forgettable pyromaniac Posted August 5, 2021 (edited) FIXED IT Alright! A final release! Hey guys! Nice to see you again after so long. So... Here's a release! Not even an RC1 really, just the first release in general. The plan currently is to release the wad now, and when people complete their levels, add them in, with an RC release of some kind. To play the wad, you have three options: - Download Directly on Doomworld (Right here - BREAKING.zip)! - Download on my personal website (It even has old versions of the wad available for download)! - Download on GameBannana! RC1: - Fixed a LOT of TXT issues (god, im a dumbass...) - Fixed tons of tiny level issues - Changed Lost Souls from blood to bullet poofs when hit. Screenshots: Spoiler Description : A 32 level wad by yours truly! (with one level by Effiesectu, of course!) This wad has been through a bunch of different iterations. Making levels better, and restarting TWICE. Why? I wanted to make something actually fun. I hope this will be worth it, I don't know how long I can keep doing this to be honest, I'm very tired. Sorry if the levels seem a bit stupid because of me being tired as hell lol My original inspiration for this was actually the early levels of Hell Revealed, where it's incredibly simple in design but really fun to play. Don't expect this wad to be a looker, most of the levels I made give me an late 90's feel, when everyone was getting good at mapping, but they haven't quite grown out of the boxy rooms quite yet. Got ideas for more wads, but I'll wait for a while, cuz I'm very tired lmao also cuz I need a break :p Additional Credits to : James Paddock made some custom music! Thanks dude, you're the best :)) He also made a bunch of the textures, as this wad integrates JimmyTex! :DD Everyone on the Doomworld Forums for answering my stupid questions lol And you, for downloading this piece of trash, Thank you very much :) Requirements : - Boom-Compatable Sourceport with Voodoo Support - No Jumping - No Crouching - Freelook Ill-Advised but still usable (ABOUT THE PEOPLE MAKING MAPS, I WILL ADD THEM IN AS A RC RELEASE!) Edited August 13, 2022 by forgettable pyromaniac : it's. why am i a dumbass. just say my. 15 Share this post Link to post
forgettable pyromaniac Posted August 5, 2021 I just realized I should probably reserve this spot, so I will. My bad lmao. so, yeah.RESERVED. 0 Share this post Link to post
forgettable pyromaniac Posted August 5, 2021 Alright, first update I guess :p Been making maps, of course. They won't be super-duper detailed and interesting, as I myself am focusing more-so on the gameplay of each level rather than the looks, or at least I hope I am and not just being lazy, but don't take that as a sign that it'll just be random textures splashed across the wall with no rhyme or reason, cuz I'm doing my best to avoid that at the very least :p As for the custom monsters, I think they add just enough variety to be interesting but not enough to necessarily kill off all the fun, just more challenging. Also, currently working on map14, but map02 and map13 feel a bit undercooked so I might need to fix those up a bit. but yeah that's what I got so far :p 1 Share this post Link to post
forgettable pyromaniac Posted August 15, 2021 Finally got the episode names rounded up with final names, with one being a episode that's just "ye throw the extra maps in here" episode halfway through, since that tends to be the weakest part of any wad. Still working on map15, and now that I've completed D2ISO, I now have a bunch of extra tricks up my oversized sleeves. I still only got one person helping with a map, with one more saying maybe. If you wanna help with the load at all, leme know, it would be greatly appreciated ._ ." 0 Share this post Link to post
forgettable pyromaniac Posted August 17, 2021 Alright, I finally landed on what sounds I'll use (Doom 64 sounds actually slap though) and messed with the weapons some more, mostly with changing some of the ones I didn't quite like to their Doom 64 variants. It's not perfect, but it looks/sounds pretty damn cool, not gonna lie. Also can I say for the record that using the color remap in slade3 feels hella janky for some reason :( 0 Share this post Link to post
forgettable pyromaniac Posted September 12, 2021 It's not dead, I swear! Here's a screenie of the WIP MAP24 (E4M4):https://imgur.com/a/hRvYnGQ 1 Share this post Link to post
forgettable pyromaniac Posted September 16, 2021 yOOOOOOOO FEATURED ON GAME BANANA i mean no contest but still yOOOOOOOOOOO 1 Share this post Link to post
forgettable pyromaniac Posted October 17, 2021 (edited) Currently hating myself since I haven't been working on shit when I should have. Anyway: So... I heard you like brown? https://imgur.com/a/6GFgNx6 0 Share this post Link to post
Korozive Posted October 17, 2021 Did I read that right, you're at this 3 months and already at map 23? 1 Share this post Link to post
