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DerTimmy

Space Cats Saga 2.0 (Update 2.8) Sill has arrived!

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TITLEPICSCS2.0.png.df3e001858892cdba6e929d63d65c83e.png

 

Update 2.8 live!
-Added new Class - Beastqueen Sill
-Added new Episode - Queens Gambit
-Gallery updated

-alot of small fixes

 


Download and kick Demon Butts with 3 different Alien Catgirls -the Starborn! Fight your way through 31 large Maps with complete new and devastating weaponry!
 

 

-----DOWNLOAD-----
Space Cats Saga 2.0 Update 2.8

 

 

 

 

Features:
-4 Campaigns (Chapter 1+2, Battle for Tangraan)
-36 Maps
-4 playable Classes and alot new Weapons!
-Its fully compatible with most Megawads and Add-Ons. Choose your own Adventure!
-Alot of new Sprites for Decorates and Monsters
-In every Map is a Artwork and a Space Cat hidden to find
-designed for Pistol-Starts and continues play
-comes with its own HUDs and Crosshairs


-Use latest GZDoom!
-turn on bloom and fog for best visual effects
-menu made for widescreen settings
-best experience on Ultra Violence (but every difficulty is supported)

-enhance your experience with Nashgore

 

STORY
Chapter1 : Demonic Vessel  (play with Commander Aemi)
Commander Aemi finds near Mars a giant UAC Spaceship that spreads a strange Signal. Her own Ship Controls go crazy and she is unable to leave. The only way out of here is to board the UAC Ship and find the source of the Signal.

Chapter 2: Macrocosm   (play with Lux or Yaeska)
The Commander is missing! Lux and Yaeska track down her last known signal near Mars where they find the Commanders Ship floating in Space. As they approach it they get attacked by a demonic invasion and have to fight for their lives. Trying to find Aemis remains and put an end to the Invasion.

Chapter 2.5: Battle for Tangraan
Dark Forces spawned on Tangraan. Beast Queen Sill calls for help as her own Troops get possessed and the Tech gets converted into machines of flesh and pain! Go there and investigate!

Sill´s Chapter: Queens Gambit
After receiving a misleading Signal from an Space Ship, Sill enters it to investigate. Not knowing its a Trap...

 

 

Weaponry

 

Class LUX
-Fists
powerful punches. attach laserblades to cut open your foes. press altfire to equip them. your fists get a buff from berserk powerup!

-Lasersword
laser broadsword to cut through hordes. very strong but risky to use

-Standard Laser Gun
comes with unlimited ammo. fire fast projectiles and accumulate energy (energy meter in HUD) which can then be released with short ranged shock beams (altfire)
(it builds up energy and overheats at 99%. You hear "beeps" at high energy and then its time do unleash your altfire to cooldown your weapon)

-Shotgun
standard uac shotgun. good for long range too. altfire uses 2 Shells and shoots slow moving ripper projectiles

-8 Barrel Supershotgun
2 barrels are nice but this thing is on steroids. hold fire to shoot each one at a time. altfire uses 8 Shells. very devastating

-Laser chaingun
well a laser chaingun. fire is very accurate. altfire shoots fast but will atleast use 4 bullets. has more spread.

-Electro Rocketgun
shoots a electric explosive (dont hurt yourself). altfire unleashes a short electro puls which wont hurt you

-Plasmagun
fast firing plasmagun. altfire shoots a shortranged heatblast (uses 10 cell energy)

-BFC
bfg replacement. shoots a big explosive charge (uses 40 cells). altfire is a strong railgun attack (uses 20 cells)

------------------------
Class YAESKA
-Fists
strong and fast punches. get buffed by berserk powerup

-Laser Lance
long range attacks with powerful altfire

-Standard Laser Gun
shoots fast energy shoots which get a short buss at around 80 heat. altfire unleashes this energy in an energy mist (at different strengths at 30, 60, 82)
(it builds up energy and overheats at 99%. )

-Shotgun
uac alternative laser shotgun. good at any range. altfire shoots explosive energy balls (uses 2 shells)

