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Funny Mistakes You Did When You First Started Playing Doom?

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1 hour ago, Doomkid said:

(Plus, this is old distilled angst directed primarily at ZDoom-Family ports. When you’re the most popular port on the block, I feel there’s some duty there to preserve a gameplay experience that at least resembles Doom by default..)

See, the thing is that this is all inherited from decisions taken way back in the 20th century, when ZDoom wasn't yet the most popular port on the block and nobody even thought a source port could end up being somebody's first experience with Doom.

 

And the result is that if jumping and crouching were disabled by default now, it'd break old maps made for ZDoom.

1 hour ago, ketmar said:

and seeing those actions not bound to any keys may give some hint — why it wasn't done, maybe there is some reason for that? ;-)

Yeah, they're not bound by default to any key in ZDoom either (it kept the old Doom default bindings all along after all, and there's no default binding for jump and crouch in vanilla Doom for some odd reason nobody ever actually explained) and you can see how successful it's been.

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I am (surprisingly) thinking but, I can not remember any mistake I have done when I first started DooM, at least, totally vainilla - I have always been kind of good with FPS, so if I remember correctly, I got the grasp on the game and its enemies pretty quick, modded is a different thing.

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2 hours ago, Gez said:

Yeah, they're not bound by default to any key in ZDoom either

not that i really hoped that it will work…

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Let me dig out my memories from 1994...

 

On 8/1/2021 at 9:32 AM, BrassKnight said:

When I got to E1M8 and reached the double baron room, I stood in front of the barons and thought "I'm gonna use my gatling gun, this should kill them in seconds!" I then fired my chaingun only to get quickly ripped apart by the two.

 

When I first played E1M8, I also attacked the Barons with the chaingun, despite having the rocket launcher (since I was playing continuously, not pistol starting). I could make the argument that this is because using the rocket launcher with the specters in E1M8 would have been dangerous, but I used the chaingun during my first playthrough, which was on ITYTD.

 

On 8/1/2021 at 9:41 AM, Teo Slayer said:

1. In E1M8 instead of strafing, I was just standing there shooting and taking the damage from the Barons

3. I didn't know that you could strafe by pressing the alt

On 8/1/2021 at 1:08 PM, Ofisil said:

No side-strafing.

I completed the whole thing (as well as DII) with Doomguy moving like a truck.

 

I also did not strafe. I had heard of strafing, but I never even bothered to look up how to strafe, or even considered that it might help. I didn't start strafing until I came back to Doom after a hiatus from 2000-2016. All my times of playing Doom and Doom 2 consisted of me dodging by back up, turning slightly, moving forward, turning back to face the enemy, and repeating this. I also played keyboard only, so this was not a very smooth process. And I rarely ran, so you can imagine that my Doomguy was not the most dexterous marine.

 

On 8/1/2021 at 11:04 AM, Gore said:

When I first play doom, I didn't know how to set the keybinds, so I used the arrow keys.

 

Same here. In fact, I still use the arrow keys. I also use < to strafe left, > to strafe right, and / to turn around. Why? I'm used to this. The downside is that sometimes when I try to strafe right, I accidentally turn around. The results of doing that while under fire are predictable.

 

On 8/1/2021 at 1:48 PM, Arrowhead said:

When I was really little, (probably 6-8 years old) I used to bob and weave my head when trying to dodge projectiles...

 

That works, though, right? It's sort of like when you lift the Nintendo controller upward when you jump in Super Mario Brothers.
Now back to Doom...
I may still occasionally move my head, but I don't really think about it, so I can't tell you.

 

22 hours ago, Cammy said:

When I first started out, I used to think Cacodemons only triggered their pain state if you hit it in the center of its mass, where the eye was. Just made sense to me and it seemed to happen a lot, but alas, twas a false positive.

 

I remember being convinced that you could attack a cacodemon with a chainsaw and it would turn around and be unable to attack. I don't know how I reached that conclusion, but I was absolutely sure it was true. I was so sure that a few years ago, I almost responded to a post by @rd. to explain to them that they were wrong about a cacodemon still being able to attack you if you used a chainsaw. Luckily, I tested it before sending that post (because a part of me asked "Why would rd post something so blatantly wrong?") because the cacodemon in E3M1 quickly disabused me of my notions about cacos being unable to attack you if you were using the chainsaw.

