Spicy Cacodemon Posted August 3, 2021 (edited) I was having trouble setting the damage for A_SkullAttack but I figured it out. Damage(random(1,1)*1) works to always deal 1 damage. Changing it to something like (5,9) makes the monster randomly deal damage between the two numbers. Edited August 3, 2021 by Spicy Cacodemon : Solved 0 Share this post Link to post