-double barrel
Fires one or both barrels. strong for crowd control

-double barrel Chaingun
shoots fast and accurate. altfire shoots both barrels at once but has more spread

-Rocketlauncher
shoots explosive bullets. dont kill yourself! altfire shoots a short ranged (bouncing) flamegrenade

-plasmagun
fast firing plasmagun. altfire shoots spinning projectiles (uses 10 cells)

-experimental laser cannon
shoots a devastating projectile which spawns laser (uses 40 cells). altfire shoots fast and hard hitting energy explosions (uses 20 cells)

------------------------
Class AEMI
-Fists
strong and fast punches. get buffed by berserk powerup

-Laser Claws
fast attacks with powerful altfire

-Aemis Selfdefence Laser Pistol
shoots strong Lasershots. Altfire switches between Strong- and Rapidfire.
(it builds up energy and overheats at 99%.)

-Shotgun
uac shotgun. good at any range. altfire shoots a blastbomb which electrifies foes (uses 2 shells)

-Lux´s Major Kitten
future SSG. Fires one or both barrels. altfire shoots icecold blasts

-Laser Assaultrifle
shoots fast and accurate.

-experimental Plasma Cannon
Fire shoots an explosive Plasmaround. Altfire unleashes a devastating heatwave

-Plasma SMG
fast firing Gun with bouncing projectiles. altfire shoots a devastating Blast (uses 10 Cells)

-Shipwrecker
shoots both barrels at once (uses 40 cells). altfire shoots a fast and hard hitting energyshot (uses 20 cells)

 

------------------------
Class SILL

-Press Q to replenish your Suits energy- energy is used by your armblaster and to enhance some attacks. you are unable to move for a split second while recharging!

-Sceptre
Defend yourself with your Sceptre. Unleash quick attacks.
Press altfire for a projectile deflecting staff spin
Hold Altfire for a strong Shockwave that pushes enemies and projectiles away

-The Tenderizer (Uses Energy)
Smash your enemies with a giant Hammer. Altfire charges a Strong AoE Attack

-Sills Armblaster (Uses Energy)
a strong arm mounted lasercannon. each shot costs 8 energy
press altfire for a quick sceptre swipe to reflect projectiles
Hold Altfire for a strong Shockwave that pushes enemies and projectiles away

-Shotgun (Uses Energy)
high energy output shotgun model.
altfire shoots 3 flame bombs. each shot costs energy

-Contact Gun
shotgun model that shoots on contact. punch and explode your enemies at the same time!
altfire lets out a devastating short ranged blast. can knock enemies back. has short range and costs 2 shells (can be charged)

-Energy Gun (Uses Energy)
shoots slow but homing energy projectiles
hold altfire to unleash several strong electric beams. costs energy for each shot

-Flamer
shoots several firebombs with medium range
hold altfire to fire a flamethrower. (uses 1 rocket ammo)

-Acid launcher
melt your enemies faces off with this fast firing acid gun!
altfire shoots a sticking projectile that spits out alot of acid. can be shot on ceilings/walls. bounce around

-Shielding Suit
actually no super weapon. you found a shielding suit against high energy outputs/radiation. this helps you withstand the high energy output from your sceptres crystal.
remove all limits and let the crystal fire destructive energy balls (40 cells)
hold altfire to shoot a constant beam of energy (costs 20 cells)

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LUX- Heavy Class with strong melee attacks and hard hitting weapons

Spoiler

 

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YAESKA- Agile Class with crowdcontrol weapons

Spoiler

 

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Bonus Class (should not be played on your first playthrough)

 

And as BONUS CLASS - COMMANDER AEMI from Chapter 1

 

 

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TRAILER (outdated)

 

 


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Let me know what you think of it! It took 16 Month to finish and i hope you like it :) Please leave Feedback!

