Walter confetti Posted August 12, 2021 Only 3 ports maximum, eh? Gzdoom - 6 Prboom+ um - 8 Chocorenderlimits - 6 0 Share this post Link to post
Loud Silence Posted August 12, 2021 I'm surprised how many people in this thread can't read OP and/or count points. 9 Share this post Link to post
Fiendish Posted August 12, 2021 Crispy Doom - 4 GZDoom - 3 Chocolate Doom/ChocoRenderLimits - 2 Crispy is my preferred port if the WAD runs on it. If it doesn't, I usually default to GZDoom. I use Chocolate Doom for vanilla mapping purposes, not really when playing other people's WADs. 0 Share this post Link to post
HAK3180 Posted August 12, 2021 Crispy Doom - 3 GZDoom - 2 Pr/GlBoom+ - 1 I use several others enough that I don't feel comfortable giving 9 to just the above. 0 Share this post Link to post
Clippy Posted August 12, 2021 (edited) Gzdoom9 Edited August 12, 2021 by Clippy : Bio told me to 1 Share this post Link to post
CBM Posted August 12, 2021 (edited) 27 minutes ago, HAK3180 said: Crispy Doom - 3 GZDoom - 2 Pr/GlBoom+ - 1 I use several others enough that I don't feel comfortable giving 9 to just the above. The challenge is to assing 9 points to up to 3 ports the math tells me this... 3/6 = 0,5 = 50% 2/6 = 0,3 = 33-34% 1/6 = 0,16 = 16% 9 * 0,5 = 4,5 = 5 for crispy 9 * 0,34 = 3,06 = 3 for GZ 9 * 0,16 = 1,44 = 1 for prboom+ ? 1 hour ago, Walter confetti said: Only 3 ports maximum, eh? Gzdoom - 6 Prboom+ um - 8 Chocorenderlimits - 6 6+6+8 = 20 points The challenge is to assing 9 points to up to 3 ports the math tells me this... 33 %, 34%, 33% 9 * 0,33 = 2 for gz 9 * 0,34 = 5 for prboom 9 * 0,33 = 2 foro chocorenderlimits ? 48 minutes ago, Loud Silence said: I'm surprised how many people in this thread can't read OP and/or count points. Agreed, hopefully the above math can help out rd I made the same mistake initially though Edited August 12, 2021 by CBM 0 Share this post Link to post
baja blast rd. Posted August 12, 2021 HAK's is fine. The OP allows up to 9 points. Thank you for letting walter know (walter feel free to repost). @BCHQ it's up to 9 total, you have 10. (If you correct it, please repost because it'll be hard for me to track edits across multiple pages.) edit: I'll use this post to say updated results will come tonight (in several hours) 0 Share this post Link to post
HAK3180 Posted August 12, 2021 (edited) 18 minutes ago, CBM said: The challenge is to assing 9 points to up to 3 ports No, it isn't. The challenge is assigning up to 9 points to up to 3 ports. My numbers need no modification. 2 Share this post Link to post
banjiepixel Posted August 12, 2021 Eternity Engine: 4 Crispy Doom: 3 Woof: 2 Have been playing recently mostly with Eternity Engine because it seems to have better xinput gamepad support than other demo compatible source ports. Crispy Doom is my favorite source port as a purist player when playing with keyboard and mouse, I wish it had better gamepad support, it would make it most used port for me easily. Woof is third mostly because I prefer to play limit removing maps over boom/mbf maps. But Woof is almost perfect boom/mbf compatible port for me, basically Crispy MBF, also lacking only in gamepad support. 3 Share this post Link to post
CBM Posted August 12, 2021 12 minutes ago, rd. said: HAK's is fine. The OP allows up to 9 points. Thank you for letting walter know (walter feel free to repost). @BCHQ it's up to 9 total, you have 10. (If you correct it, please repost because it'll be hard for me to track edits across multiple pages.) 8 minutes ago, HAK3180 said: No, it isn't. The challenge is assigning up to 9 points to up to 3 ports. My numbers need no modification. sorry, my mistake 0 Share this post Link to post
Skullhacker Posted August 12, 2021 (edited) I mostly use Zandronum and PRBoom/GLBoom. I don't use GZDoom much because I don't have the hardware for the hardware renderer, and all the other renderers suck for the kinds of mods you would wanna play with GZDoom. I like the Boom source ports because they feel pretty vanilla but still have some great accessibility and features. I also love Chocolate Doom, but I hate trying to load custom wads with it because I think you need to make a batch file or a whole new configuration just to load something besides the base game. Edited August 12, 2021 by Skullhacker : *3 ports max, oops 0 Share this post Link to post
BCHQ Posted August 12, 2021 1 hour ago, rd. said: @BCHQ it's up to 9 total, you have 10. (If you correct it, please repost because it'll be hard for me to track edits across multiple pages.) Sorry about that. GZDoom 7 prBoom+ 2 1 Share this post Link to post
