Omniarch Posted July 29, 2021 Here's some screenies for wads already on the list: 3x3 Bourgeoise Megawad Enceladus 3 Share this post Link to post
Walter confetti Posted July 29, 2021 (edited) If i get this right: HFFM - Cut by /VR/ mappers Doom 2, 18 maps, Boom [shots here] 2 Share this post Link to post
baja blast rd. Posted July 29, 2021 Update: added a whole bunch of things here. 4 hours ago, Omniarch said: Here's some screenies for wads already on the list: As always thanks. 1 Share this post Link to post
galileo31dos01 Posted July 30, 2021 more KINDa (v2.0) by TheMightyWhoosh Doom 2, Limit Removing, 32 maps https://imgur.com/a/nJnOeZe Jungle Boogie by Cheesewheel Doom 2, Limit Removing, 3 maps https://imgur.com/a/JgpU2mz screenies Cydonia Switcheroom 2 (not from the lost maps, sorry) Intergalactic Xenology 2 Earthless Stimulants DKMega1 Heartland (oof this one was tough...) On another hand, there's a few I was unsure of -- this and this -- since cydonia is in the list (although I know it's only one map away from complete). So, should we wait for those two? 5 Share this post Link to post
Gez Posted July 30, 2021 Here's one for the source port section: Pooch by Gibbon (a "Chocolate-style" port of MBF to modern systems) 2 Share this post Link to post
Wavy Posted July 30, 2021 (edited) I noticed that Doom 32x: Delta and PsyDoom lack descriptions so lemme give both some: Doom 32x: Delta (Port of the original PC maps and textures to the Sega 32x port of Doom) PsyDoom (Reverse engineered port of Playstation Doom to modern systems) Also speaking of 32x Delta, let me advertise add my hack based upon 32x Delta for the source ports section: Doom GBA: Delta by yours truly, Wavy (Port of Doom 32x: Delta to the Game Boy Advance) Edited July 30, 2021 by Wavy 0 Share this post Link to post
ketmar Posted July 30, 2021 i just got a great idea: i can fork and rename k8vavoom each year, and get "most promising new sourceport" each time! 5 Share this post Link to post
Gez Posted July 30, 2021 29 minutes ago, ketmar said: i just got a great idea: i can fork and rename k8vavoom each year, and get "most promising new sourceport" each time! If you do change your mind about implementing MBF21 support, you could call it k9vavoom! 5 Share this post Link to post
baja blast rd. Posted July 30, 2021 (edited) 1 hour ago, ketmar said: i just got a great idea: i can fork and rename k8vavoom each year, and get "most promising new sourceport" each time! Since this might not be immediately obvious: for ports I'll add not just "new releases" but some of the most substantial updates -- whether that involves a fork or a rename or not. That was the case with PsyDoom 0.8.0 for example, which was out in a far more primitive form early in 2020 but has gotten a ton of updates in the past several months. There needs to be a line, so that section doesn't become "every port that is maintained in any capacity whatsoever," which defeats the spirit of the summary -- but prBoom+2.5.1.5: Special Print 'Hello World' At Startup Edition isn't getting added, and [port with same name with big changes] can be. edit: lol I'll get around to looking at that Edited July 30, 2021 by rd. 1 Share this post Link to post
ketmar Posted July 30, 2021 37 minutes ago, rd. said: [port with same name with big changes] can be k8vavoom with 3d polyobjects, for example... ;-) 1 Share this post Link to post
Rook Posted July 30, 2021 10 Minute Massacre by SCF Doom 2, Boom-compatible, 7 maps Screenshots here 0 Share this post Link to post
baja blast rd. Posted July 30, 2021 16 minutes ago, Rook said: 10 Minute Massacre by SCF Doom 2, Boom-compatible, 7 maps Screenshots here Thanks! Would appreciate if any future shots were slightly lower in gamma, because they will end noticeably more washed-out than the rest. (No need to retake these two.) 1 Share this post Link to post
MFG38 Posted July 31, 2021 I went ahead and grabbed a bunch of 3x3: Take Two screenies. There's a dozen and a half of them - more than should be needed, so pick your favorites. https://imgur.com/a/6qqIfAH 2 Share this post Link to post
