Havok Posted August 8, 2021 (edited) In vanilla Doom or a limit removing port such as GZDoom, you can have deep water where you can "swim" in it like in Quake as mentioned here if I understood it correctly: https://doomwiki.org/wiki/Making_deep_water How is that done in vanilla Doom if there's no jump button? If in GZDoom you can have deep water swimming then is that done with the jump button? Is there a way to allow jumping in deep water but not on land when outside of the water? Edited August 8, 2021 by Havok 0 Share this post Link to post
Edward850 Posted August 8, 2021 (edited) Vanilla Doom, limit removing and Boom do not have jumping or swimming in any circumstances. Gzdoom is not classified as a limit removing port, as its changes goes well far and beyond that. 6 Share this post Link to post
Grimosaur Posted August 8, 2021 There's no deep water effects in the original games, but GZDoom wads which are complex enough to include deep water will generally always have jump enabled as a default as well. 3 Share this post Link to post
Havok Posted August 8, 2021 7 minutes ago, Edward850 said: Vanilla Doom, limit removing and Boom do not have jumping or swimming in any circumstances. Gzdoom is not classified as a limit removing port, as its changes goes well far and beyond that. Did I misunderstand what it says here?: https://doomwiki.org/wiki/Making_deep_water 0 Share this post Link to post
Edward850 Posted August 8, 2021 (edited) 3 minutes ago, Havok said: Did I misunderstand what it says here?: https://doomwiki.org/wiki/Making_deep_water Yes. Your misunderstanding is that it's an effect, but that's all it is, just visual. There's no swimming to be found in vanilla or boom. Vanilla's can only be surface deep, your eyes cannot go below the water line because it's just a weird trick that separates the rendered flat height from the collision. Boom can go under that but cannot "surface" under the player's own power and you'll still need steps or a lift to get out as it's just a pit with flats that change in the renderer based on if you're above or below certain z positions. Edited August 8, 2021 by Edward850 5 Share this post Link to post
Havok Posted August 8, 2021 1 minute ago, Edward850 said: Yes. Your misunderstanding is that it's an effect, but that's all it is, just visual. There's no swimming to be found in vanilla or boom. Do you have a video example of swimming in vanilla Doom please. I saw a GZDoom Builder clip where the player used a jump button to swim like in Quake. If that isn't the swimming you can do in vanilla Doom then I can't picture what the swimming looks like in vanilla Doom. 0 Share this post Link to post
Edward850 Posted August 8, 2021 (edited) There is not, and never will be, swimming in vanilla doom. It doesn't exist, no matter what you've claim to have seen. It's only a zdoom (and Doom Legacy) feature. The vanilla deep water effect is used in TNT, Map02 (the ammo backpack) and Map31 (around the exit). Edited August 8, 2021 by Edward850 5 Share this post Link to post
Shepardus Posted August 8, 2021 The Boom version of "deep water" can be seen in boomedit.wad (video here), but it's not so much "swimming" as it is walking underwater. I guess you could combine it with invisible stairs/platforms to give a sense of "floating," but there's no player-controlled swimming up or down. 5 Share this post Link to post
Havok Posted August 8, 2021 (edited) 26 minutes ago, Shepardus said: The Boom version of "deep water" can be seen in boomedit.wad (video here), but it's not so much "swimming" as it is walking underwater. I guess you could combine it with invisible stairs/platforms to give a sense of "floating," but there's no player-controlled swimming up or down. So the only swimming in vanilla doom is just walking into a hole that has a water texture covering the top of the hole and there's no swimming like in Quake and you can only get out of the hole if there's a teleporter or steps. Is that correct? 1 Share this post Link to post
Havok Posted August 8, 2021 59 minutes ago, Edward850 said: There is not, and never will be, swimming in vanilla doom. It doesn't exist, no matter what you've claim to have seen. It's only a zdoom (and Doom Legacy) feature. The vanilla deep water effect is used in TNT, Map02 (the ammo backpack) and Map31 (around the exit). I didn't see any deep water in that video at the time you linked to. It just looks like normal water. 1 Share this post Link to post
head_cannon Posted August 8, 2021 (edited) It's admittedly a little subtle, and it's not immediately apparent that the player's view is lower than it should be. For a more clear example, try this video of Alien Vendetta Map01. The effect is more obvious there, and the illusion makes it look like the player is submerging themselves up to their neck in a pool of green liquid. 4 Share this post Link to post
Havok Posted August 8, 2021 Thanks. I understand now. In GZDoom you can have deep water swimming. Is that done with the jump button? Is there a way to allow jumping (swimming) when inside deep water but not on land when outside of the water? 0 Share this post Link to post
TheNoob_Gamer Posted August 8, 2021 (edited) 1 hour ago, Havok said: In GZDoom you can have deep water swimming. Is that done with the jump button? You can swim using movement keys and mouse alone, I believe. Though to get back upwards (when you get really deep into the water), jump can be used to swim faster. 1 Share this post Link to post