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TIPS:

 

-Your Starterguns are strong against low lvl monsters and come with unlimited ammo. but they can overheat if you shoot them for too long. use altfire to cool them down


-Fists get berserk buffed
-a kick is bound to "Q"
-the secret maps can be found in the first maps
-you can check on every hidden artwork for commentary
-save your game! some maps are long
-no jump/crouch in SCS campaign

 

Edited by DerTimmy

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Uploaded Version 1.3!

-Weapon switching is faster and less clunky now!

-Fixed a glitched Secret in Map 52

-a few tweaks to damage output

 

 

Question:

Does the character select screen shows up in correct size? For me its correct (showing full picture of the characters) but some have it cut out at the site

 

 

 

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On 10/18/2021 at 2:15 PM, DerTimmy said:

Uploaded Version 1.3!

-Weapon switching is faster and less clunky now!

-Fixed a glitched Secret in Map 52

-a few tweaks to damage output

 

 

Question:

Does the character select screen shows up in correct size? For me its correct (showing full picture of the characters) but some have it cut out at the site

 

 

 

for me its not showing in the correct size , i have the resolution set to 640x480 to avoid lag due to my pc not being high end enough

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This mod is surprisingly fun. It's pure, mostly-mindless slaughter, but built around the idea that your basic starting weapon is a laser minigun with infinite ammo and a room-clearing altfire.

 

If that's the absolute LEAST firepower the player is going to have, what kind of threats are you up against? The answer: Lots. Every corridor is packed to the gills with popcorn monsters, and it's not a problem because you can clear them all out in a second or two.

 

It can get pretty tough - enemies still hit hard - but this is like Sunder For Dummies.

 

Which is good, as I'm a big dummy.

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On 10/23/2021 at 10:10 PM, Dominic Tarason said:

This mod is surprisingly fun. It's pure, mostly-mindless slaughter, but built around the idea that your basic starting weapon is a laser minigun with infinite ammo and a room-clearing altfire.

 

If that's the absolute LEAST firepower the player is going to have, what kind of threats are you up against? The answer: Lots. Every corridor is packed to the gills with popcorn monsters, and it's not a problem because you can clear them all out in a second or two.

 

It can get pretty tough - enemies still hit hard - but this is like Sunder For Dummies.

 

Which is good, as I'm a big dummy.

 

you can play this with almost every mega/wad. the weaponry is still balanced around doom damage. try it with a mega/wad of your choice.

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Space Cats Saga Chapter 2.0 (Update 2.0) will be released on May the 6th!

 

A Big Update which enhances every single aspect of the Mod. Every Map got updated with new fights, textures and better balancing. New upgrades to Berserk and other Power Ups. Complete new Art and Mugshots. And finally Player Sprites. Complete overhaul of Commander Aemi´s Arsenal.

A Mini Campaign with 2 (of 3) completley new Maps on an Alien Forest Planet. New Monsters to encounter and fight.

 

Stay tuned as i share new Infos in the next days!

TITLEPICdasd222.png

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This is the most underrated mod I've ever played. Was pleasantly surprised by how much fun it is and how great all the weapons feel to use. Looking forward to the update!

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Update 2.3 is live!

 

It adds the whole campaign from Chapter 1! (renamed to Chapter 1: Demonic Vessel)

You can play this with every Class. I added Space Cats to find in each Map.

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Update 2.4 is live!

 

Update 2.4
-Complete Overhaul of Chapter 1 : Demonic Vessel
-new ending for Chapter 1 (real ending if you beat it on Hard)
-buffs for Aemis Laserrifle and Rocketlauncher
-Luxs Lasersword can destroy Projectiles now (only altfire)
-custom HUD for every Class
-New difficulties (Easy,Normal,Hard)
-you can pet every Space Cat now for Rewards!
-some small tweaks to damage output

 

 

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Has the secret Nazi Level been fixed? Because they were still invisible and when they die they become compressed Zombie Soldiers sinking into the ground

 

Edit: It's still bugged even when I don't use any other wads or mods, though I have a suggestion for the secret level, if you wanna hear

Edited by Cyclone-Sama : Feedback for latest update

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On 6/11/2022 at 7:36 AM, Cyclone-Sama said:

Has the secret Nazi Level been fixed? Because they were still invisible and when they die they become compressed Zombie Soldiers sinking into the ground

 

Edit: It's still bugged even when I don't use any other wads or mods, though I have a suggestion for the secret level, if you wanna hear

just tested with this version but it works for me just fine

updated GZDoom? i use 4.7something. used Doom2.wad?

