Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Caffeine Freak

Dead Space Remake

Recommended Posts

I would actually really enjoy playing this, as I have no doubt it will be a good update to the original, and the original is still a very solid game with some of the most satisfying combat in a third person shooter. Unfortunately, I doubt my i7-3770 and GTX 1060 will be able to handle it. Maybe at 30fps with the settings dialed back, but at that point I'd probably be better off playing the original. Unless they've added quite a bit of stuff to this one to make it worthwhile. I'm not really blown away by the graphics in the trailer, but it looks good while still retaining the art style and atmosphere of the original. Kind of wish it included Dead Space 2, though. The sequel was more or less on par with the original, slightly stronger in some areas and slightly lacking in others. They can keep Dead Space 3, which is an average game overall, but somewhat of an insult to the series it belongs to.

Share this post


Link to post
5 hours ago, Herr Dethnout said:


The engine was redesigned to adapt the game into modern platforms

 

I don't think that's the case. Pretty sure the engine is the same they use for all of their remasters (KEX engine). It's not like they took the original slavedriver engine and they modified it. I think the way it works is that they take all the assets and then try to use them in this engine, while recreating the logic. Or something like that.

 

I do agree it's a remaster though since they didn't try to change the game itself. I just don't agree that the engine itself dictates if something is a remaster or remake.

Share this post


Link to post
28 minutes ago, TasAcri said:

 

I don't think that's the case. Pretty sure the engine is the same they use for all of their remasters (KEX engine). It's not like they took the original slavedriver engine and they modified it. I think the way it works is that they take all the assets and then try to use them in this engine, while recreating the logic. Or something like that.

 

I do agree it's a remaster though since they didn't try to change the game itself. I just don't agree that the engine itself dictates if something is a remaster or remake.

 

If we judge it based only on the engine, then is technically a remake (the literal definition) since is a reversed engineered engine.

Share this post


Link to post
4 hours ago, TheMagicMushroomMan said:

Kind of wish it included Dead Space 2, though.

 

Yeah and have it be 400GB and take twice as long to develop. This is full blown remake, not a remaster.

 

As for DS3, I'm not about to say it was as good as the first two games but I always thought it worked as a sci-fi monster shooter with gory horror elements and some cool looking environments.... kind of like Doom 3 if that had been fun to play. Take that, haters!

Share this post


Link to post
11 minutes ago, DoomUK said:

Yeah and have it be 400GB and take twice as long to develop. This is full blown remake, not a remaster.

Neither one of those make any difference to me as storage is dirt cheap in 2022 and I'd rather wait longer for a more complete product. If the remake sells well, what's next? You either get a remake of Dead Space 2 sometime in 2024-2025, or you get a new game in the series and Dead Space 2 doesn't get the remake treatment. If they choose to remake Dead Space 2, the most popular comment you'll be seeing is "when are they going to do something new with the series?". I would have rather had both games done and over with, and then hopefully have something new to look forward to afterwards.

 

As for Dead Space 3, I could go on and on about the dumb co-op shit, unified ammo, bright environments, the focus on action with waves of enemies, and the fact that the ending of the game (and by extension, the series at large) required a separate DLC purchase, but that's boring and everyone has already heard it before. It's not a bad game, just an average-decent one that had a lot of potential that was wasted by boneheaded decisions. I could probably play it again and enjoy it well enough, but I have little desire to do that, and obviously little desire for any kind of remake. DOOM 64 is the real Dead Space 3.

Share this post


Link to post
5 hours ago, DoomUK said:

have it be 400GB

This might soon become the norm at this rate.

 

Even in 2019, Borderlands 3 did not hold a candle to most AAA titles in terms of visuals, yet its Ultimate Edition is 135 GB.

Share this post


Link to post

No, the audio is uncompressed as an anti-piracy measure. If you're torrenting over 100GB of a game 2 megs at a time sometimes people just give up. 

Share this post


Link to post

Red Dead Redemption 2 is only around 150GB, so I'm fairly certain that an entire collection of remastered Dead Space games would be nowhere near 400 GB. Either way, I don't understand what the big deal is - games increase in filesize over time, just as the cost of storage decreases over time. If you have a rig capable of playing AAA games released in 2022, obviously it's expected that you should have an appropriate amount of storage. You don't even need fancy SSD storage, you just need storage. You can buy 4TB external HDD's for dirt cheap these days. I understand that internet speed can be a problem, but I use hotel wifi at speeds averaging less than 1mb and I have no problem getting the job done. When I'm done playing a game I move it to external storage. If it's shit, I delete it. The same way I've been doing things for over a decade, nothing has changed. The example with Borderlands is just an example of developers acting like dumbfucks over piracy in 2022.