Pierrot Posted August 12, 2021 (edited) GZDoom - 5 ZDaemon - 3 PrBoom+ - 1 GZDoom and ZDaemon are my main used sourceports for playing, PrBoom+ is mostly for testing Boom compatible maps and for demo handling. I occasionaly use Crispy and Chocolate Doom for vanilla experience, or even for mapping. I should take a look at Eternity Engine and DSDA at some point as they seem to be pretty popular right now. Edited August 12, 2021 by Pierrot 0 Share this post Link to post
Redneckerz Posted August 12, 2021 (edited) Recently used: Woof: 5 LZDoom:1 Area 51 secrecy: 3 Hope this is better @rd. The Area 51 secrecy is what it is, however! :) Edited August 12, 2021 by Redneckerz : Changed after RD. edit 2 Share this post Link to post
D4NUK1 Posted August 12, 2021 (edited) LZDOOM: 5 RetroDOOM: 2 Console Port: 2 Edited August 12, 2021 by D4NUK1 0 Share this post Link to post
Charlie Love Posted August 12, 2021 From Doom with Love (dsda fork): 6 LZDoom: 2 Crispy Doom: 1 Crispy used to be my main for a very long time, but the recent updates to prboom+ and dsda won me over. I use LZDoom when I play a wad that needs zdoom/gzdoom features. 0 Share this post Link to post
Yumheart Posted August 12, 2021 LZDoom - 4 PrBoom+ - 4 Chocolate Doom - 1 I usually use source ports of the GZ variety for my mapmaking, cause I'm just a big fan of coloured lighting, glowing floors/ceilings, portals, not 3D-floors and all that jazz. Recently though, my maps have had a tendency to become so big that LZDoom can't really handle them anymore, which is why I use PrBoom+ a lot as well. Chocolate Doom is solely for testing maps that are meant to be vanilla-compatible. 0 Share this post Link to post
jazzmaster9 Posted August 12, 2021 GZDoom - 7 I pretty much exclusively use GZDoom nowadays, GLBoom+ - 1 Chocolate Doom - 1 The other 2 I used solely for testing. Only used GLBoom to test some of my own Limit Removing stuff and Chocolate Doom when I made a couple of Maps for Final DTWID way back in the day. 0 Share this post Link to post
Uncle 80 Posted August 12, 2021 prboom+ : 6 chocolate doom / chocorenderlimits : 3 0 Share this post Link to post
uber Posted August 12, 2021 (edited) glboom+ : 4 eternity: 3 gzdoom/doom retro (not sure what to put here): 1 honestly might just switch over to eternity altogether, only real things i miss from prboom are the autocentering weapons and an integrated dot crosshair (although i did replace the CROSS2 graphic myself to add one). i only use gzdoom when a wad requires it, and every once in a while i'll load up retro for the eye candy. i can't decide between these two for the third slot, so i guess it's either that or no third one at all. 0 Share this post Link to post
Bobby :D Posted August 12, 2021 DSDA-Doom: 4 My go to for checking out new stuff and sending demos Eternity: 4 What I use whenever I want to make something nowadays GZDoom: 1 What I use whenever someone sends me a UDMF map to playtest or I'm helping someone out who uses UDMF 0 Share this post Link to post
Egg Boy Posted August 12, 2021 DSDA-Doom: 5 My primary port for playing doom. Cripsy (crispy) Doom: 4 CHONKY GRAMPHICS 1 Share this post Link to post
baja blast rd. Posted August 13, 2021 okay, 138 people included: Spoiler [prBoom+ and near forks] - 419 points (34.09% of points) | 96 people DSDA-Doom - 209 (17.01%) | 41 prBoom+ - 185 (15.05%) | 51 prBoom+-um - 25 (2.03%) | 4 [GZDoom] - 355 (28.89%) | 98GZDoom - 341 (27.75%) | 92 LZDoom - 14 (1.14%) | 6 Crispy Doom - 106 (8.62%) | 31 Eternity Engine - 93 (7.57%) | 35 [Chocolate Doom] - 45 (3.66%) | 18Chocolate Doom - 36 (2.93%) | 15 Chocorenderlimits - 9 (1.08%) | 3 [ZDoom] - 39 (3.17%) | 8ZDoom - 30 (2.44%) | 7 ZDoom32 - 9 (0.73%) | 1 Zandronum - 37 (3.01%) | 16 [Dogs] <- not a real category Woof! - 31 (2.52%) | 7 Pooch - 3 (0.16%) | 1 MBF - 3 (0.16%) | 1 Doom Retro - 27 (2.20%) | 8 Odamex - 25 (2.03%) | 5 K8VaVoom - 21 (1.71%) | 5 ZDaemon - 18 (1.46%) | 6 Doomsday - 2 (0.16%) | 1 Russian Doom - 2 (0.16%) | 1 Unity Doom - 2 (0.16%) | 1 DoomGLES - 1 (0.08%) | 1 + a couple of .exe responses that I haven't added yet for reasons: Spoiler I forgot to 9 Share this post Link to post
Rexen² Posted August 13, 2021 (edited) 7 for Gzdoom 2 for the Unity (since I play doom on the switch from time to time) 0 Share this post Link to post
Agent Slacker Posted August 13, 2021 GZDOOM - 6 Unity - 3 I mostly use GZDOOM because most mods are made with it in mind, but when I want a vanilla experience with a good, controller friendly UI, I just use Unity. 1 Share this post Link to post