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Doomkid

What’s your Doom framerate?

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185 members have voted

  1. 1. Framerate you use for Doom?

    • Capped at 35 (vanilla)
    • 60 FPS or more


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I played on 100+ fps, and I used smooth doom. 35 is meh, but everyone has an opinion.

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I flip-flop between 35 FPS on some days and 60 FPS on other days. If I’m playing like old ass wads from the 2000s or 90s then I have it set to 35 FPS, 320x200, so I can get that feel like I was actually playing it in the 90s/2000s.

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Apparently our eyes can actually see up to 60 fps or more, although personally I wonder how much this is affected by "blending" frames. For example, fighter pilots have supposedly been recorded spotting a plane from a single frame on a 250 fps video. But in my mind, even if the brain is processing 25 frames per second, the light from each 10 frames of a 250 fps video are still hitting your eye. Maybe the pilot is just better at picking that one frame out of the blend, rather than actually processing each individual frame?

Anyway I like 35fps because it feels "heavier." Things appear to have more weight when they move, whereas at higher frame rates everything glides around like it's made of paper.

 

10 hours ago, idbeholdME said:

240 for me.

 

Also, higher frame rate IS objectively better if you are talking about reaction times. With 240, I have about a 12ms advantage over anyone who plays at 60. That is like cutting down your ping by 12 in an online game for absolutely free.

 

Exceptional human reaction time is between 100 - 200 ms. There ain't no way you are able to capitalize on a 12ms advantage.

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Posted (edited)
42 minutes ago, magicsofa said:

Apparently our eyes can actually see up to 60 fps or more, although personally I wonder how much this is affected by "blending" frames.

 

Of course they can see 60 FPS+. It may vary from person to person for whatever reason, but more FPS definitely looks and feels smoother to me. Our eyes compensate to a certain degree based on what we have gotten used to.

 

42 minutes ago, magicsofa said:

Maybe the pilot is just better at picking that one frame out of the blend, rather than actually processing each individual frame?

 

Or they picked up a shape and logically deduced based on the perceived distance and size that it must be another plane?

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34 minutes ago, magicsofa said:

Exceptional human reaction time is between 100 - 200 ms. There ain't no way you are able to capitalize on a 12ms advantage.

12 ms are nothing when a rocket or a cheap shot goes to the head and you died. 

 

Denied.

 

To go back to the topic in question, the majority started at 35 or less fps. 60 and more has been a blessing (or a curse to few, in terms of being subjective). Personally, I wouldn't mind using the capped framerate but, it's just that I'm too used for the smooth movement of my screen going at 60 fps that it could be a bit hard to digest 35 fps.

 

BUT, there are other FPS games that uses 30 fps and we get accostumed by it without much of an issue :D

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6 hours ago, magicsofa said:

Exceptional human reaction time is between 100 - 200 ms. There ain't no way you are able to capitalize on a 12ms advantage.

but you can! (with good netcode.) the sooner you'll see the enemy, the sooner you'll shoot. it's still 100ms, but your shot can land in N, not in N+12. not that it matters much for Doom, tho, but maybe some people can react on those 3 pixels from interpolated mid-frame fast enough to win a tic.

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Usually I leave vsync turned on, so it's basically at a constant 60fps.  I don't really use any engines that cap it at 35.

 

Without vsync, in Doom 2 map01, it easily hits the hard-coded FPS cap in K8vavoom (around 240fps I think?).  In GZDoom, it hits around 535 fps on Vulkan without vsync and around 825 fps on OpenGL.  Obviously more complex maps will drop those numbers :-P  This is at 3840x2160.

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17 hours ago, idbeholdME said:

Also, higher frame rate IS objectively better if you are talking about reaction times. With 240, I have about a 12ms advantage over anyone who plays at 60. That is like cutting down your ping by 12 in an online game for absolutely free.

If I'm feeling motion sickness from the odd feeling that high/uncapped framerates in Doom give me, not to mention the weird "floaty" mouse movement that doesn't start and stop on a dime - It's not a worthwhile trade for 12ms lol.

 

15 hours ago, DuckReconMajor said:

Preferring an uncapped framerate isn't objectively better, but studies have shown if you prefer a lower framerate you are objectively a bad person (when Objective Goodness is measured (by levels of Goodium in the bloodstream)

This is a gold-star post right here!

 

7 hours ago, magicsofa said:

Anyway I like 35fps because it feels "heavier." Things appear to have more weight when they move, whereas at higher frame rates everything glides around like it's made of paper.

Yeah, the increased framerate makes everything appear to move differently. It makes the game feel "off" and thus less enjoyable for me, as I came to love the experience that unaltered Doom gave/gives me.

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42 minutes ago, Doomkid said:

If I'm feeling motion sickness from the odd feeling that high/uncapped framerates in Doom give me, not to mention the weird "floaty" mouse movement that doesn't start and stop on a dime - It's not a worthwhile trade for 12ms lol.

 

This is a gold-star post right here!

 

Yeah, the increased framerate makes everything appear to move differently. It makes the game feel "off" and thus less enjoyable for me, as I came to love the experience that unaltered Doom gave/gives me.

It definitely feels that way.  It just feels like doomguy is slipping around on butter at 60fps or higher.  I guess it is because I have always played it at its original frame rate since '94.  But since it was in PAL we actually were capped at 25fps so 35 is pretty nice now :)

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Posted (edited)

I'm back to beautiful crispy capped 35 FPS like Doomkid uses. Washes out all the terrible bad taste left from trying out gzdoom

 

I mean, there's something special in playing Doom in 35 FPS. It's part of its original character which is truly impeccable.

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On 8/4/2021 at 8:31 PM, Gibbon said:

35fps always.  60fps is not needed for Doom, it isn't Call of Duty..

Well, with a 144hz monitor and "uncapped" framerate doom plays a lot better IMO, the game feels smooth af.

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The past week I've only been playing Doom at 35 FPS, in mostly Crispy Doom. The mouse feels more responsive at 35, for sure. Less smooth, but more responsive. The gnarly, murky-ass software renderer look + the 35 FPS with its snappy feel is just to die for.

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I'm pretty weird when it comes to this. If I'm playing Doom, 35fps feels great and in Halo 2 30fps feels perfect. Pretty much anything else I want 144. At first 144 made me a little nauseous, but then I got used to it. I still usually play Doom at 144 though, just because I'm used to it. I always stick to the software renderer though.

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My fps is usually in the 30's, mainly since I use PRBOOM+ and crispy doom.

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Posted (edited)

for me it really depends on the monitor. on a crt 30+ is fine, but on my oled anything under 60 feels like a stuttering mess. with gzdoom im doing 120 locked and its great. 

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Heh, it is really funny to read how 60FPS or 144FPS isn't enough. At least for me.

 

Doom is one of few games surprisingly playable in the sub-30fps range. I don't know how but it is so.

dtwid_e1m3.png.6719b115b7e6b7f6533f8492a82a3b8c.png

 

So 15-35fps is my staple. Recently I've scratched numbers like 4.8fps and I can concur, this number is simply unplayable.

 

I can really recommend vanilla-ish WADs (DTWID, D2TW ID) on 80486 equivalent to everyone who never had this experience.

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before (???-2019)
single player/lan: 60fps at native LCD resolution until my hardware start scream "yamete kudasai" on complex maps
online: n/a

 

after (2019-now)
single player: 35fps. Uncapped when I need to heat my room or undust CPU fan
online:  35fps at 640x400 windowed for less eyes movements and for some reason 35fps feels better with high(+250ms) ping =/


 

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