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rd.

ARSE (summary of 2021) [taking break from working on this, don't DM]

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KINDa (v2.0) by TheMightyWhoosh

Doom 2, Limit Removing, 32 maps

https://imgur.com/a/nJnOeZe

 

Jungle Boogie by Cheesewheel

Doom 2, Limit Removing, 3 maps

https://imgur.com/a/JgpU2mz

 

screenies

 

Cydonia

Switcheroom 2 (not from the lost maps, sorry)

Intergalactic Xenology 2

Earthless

Stimulants

DKMega1

Heartland (oof this one was tough...)

 

On another hand, there's a few I was unsure of -- this and this -- since cydonia is in the list (although I know it's only one map away from complete). So, should we wait for those two?

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Here's one for the source port section:

 

Pooch by Gibbon

(a "Chocolate-style" port of MBF to modern systems)

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Posted (edited)

I noticed that Doom 32x: Delta and PsyDoom lack descriptions so lemme give both some:

 

Doom 32x: Delta

(Port of the original PC maps and textures to the Sega 32x port of Doom)

 

PsyDoom

(Reverse engineered port of Playstation Doom to modern systems)

 

 

Also speaking of 32x Delta, let me advertise add my hack based upon 32x Delta for the source ports section:

 

Doom GBA: Delta by yours truly, Wavy

(Port of Doom 32x: Delta to the Game Boy Advance)

Edited by Wavy

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i just got a great idea: i can fork and rename k8vavoom each year, and get "most promising new sourceport" each time!

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29 minutes ago, ketmar said:

i just got a great idea: i can fork and rename k8vavoom each year, and get "most promising new sourceport" each time!

If you do change your mind about implementing MBF21 support, you could call it k9vavoom!

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Posted (edited)
1 hour ago, ketmar said:

i just got a great idea: i can fork and rename k8vavoom each year, and get "most promising new sourceport" each time!

 

Since this might not be immediately obvious: for ports I'll add not just "new releases" but some of the most substantial updates -- whether that involves a fork or a rename or not. That was the case with PsyDoom 0.8.0 for example, which was out in a far more primitive form early in 2020 but has gotten a ton of updates in the past several months. 

 

There needs to be a line, so that section doesn't become "every port that is maintained in any capacity whatsoever," which defeats the spirit of the summary -- but prBoom+2.5.1.5: Special Print 'Hello World' At Startup Edition isn't getting added, and [port with same name with big changes] can be. 

 

 

edit: lol I'll get around to looking at that

Edited by rd.

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37 minutes ago, rd. said:

[port with same name with big changes] can be

k8vavoom with 3d polyobjects, for example... ;-)

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I went ahead and grabbed a bunch of 3x3: Take Two screenies. There's a dozen and a half of them - more than should be needed, so pick your favorites.

https://imgur.com/a/6qqIfAH

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I’m gonna send one screenshot each for the    PUSS wads. I’ll do a poll on my server for which maps of each PUSS event should be representative of that specific wad.  

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Update: 41 -> 54 complete entries since end of Friday. And 83 -> 87 total. 

 

Also played through the entirety of RAMP this past hour and completed a screenshot set for it. :^)

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Posted (edited)

Blade of Agony

 

Only thing I had the time to play this year. 

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as someone often short of time for keeping track of every project, i think this is an exquisite ARSE.

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Screenies of DDamnation, Hamartia and Soaked in blood

 

Note that hamartia is best run in a source port like zdoom, due to non-doom format graphics and glorious zdoomisms. I played through it in dsda on cl9, enabling a couple special compatibility options midway that were necessary, if not also the next two... so I don't think this is actually boom but limit-removing tested in gz I'm afraid. 

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Posted (edited)

This thread should be fixed, at least until the end of the year. Great stuff!

I think no one mentioned Atomic yet:

 

Edited by Noiser

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How it started: 

rQPVJFh.png

 

How it's going: 

23ErHij.png

 

Separate cfg/binds specifically for screenshot-taking made this way faster than at the very beginning.

 

Also the estimate went several dozen -> 100+ -> 120 -> 150 in a hurry. Probably won't go much higher, but I might be surprised. 

 

Also, at this point, I still have at least several unlisted wads I know of to add. 

 

On 8/3/2021 at 6:22 PM, Noiser said:

This thread should be fixed, at least until the end of the year. Great stuff!

 

Thank you. For cleanliness, I'll end up splitting off the OP, so that posts #2 and #3 are first in the thread, but I'm hesitant to pin my own thread.

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Broke three digits. The lucky 100th entry was the Ultimate Doom mapset "Space Travel Is Boring" by joe-ilya. My guesstimate for the end-year total was 160, but that will be inadequate so I've raised that a bit.

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Someone asked me for a link so I'm just bumping to make this easier to find. 

I'll start keeping track of most recent additions, because it's harder to notice changes now. The last ones are...


Sol Ank
Gates of Death 
Haunting Outbreak
Netherworld
Long-term Storage and Gore Processing
Warspite
Action Doom 2: Urban Brawl Reloaded

Chronicles of Ghost Town (to an existing entry)

Grotto of the Scorned (to an existing entry)

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Abstergo by Austinado

Doom 2, GZDoom, 1 map
4:3 screenshots (think they are too big, but don't know how to resize, sorry):

Spoiler


7RfSDvW.png

obOdHnk.png

zFdAal1.png

yRAEYJ1.png

 

 

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Posted (edited)

 

On 7/29/2021 at 3:26 PM, Walter confetti said:

If i get this right:

 

HFFM - Cut by /VR/ mappers

Doom 2, 18 maps, Boom

[shots here]

 

Screenshots for HFFM

Spoiler

B1oao87.jpg

 

w1PMZTf.jpg

 

Dq2NiFL.jpg

 

HpbkUBg.jpg

 

Edited by Denim Destroyer : Adjusted to proper aspect ratio.

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16 minutes ago, Denim Destroyer said:

Screenshots for HFFM

 

Shots should be 4:3 like the rest of them. 

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