 

3 hours ago, joepallai said:

Thinking Bezerk only lasted while the color shift was active

 

Same here. Not only that, but I assumed that the berserk was strongest while your screen was reddest and then slowly became weaker as the red haze faded. As a result, I would get the berserk and then punch the first thing I came to (while the screen was still bright red) and then switch back to a gun.

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Posted (edited)

I thought it was a good idea to fire the BFG to groups of distant monsters and then rapidly hide behind a wall (so only the plasma ball did damage). For that reason, I thought for ages the BFG was actually a weak weapon and the plasma rifle was superior ...

 

I'm also culprit of many of the misunderstandings others wrote about, e.g. about the Berserk or strafing. In addition I thought for some time the invulnerability was a kind of night vision. It was also a disappointment for me to know that the invisibility doesn't make you really invisible ...

 

Not really a mistake, but I played Inferno before The Shores of Hell, because it sounded "cooler". Maybe it was better this way, so I actually met the strongest boss last.

 

Attacking PEs with the rocket launcher is actually not always a mistake ... when you do it fast and while moving it is a good way to take out groups of these bastards before they can do any damage.

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I was young and dumb and didn't really speak English, and I couldn't read manuals or anything so... I didn't know you could use the mouse, or that you could run, or strafe. My first experience playing shareware doom was truly hellish and boy, I never even got past E1M8 back then with how awkwardly I was playing, all because of my ignorance.

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9 hours ago, Doomkid said:

Is jumping switched on by default in K8Vavoom? That’s really the only one I see as a “deadly sin” - freelook, air control and even (terrible looking) texture filtering still don’t mess up the experience too much. It’s just that damn jumping..! Cool as an option of course, but I can’t see why any port has it on by default since it breaks 99% of maps made for Doom, let alone the iwads.

 

I still play with freelook-- with the knowledge that most wads are designed without it in mind. So I won't freelook to shoot that switch that is clearly a secret that I need to find the right elevation to get to-- but there's also a lot of maps out there with "turret" enemies that are a total pain in the ass to clean up without freelook. It's my primary concession to "modern" shooters-- I don't need to jump, hell, I don't need to be able to run underneath cacos. but for some reason I just feel really claustrophobic when my view is locked to a single Z angle.

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Posted (edited)

I was too young to remember much from the times i played Final Doom on the ps1, but i do remember most of my time with Doom 3, and i was really not very good at the game. I didn't really know any proper English so getting a lot of the passwords for the lockers was tough, plus missing out on a lot of dialogue and PDA related stuff. I remember using Doomwiki and walkthrough sites a lot some years later on (i started playing Doom 3 at around 6 years old and it took me a long time to finish it on my own).

 

The funny thing is that i had no idea what some of the item pickups were, like the stamina syringes and armor shards

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CEYEA0.png.9003394051c577567241e388769fa263.png

In my first playthrough of Doom 1, I thought this thing was some kind of Powerup or some secret Teleport... later one I just figured out it was just a decorative item. 

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I thought spectre's were ghosts and you could not shoot through them

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I at first didn’t even know how to use the source ports to play doom. This was around my sophomore year and I kept thinking I had to do some hax or something to get it set up and got embarrassed at myself for being such an idiot when a nice person on the internet simply told me I just had to drag and drop the iwad files on the source port folders lmao. Other than that, I did a lot of crouching and jumping with GZDoom and fucking around with the mods until probably senior year when I decided to start getting into other source ports and ig getting better in my own way in good ol unmodded doom.

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40 minutes ago, Vaeros said:

In my first playthrough of Doom 1, I thought this thing was some kind of Powerup or some secret Teleport... later one I just figured out it was just a decorative item.

..and then comes SI6IL… ;-)

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Oh, I forgot one: for a pretty short time I didn't think you had to press fire to use the chainsaw. It sounded like it was running, so I figured I'd just walk up to some enemies and start shredding them. That didn't work so well.