Edited by TheMagicMushroomMan

Share this post


Link to post

Just another cash-grab remake to milk a big name for easy income. I don't like the general concept of these cheap tech demo remakes done by completely different developers replacing the classics. I'll stick with the original anyways. Just like i don't need a Doom 1 and 2 remake.  

 

Besides, the story surrounding Issac and the Necromorph has run its course; there isn't really anything interesting left to tell there. Dead Space felt fresh when it came out. But by the third game in the series it started to repeat itself and grow stale. A Dead Space 4 would just be more of the same now. If you wanna keep the same level of quality, you have to move on to a new setting and universe at this point. Hence why I'm far more interested in The Callisto Protocol than any continuation of the Dead Space franchise. It's unfortunate that so many people get hung up on names and characters and think that that somehow guarantees quality, or that vice versa something isn't a successor just because it doesn't share the same name.

 

Dead Space is dead. As far as i'm concerned, the Callisto Protocol IS Dead Space 4.

Edited by Gregor

Share this post


Link to post

I will never understand this culture of remastering on the gaming industry. Such a waste of work that could've be used on a new title instead. On top of that, the idea that graphics "gets old" and need to be replaced like disposable trash is a bit ill imho. I guess I'm biased because I see games as a singular art form and not just as fast-food junk (and this is a point of contention for some reason), but that's my impression overall. I'm happy for those who are excited and all, but personally I don't have any interest on this.

Edited by Noiser

Share this post


Link to post

Games are far from the only form of entertainment to recieve remasters. Albums get remastered, films get remastered/re-released (there's a reason why Criterion makes so much money) - the only difference (and where the problem sets in) is in the amount of time and resources required to remaster a video game. The idea that graphics "get old" and need to be replaced like disposable trash (although nothing is being replaced, as the original version of the game isn't going to disappear) comes from the fact that certain games tend to look like trash as they age for one reason or another. Part of the reason emulators are popular is not just because of the accessibility of being able to play games belonging to a console you don't own, but also because you can play those games on your 55" TV without them looking like complete dogshit. It could simply be due to the fact that the games were released with framerate/resolution issues that are easily fixed with a lazy "remaster" where the only changes are simple things like framerate, resolution, AA, etc. Then you have the situation with games being unplayable on modern PC hardware, where developers like Nightdive remaster them, or games that were released on obscure consoles being remastered and released on consoles that people actually bought. Then, you have a situation like this, where the original game is still perfectly playable and doesn't have many graphical shortcomings to begin with, yet is being remade from the ground up with a new engine, more or less trying to replicate a game that hasn't even aged much.

Share this post


Link to post
On 10/7/2022 at 3:15 PM, Noiser said:

I will never understand this culture of remastering on the gaming industry.

I guess it depends. For games that have not aged too well or are not available on current systems, I would argue it is a blessing.

 

I recently played the Wonder Boy: The Dragon's Trap remake/remaster and although I still had issues with it, the game felt like a great entry point to the series for newcomers. It also allows the player to toggle between new and old graphics and sounds at any time!

Share this post


Link to post
20 hours ago, TheMagicMushroomMan said:

Games are far from the only form of entertainment to recieve remasters. Albums get remastered, films get remastered/re-released (there's a reason why Criterion makes so much money) - the only difference (and where the problem sets in) is in the amount of time and resources required to remaster a video game.


Fair enough. Even tho, it's important to notice - there's a difference of intent on pieces made with recording tools and the ones crafted by hand. The first can inherently go towards a higher fidelity, because a lot of time there's nothing on the creation process that goes beyond the gap between the source and the recording process (actually there are plenty of exceptions to this, but let's just ignore it for now). Content made by hand however have the canvas as the source, not the "real world". They are always created by the limits of said technology and made to be seen under those limits, otherwise you have a shift on the project as a whole (which is not necessarily bad, but it will not be the same art anymore). 

That said, remastering by itself is not a problem. But the idea that everything needs to be remade is as weird as wanting to take a painting like the Mona Lisa - made with brush and ink - and changing it to digital art, just because it's newer or whatever. It may be cool for a change of pace, but it's far from a clear improvement move (as that's highly subjective).
 

20 hours ago, TheMagicMushroomMan said:

The idea that graphics "get old" and need to be replaced like disposable trash (although nothing is being replaced, as the original version of the game isn't going to disappear) comes from the fact that certain games tend to look like trash as they age for one reason or another. 

