purple_ruberoid Posted August 3, 2021 The problem is adding a custom monster in my pk3. I'm using: Ultimate Doom Builder Slade I added DECORATE with one monster. Also, I tried to add DoomEdNums definition to my MAPINFO according to this wiki: DoomEdNums { 6000 = RocketGuy } I see this monster in Ultimate Doom Builder. GZDoom runs perfectly, with or without DoomEdNums in MAPINFO. But with DoomEdNums in MAPINFO Zandronum (3.0) fails miserably with this error: Script error, "examplle.pk3:mapinfo" line 13: DoomEdNums: Unknown top level keyword Without DoomEdNums in MAPINFO Zandronum does not show my lovely custom monster. Guys, what am I doing wrong? Short example pk3 in attachment. examplle.pk3.zip 0 Share this post Link to post
0 purple_ruberoid Posted August 3, 2021 Guys, I've found the solution!! I used the wrong number! Instead of 6000, I changed it to 3200 -- after that both GZDoom and Zandronum work as intended! The strange thing is that that number (6000) isn't in the Standard editor numbers list ... Short working example pk3 in attachment. example2.zip 0 Share this post Link to post
0 Gez Posted August 3, 2021 You're not doing anything wrong, it seems Zanders simply doesn't support the DoomEdNum section yet. It's probably to be expected since this was introduced at the same time as ZScript, and ZScript is also what caused Zandy to stop tracking GZDoom features. If you want Zando compatibility, you'll need to edit the DECORATE code to put the DoomEdNum there, simply take the first line of your RocketGuy declaration and change: Actor RocketGuy into Actor RocketGuy 6000 then delete the entire DoomEdNums section from your MAPINFO. 0 Share this post Link to post
0 purple_ruberoid Posted August 3, 2021 I did so: 8 hours ago, Gez said: If you want Zando compatibility, you'll need to edit the DECORATE: Actor RocketGuy 6000 and delete the entire DoomEdNums section from your MAPINFO. But it doesn't work :( Zandro just doesn't show my RocketGuy 0 Share this post Link to post
0 Kappes Buur Posted August 3, 2021 (edited) 3 hours ago, ruberoid said: I did so: But it doesn't work :( Zandro just doesn't show my RocketGuy I had a look at your pk3. While you added the DoomED number to the actor definition, you did not delete the DoomEDNums block. As you have the MAPINFO lump open, you can also delete some of the other entries, for example: Spoiler The map does work in GZDoom 4.6 and displays the 3 RocketGuys. The map also works in Zandronum (3.0 or 3.1), but does not display the 3 RocketGuys. From that I would say, that Zandronum, even in its latest version, is not compatible with the level of Decorate as used in your pwad. Edited August 3, 2021 by DOOM mapping enthusiast 0 Share this post Link to post
The problem is adding a custom monster in my pk3.
I'm using:
I added DECORATE with one monster. Also, I tried to add DoomEdNums definition to my MAPINFO according to this wiki:
DoomEdNums { 6000 = RocketGuy }
I see this monster in Ultimate Doom Builder.
GZDoom runs perfectly, with or without DoomEdNums in MAPINFO.
But with DoomEdNums in MAPINFO Zandronum (3.0) fails
miserablywith this error:Script error, "examplle.pk3:mapinfo" line 13: DoomEdNums: Unknown top level keyword
Without DoomEdNums in MAPINFO Zandronum does not show my lovely custom monster.
Guys, what am I doing wrong?
Short example pk3 in attachment.
examplle.pk3.zip
Share this post
Link to post