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June 10, 2020 -

"Be very careful with that rocket launcher", a friend tells me as I'm playing through E1M3

Proceeds to not be careful with that rocket launcher

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The earliest times I was playing Doom was in either ZDoom or Skulltag(Yes, Zandro existed even back in 2014, but I was a fan of a Doom YouTuber who constantly plays in Skulltag). At the time, I had no idea that you couldn't jump or crouch or even mouselook in vanilla Doom and Boom, so I often ended up breaking the progression of many vanilla and Boom maps just by jumping over a ledge, crouching under something meant to be inaccessible, and rocket jumping to somewhere I wasn't supposed to be. Of course, when doing so, I often got stuck and trapped.

 

This is why nowadays I often play in ports like Chocolate Doom and RUDE which don't have jumping or mouselook, or ports like PrBoom+ and Crispy Doom where jumping and mouselook are disabled by default.

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I don't remember something very dump, but mostly things you wouldn't know unless someone told you:

 

- Don't hold fire with pistol/chaingun but short tap to have great accuracy from a distance. I would waste too much ammo and time shooting enemies with chaingun in a distance before knowing that.

- When chainsawing demons or other melee attack monsters, you can back a bit to not get bitten. I would just rush into demons/spectres with fire button on, losing some health. Now it's more strategically moving slowly back.

- Berserk pack effect doesn't end when screen stops being red as I thought.

 

Oh and I always play with mouselook and jump/crouch in modern ports, as I feel very restricted otherwise (but will forget about them if I play in old ports or DOS or consoles) but I try to be aware of buttons that maybe have to be shoot from higher, platforms I should now jump/crouch over/under. I don't care about turret monsters, if I can shoot it from a distance I do. I don't like the restrictions, playing with modern ports means I'll use it.

 

- One more modern dump thing I remember. Many modern maps have sections designed with Cyberdemons or Spiderboss, where the whole think is designed like a riddle (run around, press buttons, activate crushers or telefrags or infighting or other). Using my shooting from afar habits (even with chaingun short taps), I can't count how many times I killed the cybies/arch viles/spiderbosses to realize the whole goal of the map was to run away and kill them in other ways. How many times I facepalmed myself and thought I killed the original creator vision of how to finish that area. Because of my habit to shoot everything from afar before entering a room (the opposite from run and gun :P)

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Doom 2 map 2:

It took me a lot of time to release that I had to run to jump over that window and get the key lmao. Back when I was a kid, I thought shift would just make the game go faster, and not make the player actually run.

 

Also, doom 2 map 8: shooting on all these barons.

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I was playing Doom with a Gravis Gamepad. Back then, I was more used to Nintendo consoles and thought games should all be played with a controller. You know, despite the fact I'd use the keyboard to switch weapons...

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when I was young (when Doom 1 released): No strafing, using cheats on easiest mode

 

Recently: Save scumming (Quick saving before every room etc). I have stopped doing this though.

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On 8/1/2021 at 12:48 PM, Arrowhead said:

When I was really little, (probably 6-8 years old) I used to bob and weave my head when trying to dodge projectiles...

Man I still do that, just not on purpose.

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I started playing Doom majorly in 2010 afte only Console ports and uhh i played Keyboard Only for like 4 years 

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1) I constantly savescummed, which led to me not memorizing enemy patterns and locations. Once I started to play without saves (just one at the beginning of each map and that's it), I got much better.
2) I used to go around corners with my Rocket Launcher equipped, same with doors. Big, big mistake.
3) I played with Texture Filtering on.

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Back in my day, we would...

 

  • Play keyboard only: arrow keys to move, control to shoot, alt to strafe, space to use
  • Use cheats. A lot. We were affraid to die
  • Fire rockets at the Cyberdemon
  • Fire the BFG and look away
  • Play without sound cause my mom thought we'd destroy the PC when using the PC speaker

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Posted (edited)

When I was first getting back into Doom after a decade plus of not touching it, I would always try to sprint across the gap to the red key in Doom 2 MAP15 several times and keep failing, before eventually reminding myself of the intended method.

 

Also, keyboard only.

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When I was really new, I went through a phase of trying to use the chainsaw too much, not igniting barrels with it proved to be surprisingly complicated.

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