forgettable pyromaniac Posted October 17, 2021 no, been working even longer. I just announced it in august. Earliest known date is 5/1/2021 but I have earlier versions I scrapped. 1 Share this post Link to post
Pixel Fiend Posted October 17, 2021 (edited) What's the reason you're going for as many as 32 maps? How long will they be? We rarely see such large wads these days. Nice that roadworx is also contributing a map too, I remember I liked something of his. Just make sure it will somoehow be worth playing as a whole. 1 Share this post Link to post
forgettable pyromaniac Posted October 18, 2021 (edited) 17 hours ago, game said: What's the reason you're going for as many as 32 maps? How long will they be? We rarely see such large wads these days. Nice that roadworx is also contributing a map too, I remember I liked something of his. Just make sure it will somoehow be worth playing as a whole. Nah mate, don't worry! Doing my best to make sure it isn't an incoherent mess lmao Some maps (especially toward the beginning) will be quite short, but they do grow into bigger and more expansive places as it moves on! As for why I wanted to do 32 maps: I wanted to make something big! Some of the wads I've made before have been at max 10 maps, so I wanted to make something a lot bigger. Also I used to only work with UDMF since that's what I was told to use, but I thought what you could do with BooM was awesome and wanted to do stuff like that myself! This was also one of those Casali moments where I wanted something around my skill level. It's not quite slaughtermapa ofc, but I wanted something that would challenge me without just instantly killing me like most wads I've played do (so I'd say it's difflculty is around TNT levels, but zombiemen aren't in every level lmao) 1 Share this post Link to post
forgettable pyromaniac Posted November 14, 2021 Almost complete! Missing 2 maps from other people, and then the whole wad will be complete, and therefore released! GET PSYCHED! 0 Share this post Link to post
forgettable pyromaniac Posted November 20, 2021 Here we go! It's finally done, holy shit. Download at the top! Thank you all for waiting. 3 Share this post Link to post
Suitepee Posted November 28, 2021 https://youtu.be/Df2ayYK80T0 = part 1. (maps 1-11) https://youtu.be/7_ZIVWog1CQ = part 2. (maps 12-20, plus 31 & 32) https://youtu.be/hvBsWZlg9GA = part 3 (maps 21-30). A decent enough mapset overall, although perhaps lacking in ideas across the entire 32-map stretch, since there were a few "make variations of existing classic Doom/popular wad levels" throughout the collection. Some interesting ideas permeated throughout Breaking Ground (including an interesting 'death exit' on map 25) though regardless, but overall was quite averagely enjoyable and had a few bugs sprinkled throughout the middle third. Disappointed to see an Icon of Sin fight for map 30, but I'm used to seeing that by now. A shame more mappers don't follow the 1kLines3 example (from Aurelius) of how to better end a long mapset. I might suggest next time that the author doesn't make another 32-map megawad, but instead makes a shorter 10-map episode or equivalent, because there were some nice ideas throughout Breaking Ground, but perhaps spread a bit too thin at times. I do see some nice potential from this mapper in the future though. (P.S: Pink Fuckers. Great name for Pinkies at the end there. Very Going Down-esque.) 2 Share this post Link to post
forgettable pyromaniac Posted November 30, 2021 On 11/28/2021 at 6:40 PM, Suitepee said: ... had a few bugs sprinkled throughout the middle third... (P.S: Pink Fuckers. Great name for Pinkies at the end there. Very Going Down-esque.) Hopefully all of the issues you came across are fixed with this RC1 release! Thank you for your help. (P.S: They're really annoying lmao) 0 Share this post Link to post
Bryan T Posted November 30, 2021 (edited) I played the first episode and liked it but why are you fucking with my automap. Stop it. The second episode was okay. I skipped the Hunted clone. I got stuck on e3m5 and decided to give this wad a pass. I ran into an issue here (pic). I saw something move in front of me and then I couldn't enter the door. Because it's hard to see the player marker, I'm trying to enter the restroom to the north. Edited December 1, 2021 by Bryan T 0 Share this post Link to post
forgettable pyromaniac Posted December 1, 2021 16 hours ago, Bryan T said: I ran into an issue here (pic). I saw something move in front of me and then I couldn't enter the door. Because it's hard to see the player marker, I'm trying to enter the restroom to the north. Wait huh can you show what's wrong like minus automap cuz I don't think I follow sorry :p 0 Share this post Link to post
Bryan T Posted December 1, 2021 (edited) Sorry, it's a problem on my end. Turns out it's a mod called LiveReverb messing it up. Edited December 1, 2021 by Bryan T 1 Share this post Link to post