Screenshot_Doom_20220613_193321.png

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On 6/13/2022 at 6:35 PM, DerTimmy said:

just tested with this version but it works for me just fine

updated GZDoom? i use 4.7something. used Doom2.wad?

Screenshot_Doom_20220613_193321.png

Damn it maybe my Laptop then, it must be causing issues with the level, though this kinda makes it more scary fighting invisible enemies, like camo assassins

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7 hours ago, Cyclone-Sama said:

Damn it maybe my Laptop then, it must be causing issues with the level, though this kinda makes it more scary fighting invisible enemies, like camo assassins

does this happen with regular doom 2 and the wolfenstein lvls?

 

 

With Update 2.6 come various changes. Most of the Weapons behave better (changed some projectiles and such). Re-Textured the Space Ships and new skins for Cacos, Pinkies, Painelementals and Lost Souls.

 

 

 

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12 hours ago, DerTimmy said:

does this happen with regular doom 2 and the wolfenstein lvls?

 

 

With Update 2.6 come various changes. Most of the Weapons behave better (changed some projectiles and such). Re-Textured the Space Ships and new skins for Cacos, Pinkies, Painelementals and Lost Souls.

 

 

 

It's only the secret Nazi Level for me, other levels work fine, I did turn off my BDv21 Enemies Only off and it was still doing it, I then did Nazi Enemies and they were still invisible, it may have been my system struggling to load them up, there is 1 issue that's not a big deal but kinda annoying, because I use a crosshair, the rocket launcher seems a little bit off the side in aiming to the right

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Yeah so I turned off every other mod except SCS, even the nashgore mod, I even tried playing the level as 1 of the other girls, the Nazis will not appear and die as zombies

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they shouldnt be Zombieman in the first place oO

dont know whats going on :/ works fine for me. update 2.6 has a arranged map of this. may it works

 

Update 2.6 is live

 

Update 2.6
-alot of little tweaks, fixes and balancing to most guns
-new secrets and textures in chapter 1+2
-hud tweaks
-new Space Cats
-Character View height changes
-The Berserks Altfire gets mapped to "Q" for use with weapons
-New Sprites for the remaining Doom 2 Decorations
-New Cacodemon, reskinned Pinky, Ghostly Green Lost Soul and Painelemental
-New Title Song  "Ascension" LOSTCHILD OST by S.S.H
-It should be now compatible with most Mega/Wads; balanced to be played with most Doom Wads

 

 

 

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Currently on Chapter 2 on version 2.5 (will upgrade for the add-on episode), it's a blast! The weapons feel super good to use, the architecture looks gorgeous and there is plenty of neat set pieces. Plus it has warrior babes with cat ears!

 

I do have a couple of observations:

-In the level "Writhe in Pain", after prevailing in the large final battle, the exit gate would not open, because two Cacos remained stuck in a monster closet instead of teleporting.

-This one is more of a matter of taste, but I'm not fond of gates keeping the player from going back to previous rooms. Too often I found myself leaving items like Megaspheres behind so I can could grab them later and not being able to backtrack to get them when needed. I'm starting to get used to it, but it's something I found myself being annoyed at. Then again, I might be overly cautious about item management (and it's something I do in every game, not just Doom), but I thought I'd let you know.

 

Keep it up, this WAD is really good!

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On jeudi 16 juin 2022 at 12:15 AM, Cyclone-Sama said:

Yeah so I turned off every other mod except SCS, even the nashgore mod, I even tried playing the level as 1 of the other girls, the Nazis will not appear and die as zombies

I guess your version of the Doom II IWAD is the one from Doom 3 BFG Edition somehow? Cf. https://doomwiki.org/wiki/Doom_3:_BFG_Edition#Doom_II_specific

Quote
  • The Wolfenstein SS sprites (SSWV*) are all replaced by copies of POSSA1 with bad offsets. Oddly, the offsets change for each sprite, even though none of them look usable. The last four sprites of the gib death (the S, T, U, and V frames) are unchanged, however.

