilogy was a Remake for Example, as they changed the Engine.

 

If you clean a Movie up from Noice, scan the Rolls again in a higher Resolution etc.

That is Remaster, as you use what is existing.

 

If you are filming it again with better Cameras, even on the same Spots, with the same Actors and Set Pieces, how can you call it a remaster?

You are refilming it, remaking what you did.

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Looking forward to the remake! I hope we actually get to see some Necromorphs in this trailer.

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Still annoyed that it is not Dead Space 4, but hopefully, the remake - and The Callisto Protocol - will do well enough to convince EA to greenlit the project.

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Eh, i wouldn't have high hopes for DS4 after what they did to DS3. They would probably make it a battle royal multiplayer game balanced around microtransactions and lootboxes. At least we know DS1 was a good single player game and they aren't allowed to completely ruin it like this.

 

Also DS1 still looks amazing on a modern PC, at 4k res/60+fps/max settings. Not sure if it really needed a remake/remaster. Most PS3/360 generation games are still too recent and comparable to current stuff, meaning remaking/remastering them will only make a small difference.

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On 7/24/2021 at 6:49 PM, deus-ex said:

Remaster = You use the same game resources and same game engine and add high-res textures and models, maybe new high-res sounds and music, and a good measure of bug fixes for the old engine.

 

Remake = You recreate the game in a new engine and rebuild the resources like levels, textures, models, sound from scratch.

 

For example, for the Mass Effect Legendary Edition, the first game was realized as a remake in order to get it visually and gameplay-wise on par with the two sequels. ME2 and ME3 however were "just" remastered. This is why in comparison ME1 has seen the most improvements and changes.

 

Under that definition, where does Powerslave stand?

 

It uses a more modern engine to run at higher res and frame rates but the maps/assets are the same as the old console games. There is also some mixing of maps/assets from the 2 different versions that had some differences between them and the developers made use the best of both worlds.

 

Now that i think of it, most games from this developer are using the same assets but a different engine.

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24 minutes ago, TasAcri said:

Eh, i wouldn't have high hopes for DS4 after what they did to DS3.

I do not know, I liked Dead Space 3 and the only reason I have not replayed it since is because it requires Origin or whatever the thing is called now.

 

Also, the premise of playing Ellie Langford having to make her way back to Earth sounded cool. 

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Asking for DS4 after DS3 killed the series is some serious lmao, that's what the Callisto Protocol is for 

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14 minutes ago, Mr. Freeze said:

Asking for DS4 after DS3 killed the series is some serious lmao, that's what the Callisto Protocol is for 

Yes but Callisto doesn't have the same characters or is in in the same universe as dead space, which is what i like dead space for.

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I agree with @Tycitron I personally enjoy the DeadSpace universe and the Necromorphs. Not to mention a big publisher can definitely produce good content, if they can match passion with their budget.

 

Callisto Protocol wouldn't be a thing if DeadSpace wasn't amazing.

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15 hours ago, Tycitron said:

Yes but Callisto doesn't have the same characters or is in in the same universe as dead space, which is what i like dead space for.

Indeed. I want to know what happened to Isaac Clarke and Earth at the end of Dead Space 3: Awakening. And again, the plan for Dead Space 4 was to expand upon the parts that were the strongest about Dead Space 3 (i.e. exploring a spaceship graveyard) and to make Ellie Langford the protagonist, which is certainly an interesting premise. It does not look like we are getting any of that from The Callisto Protocol.

 

Also, The Callisto Protocol is not a particularly catchy name; if anything, it sounds more like the title for a generic 90s spy thriller than a visceral action-horror game. It would be as if Resident Evil had been called "The Progenitor Virus" or "The Spencer Mansion".

Edited by Rudolph

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That was largely what I expected; vastly improved visuals, similar gameplay mechanics, similar (from what we can see so far) story. Also, I see they're recreating some of the classic moments, such as the guy smashing his head repeatedly against the wall, the giant tentacle that shoots down the hallway, along with what looks like the Leviathan boss.

 

From other footage we've already seen I know they're creating entirely new areas not in the original game, so I'm curious to see how many liberties they've taken with that. I hope they don't hold back in that department.

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On 10/4/2022 at 5:57 AM, Tycitron said:

Yes but Callisto doesn't have the same characters or is in in the same universe as dead space, which is what i like dead space for.

 

Also Callisto seems a bit lacking in monster design/variety compared to DS, if the admittedly short trailer is anything to go by. Maybe they're deliberately not showing a lot of stuff idk.

 

Dead Space is fire, as the kids might say. Looking forward to playing the remake very much, with all the luxuries that modern hardware brings. I'm also very curious about the brand new areas. And assuming it's a success, hopefully thet remake the sequels further down the line (bah to everyone who hates DS3).

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Going to add on to how nice the enemy roster is was, even just for the first Dead Space. It made for some interestingly designed encounters, the “lifeblood” particularly for games like this.

 

I can’t comment too much on Dead Space 3. I made it maybe 80% through the first time and never finished it, that was shortly after launch. My friend and I were happy to finally give it another try recently to play through it coop, but lost interest a couple hours in. It just wasn’t clicking for us, the initial gameplay felt…uninspired?

 

Regarding the Callisto Protocol, I’ve not looked into it at all. Seriously, I’ve just seen the face of that guy looking freaked out. I’m very much interested in it but felt the need to be as blind as possible about it for some reason…I should at least look into its developers and publishers.

 

Edit: I’ve now done just that. Wouldn’t have expected it to be the same publisher for Tera -  but then again, at the time I didn’t expect EA to give the ‘okay’ to something as fun as Dead Space!

Edited by BGrieber

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On 7/23/2021 at 6:45 AM, Li'l devil said:

Dead Space is just a rip off of Doom 3.


Doom 3 is just a rip off of Alien 3

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On 10/3/2022 at 10:43 PM, TasAcri said:

Under that definition, where does Powerslave stand?


It's a remaster. The engine was redesigned to adapt the game into modern platforms but it uses the same logic and assets as the original aside few enhancements. Is not recreating the whole game as a Remake would do.

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36 minutes ago, Herr Dethnout said:

Doom 3 is just a rip off of Alien 3

So that is why I still like it despite its shortcomings! :o

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