BluePineapple72 Posted July 31, 2021 I’m gonna send one screenshot each for the PUSS wads. I’ll do a poll on my server for which maps of each PUSS event should be representative of that specific wad. 3 Share this post Link to post
baja blast rd. Posted August 2, 2021 Update: 41 -> 54 complete entries since end of Friday. And 83 -> 87 total. Also played through the entirety of RAMP this past hour and completed a screenshot set for it. :^) 5 Share this post Link to post
OniriA Posted August 3, 2021 (edited) Blade of Agony Only thing I had the time to play this year. 0 Share this post Link to post
Pirx Posted August 3, 2021 as someone often short of time for keeping track of every project, i think this is an exquisite ARSE. 1 Share this post Link to post
galileo31dos01 Posted August 3, 2021 Screenies of DDamnation, Hamartia and Soaked in blood Note that hamartia is best run in a source port like zdoom, due to non-doom format graphics and glorious zdoomisms. I played through it in dsda on cl9, enabling a couple special compatibility options midway that were necessary, if not also the next two... so I don't think this is actually boom but limit-removing tested in gz I'm afraid. 3 Share this post Link to post
Noiser Posted August 3, 2021 (edited) This thread should be fixed, at least until the end of the year. Great stuff! I think no one mentioned Atomic yet: Edited August 3, 2021 by Noiser 2 Share this post Link to post
baja blast rd. Posted August 3, 2021 How it started: How it's going: Separate cfg/binds specifically for screenshot-taking made this way faster than at the very beginning. Also the estimate went several dozen -> 100+ -> 120 -> 150 in a hurry. Probably won't go much higher, but I might be surprised. Also, at this point, I still have at least several unlisted wads I know of to add. On 8/3/2021 at 6:22 PM, Noiser said: This thread should be fixed, at least until the end of the year. Great stuff! Thank you. For cleanliness, I'll end up splitting off the OP, so that posts #2 and #3 are first in the thread, but I'm hesitant to pin my own thread. 2 Share this post Link to post
Arrowhead Posted August 4, 2021 56 minutes ago, rd. said: Frantik DM https://i.imgur.com/SGzk8ex.png https://i.imgur.com/m2cYKe3.png https://i.imgur.com/Cf4ePN8.png https://i.imgur.com/L7BbFIv.png https://i.imgur.com/pSfc6GY.png https://i.imgur.com/2oupvNW.png I hope I did this correctly! Let me know if they are insufficient. :) 1 Share this post Link to post
Yumheart Posted August 7, 2021 (edited) Quote Scythe Y by Erik Alm uhm 2 Share this post Link to post
baja blast rd. Posted August 10, 2021 Broke three digits. The lucky 100th entry was the Ultimate Doom mapset "Space Travel Is Boring" by joe-ilya. My guesstimate for the end-year total was 160, but that will be inadequate so I've raised that a bit. 7 Share this post Link to post
baja blast rd. Posted August 19, 2021 Someone asked me for a link so I'm just bumping to make this easier to find. I'll start keeping track of most recent additions, because it's harder to notice changes now. The last ones are... Sol Ank Gates of Death Haunting Outbreak Netherworld Long-term Storage and Gore Processing Warspite Action Doom 2: Urban Brawl Reloaded Chronicles of Ghost Town (to an existing entry) Grotto of the Scorned (to an existing entry) 2 Share this post Link to post
Horus Posted August 19, 2021 Abstergo by Austinado Doom 2, GZDoom, 1 map 4:3 screenshots (think they are too big, but don't know how to resize, sorry): Spoiler 0 Share this post Link to post
Denim Destroyer Posted August 20, 2021 (edited) On 7/29/2021 at 3:26 PM, Walter confetti said: If i get this right: HFFM - Cut by /VR/ mappers Doom 2, 18 maps, Boom [shots here] Screenshots for HFFM Spoiler Edited August 20, 2021 by Denim Destroyer : Adjusted to proper aspect ratio. 2 Share this post Link to post
baja blast rd. Posted August 20, 2021 16 minutes ago, Denim Destroyer said: Screenshots for HFFM Shots should be 4:3 like the rest of them. 0 Share this post Link to post
Denim Destroyer Posted August 20, 2021 9 hours ago, rd. said: Shots should be 4:3 like the rest of them. Sorry I skimmed the requirements. Should be right this time. 1 Share this post Link to post