 

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Just beat the add-on episode with Lux. Hot dayum the level design SLAPS; you just went all out on the architecture and amount of detail!

The add-on kept me on the edge of my seat as it is a lot tighter on ammo than Chapter 1 & 2. I thought the main campaign was too generous with it, as I never ran out once, but the mini-campaign forces you to fight each battle carefully.

I do have one question: is Yaeska's Grenade Launcher alt-fire supposed to be this strong? It can comfortably two-shot kill Cyberdemons, trivializing some encounters.

 

All in all, I had lots of fun with this series and I can't wait for what's to come.

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14 hours ago, Lt.Gonflette said:

Just beat the add-on episode with Lux. Hot dayum the level design SLAPS; you just went all out on the architecture and amount of detail!

The add-on kept me on the edge of my seat as it is a lot tighter on ammo than Chapter 1 & 2. I thought the main campaign was too generous with it, as I never ran out once, but the mini-campaign forces you to fight each battle carefully.

I do have one question: is Yaeska's Grenade Launcher alt-fire supposed to be this strong? It can comfortably two-shot kill Cyberdemons, trivializing some encounters.

 

All in all, I had lots of fun with this series and I can't wait for what's to come.

 

 

Im glad to hear that most people enjoyed the Ride :)

The Addon Maps took a long time to make. They combine everything i learned while mapping for Chapter 1+2.

 

Yaeskas GL shouldnt be that strong. I tweaked the damage now. Should feel better with the next Update then.

There is a 3rd Tangraan Map coming and one more Class (Sill -Queen of Beasts)

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2 hours ago, DerTimmy said:

 

 

Im glad to hear that most people enjoyed the Ride :)

The Addon Maps took a long time to make. They combine everything i learned while mapping for Chapter 1+2.

 

Yaeskas GL shouldnt be that strong. I tweaked the damage now. Should feel better with the next Update then.

There is a 3rd Tangraan Map coming and one more Class (Sill -Queen of Beasts)

Looking forward to new content, and thumbs up for the GL tweak ;)

 

I did Chapter 2 with Yaeska on Hard difficulty, and her spear almost felt OP, as I could effortlessly decimate crowds of Pinkies and Imps and even small groups of Hell Knights with it. I get the long range because it's a spear, but the DPS felt too strong. Aemi's claws deal high damage but they're not nearly as fast (can't really say for Lux's sword as I've only messed around with it for a couple of minutes on Doom II maps, but it also seems balanced).

 

When I replay this I'll most certainly pistol-start each map for a harder challenge. All in all, I think Chapter 1&2 could be a liiiiittle tighter on ammo.

 

Sorry for giving feedback piecemeal, I've been mentally revisiting your WAD since I beat it. I don't mean to sound like I didn't enjoy it in the end, because I really did :)

 

Just before I go, this Imp in MAP61 in the second area before the blue skull key was stuck in this pillar.

 

Have a good one :)

Screenshot_1.jpg

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On version 2.6 the map Black Soul Horde (50B) starts at what im assuming is supposed to be a voodoo doll. I managed to find a download of the 2.0 version and it has the proper map start on this map, that is it begins where 50A ended. Other than this hiccup I am enjoying the WAD.

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I reviewed the original version of Chapter 2 not so long after it was first released. It's cool that people are finally discovering it!

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5 hours ago, Vonculinator46 said:

On version 2.6 the map Black Soul Horde (50B) starts at what im assuming is supposed to be a voodoo doll. I managed to find a download of the 2.0 version and it has the proper map start on this map, that is it begins where 50A ended. Other than this hiccup I am enjoying the WAD

 

 

Damn. I will fix this ASAP. Will upload update 2.61 next then

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