NightFright Posted August 28, 2021 (edited) People over at QuakeOne now got DOTM working in other ports as well: https://quakeone.com/forum/quake-talk/quake-central/283211-quake-enhanced-is-out-now?p=283403#post283403 With that, both the new DOPA and DOTM are playable outside of Kex. However, I would still recommend playing DOTM at least once as intended since otherwise you'll miss a lot of really nice engine-specific effects which make the levels look a lot better. Unless you use FTE. With realtime lighting and shadows activated, you'll get those fancy effects from Kex, too. Edited August 30, 2021 by NightFright 6 Share this post Link to post
FireballCaco Posted August 28, 2021 I've noticed on Nightmare that Grunts shoot and move a little faster than normal. 0 Share this post Link to post
ENEMY!!! Posted August 29, 2021 Yes I'm happy enough playing DOTM in the source port provided with the remaster. I doubt that I'll use this source port widely with other maps, including the originals and the previous expansions (I'll most likely stick with DarkPlaces), but the port supplied with the remaster works nicely with DOTM (and I'm still enjoying the new episode so far). 0 Share this post Link to post
FireballCaco Posted August 29, 2021 Does DOTM even use Spawns or Rotfish? 0 Share this post Link to post
ENEMY!!! Posted August 29, 2021 (edited) I came across my first Spawn just today. Haven't encountered any Rotfish yet though. 1 Share this post Link to post
FireballCaco Posted August 29, 2021 (edited) 8 minutes ago, ENEMY!!! said: I came across my first Spawn just today. Haven't encountered any Rotfish yet though. Oh, boy. There’s probably a lot more where that come from. What map did you encounter it on? Edited August 29, 2021 by FireballCaco 1 Share this post Link to post
ENEMY!!! Posted August 29, 2021 (edited) I don't remember its name now, but it featured cells (that's prison type cells rather than weapon ammo) in a tech area. 0 Share this post Link to post
Bob9001 Posted August 29, 2021 14 hours ago, StalkerZHS said: Anyone else love how even the intro map to DimensionOfMachine is so resource heavy that the game's own engine can't even handle it on max settings? Also, holy hell Dimension of Machine is BEAUT What do you mean? My computer ran the hub area very good, I don't have capped fps on either. 0 Share this post Link to post
Master O Posted August 29, 2021 (edited) Quake Remastered is also supposed to be coming to GOG, but it has yet to appear there. 0 Share this post Link to post
Jello Posted August 29, 2021 2 hours ago, ENEMY!!! said: I came across my first Spawn just today. Haven't encountered any Rotfish yet though. How did you manage to get to E4M3 without seeing a Rotfish? They show up in E2M3. If you weren't jumping off things and exploring the water, you probably missed quite a few secrets and alternate routes. 0 Share this post Link to post
FireballCaco Posted August 29, 2021 (edited) 14 minutes ago, Jello said: How did you manage to get to E4M3 without seeing a Rotfish? They show up in E2M3. If you weren't jumping off things and exploring the water, you probably missed quite a few secrets and alternate routes. He was talking about Dimension of the Machine Edited August 29, 2021 by FireballCaco 0 Share this post Link to post
PsychEyeball Posted August 29, 2021 3 hours ago, FireballCaco said: Does DOTM even use Spawns or Rotfish? I played through 3 of its "episodes" so far and only saw 1 or 2 spawns in total. They seem to remain thankfully very rare. No Rotfish sighting yet. 1 Share this post Link to post
FireballCaco Posted August 29, 2021 5 minutes ago, PsychEyeball said: I played through 3 of its "episodes" so far and only saw 1 or 2 spawns in total. They seem to remain thankfully very rare. No Rotfish sighting yet. Maybe they appear in the last two sub-episodes? I guess it’s not like in Dissolution or Eternity where there was like 30. 0 Share this post Link to post
PsychEyeball Posted August 29, 2021 Probably not. If anything, I don't think Dimension of the Past even had spawns to begin with so maybe Machine Games don't like these buggers at all. 0 Share this post Link to post
