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Spicy Cacodemon

A_SkullAttack

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I was having trouble setting the damage for A_SkullAttack but I figured it out.

Damage(random(1,1)*1) works to always deal 1 damage.

Changing it to something like (5,9) makes the monster randomly deal damage between the two numbers.

Edited by Spicy Cacodemon : Solved

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