In the level I'm making I wanted the player to go through a section, get an item, and then as they back track through the area have several monster traps activate that didn't before getting the item. What I had in mind was making a trigger for the item that when walked over enables a new trigger to be activated when backtracking, if this is possible to do. Otherwise, maybe theres a better method.
EDIT: I'm using the Ultimate Doom Builder in zdoom udmf format.
In the level I'm making I wanted the player to go through a section, get an item, and then as they back track through the area have several monster traps activate that didn't before getting the item. What I had in mind was making a trigger for the item that when walked over enables a new trigger to be activated when backtracking, if this is possible to do. Otherwise, maybe theres a better method.
EDIT: I'm using the Ultimate Doom Builder in zdoom udmf format.
Edited by I_Am_Doom_ManShare this post
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