FireballCaco Posted August 29, 2021 (edited) I mean, who does like them? They were too tough so they only appear like 130 times throughout Quake. Edited August 29, 2021 by FireballCaco 1 Share this post Link to post
ZeroTheEro Posted August 29, 2021 1 hour ago, FireballCaco said: I mean, who does like them? They were too tough so they only appear like 130 times throughout Quake. Sandy. 1 Share this post Link to post
[McD] James Posted August 29, 2021 The blob monsters are awesome and I wish mappers utilized them more. 1 Share this post Link to post
FireballCaco Posted August 29, 2021 I finished Dimension of the Past. It was a tough episode, but I beat it. 2 Share this post Link to post
NightFright Posted August 29, 2021 (edited) Ideally they'll make an episode one day just with Spawns. Would be fun. I guess you could already make a mod replacing all monsters with them. A festival of in-your-face explosions. For the lulz. Anyway, as far as I'm concerned, I don't mind Spawns in maps. That trap room in The Pain Maze was actually cool. Before you are getting pushed into that Spawn-infested room below, flood it with grenades and the problem solves itself. 1 Share this post Link to post
Jello Posted August 29, 2021 1 hour ago, [McD]James said: The blob monsters are awesome and I wish mappers utilized them more. Q: What do get when you cross a Fiend with an explosive crate? A: Annoyed. 3 Share this post Link to post
Gez Posted August 29, 2021 5 hours ago, Master O said: Quake Remastered is also supposed to be coming to GOG, but it has yet to appear there. The Doom rerelease never appeared there. Doom 64 rerelease never appeared there. Doom 2016 never appeared there. 0 Share this post Link to post
Kinsie Posted August 29, 2021 31 minutes ago, Gez said: The Doom rerelease never appeared there. Doom 64 rerelease never appeared there. Doom 2016 never appeared there. A GOG version has been confirmed as in development. 2 Share this post Link to post
NightFright Posted August 29, 2021 (edited) Updated my "DOPA Kex" patch in order to also add that missing "Congratulations" screen at the end. Get it here (142 KB). This version doesn't require editing DOPA's pak0.pak any more since it comes with its own progs.dat now. Edited August 29, 2021 by NightFright 2 Share this post Link to post
Faceman2000 Posted August 29, 2021 5 hours ago, ZeroTheEro said: Sandy. As I understand it, rather than Sandy really loving the Spawns, it was more that everyone told him to use them cuz his episode was the last so it needed all of the AI. 1 Share this post Link to post
scalliano Posted August 29, 2021 (edited) Found another bug: Finding the secret level on DoPa doesn't trigger the trophy on PS4. Haven't tested other platforms yet. EDIT: nvm I am completely full of shit. See below. Edited August 29, 2021 by scalliano 0 Share this post Link to post
FireballCaco Posted August 29, 2021 1 minute ago, scalliano said: Found another bug: Finding the secret level on DoPa doesn't trigger the trophy on PS4. Haven't tested other platforms yet. Doesn’t happen on Switch. I can confirm that I found the secret level and the achievement triggered. 0 Share this post Link to post
scalliano Posted August 29, 2021 I stand corrected, DoPa has 2 secret exits. One thing I have noticed though, is that there is no way to delete save games. 1 Share this post Link to post
FireballCaco Posted August 29, 2021 (edited) The nail gun in Dark Places. Nice fucking model. Edited August 29, 2021 by FireballCaco 0 Share this post Link to post
ZeroTheEro Posted August 30, 2021 (edited) Is it me or the status bar face isn't animated at all? Like Ranger glancing left and right on idle. 0 Share this post Link to post
Wavy Posted August 30, 2021 (edited) 31 minutes ago, ZeroTheEro said: Is it me or the status bar face isn't animated at all? Like Ranger glancing left and right on idle. Ranger was never animated to look left and right. 4 Share this post Link to post