 

It's pretty funny the way how people see games "aging" as it is milk or food. As I said, that's not how I see them. Art doesn't age in my opinion. People on the other hand may change their own tastes (and that's absolutely normal). I understand the issue with acessibility on games that aren't made for LCD screens or need some adaptors to run as it should, but that's seems to be the minority of the cases and doesn't correspond to the main reason why people tend to reject stuff they perceive as old. Consumerism and planned obsolescence seems to have a much higher cultural influence over this, imo. 

Edited by Noiser

Share this post


Link to post
12 minutes ago, Noiser said:

Consumerism and planned obsolescence seems to have a much higher cultural influence over this, imo. 

That is very much true, but for the time being, remastering remains the best/least bad way of ensuring the availability of art forms like video games. At least, legally speaking. We can also count on the emulation scene to preserve aging video games that would have otherwise been lost to time and capitalism.

Share this post


Link to post
2 hours ago, Noiser said:

Fair enough. It's important to notice though - there's a difference of intent on pieces made with recording tools and the ones crafted by hand. The first can inherently go towards a higher fidelity, because a lot of time there's nothing on the creation process in terms of objective that goes beyond the gap between the source and the recording process (actually there are plenty of exceptions to this, but let's just ignore it for now). Content made by hand however have the canvas as the source, not the "real world". They are always created by the limits of said technology and made to be seen under those limits, otherwise you have a shift on the project as a whole (which is not necessarily bad, but it will not be the same art anymore). 

Yeah, that's what I meant by games being different and requiring more resources to remaster. I get the problem with people thinking everything needs be remastered, I don't understand it either. For me, I'd rather see "lazy" remasters (increased resolution and framerate, released on PC preferably of course) because they require little resources, and the project can even be outsourced to a third party.

 

I don't think games being re-released on modern consoles with increased performance and resolution is a problem. I call that a "port", but these days that gets advertised as a remaster.  I think making games more accessible while offering technical improvements is a good thing, but spending three years and wads of money to remaster a game that is still accessible on modern hardware isn't too exciting. I wouldn't mind playing this Dead Space remaster, but I agree that it isn't needed and I'd rather see time and money spent on a new experience. It is certainly consumerism at work.

 

I don't think games age like milk, but they look worse over time due to modern televisions. I don't use a PC monitor, I use a 55" 4K TV, and playing PS1 games on it is not a pretty sight. Sometimes the text in games is unreadable. The problem is solved by "remastering" the games myself using an emulator. If you don't own a PC, official remasters and re-releases are tempting to think about, so it's easy money. It's also a fucking rip off, but try telling other people that. I also believe art doesn't age, but in this case the lenses you're using to view the art with become incompatible over time simply due to technology. Hell, if DOOM wasn't updated via source ports to enable modern system compatibility, along with graphical improvements, we probably wouldn't be talking to each other here.

 

There's a lot to discuss, but talking about remasters and remakes is one of the worst talking points in the gaming community. Most people aren't mature enough to discuss the topic. I hate to say it, but most gamers simply aren't as mature as film buffs or people who are really into music. That probably has something to do with the problem you have with people disregarding it as an art form. Most "hardcore gamers" I've met aren't the most artistically inclined folks.

Share this post


Link to post

Welp, the day has arrived. 

 

Release trailer: 

 

 

I haven't said much about this in a while (blame it on mod crunch time), but I have been keeping more or less up to date with the game prior to now. I haven't purchased it yet, though I know my PC is capable of running it. But I think I'm going to slightly upgrade my PC so I can get something closer to the recommended specs before I go forward. 

 

Anybody else here gonna be playing it this weekend? Share your thoughts and impressions here if you care to.

Share this post


Link to post

Hooray! Shitty abusive company makes an OK game! Let's all go reward their shitty abusive practices!

Share this post


Link to post

Playing it at the moment. Pretty good. Looks like they added more content to freshen is up a bit more.

 

Looks really good with max settings, on occasion the RTX stands out (sparks from ceiling falling on reflective floor and some lighting from fans etc also on the armour).

 

No bugs, errors or found any signs of micro transactions. At Chapter 4.

Edited by Chezza

Share this post


Link to post

Yet another reason I gotta get a new GPU. I can't fucking wait. 

 

6 hours ago, Kinsie said:

Sounds like it's pretty good.

 

Really hoping Callisto Protocol gets patched to a better state. I was really looking forward to it, and from what I hear the performance patches helped a lot. 

Share this post


Link to post
47 minutes ago, Chezza said:

No bugs, errors or found any signs of micro transactions. At Chapter 4.

They've openly said they're never adding them to this game. Never's a pretty strong word, but they followed through on Jedi Fallen Order so it should be fine.

Share this post


Link to post

Developers have done a good job on weapons, particularly on their alternative options. I want to play this remake.

 

 

 

 

 

Edited by P_A_Z : Bad english

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×