Arl Posted August 26, 2021 (edited) That, Doom 3's art director Kenneth Scott seems to be in the mood of resignify his relationship with this critter he made back in the days, who was only seen in 2001's Macworld Doom 3/GeForce3 technology showcase: Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Cool. Edited December 4, 2021 by Arl 11 Share this post Link to post
HavoX Posted August 26, 2021 Splendid! Birdie might have aged gracefully even after 20 years, but a facelift is always welcome. 2 Share this post Link to post
Tetzlaff Posted August 26, 2021 Nice! Will he release the result as a custom model for Doom 3? 0 Share this post Link to post
Arl Posted August 26, 2021 3 hours ago, Tetzlaff said: Nice! Will he release the result as a custom model for Doom 3? Reading the comments on instagram and twitter, he seems to have the intent to release this to the public as a game ready asset. 0 Share this post Link to post
⇛Marnetmar⇛ Posted August 26, 2021 (edited) YESSSSS Birdman is better than any of the monsters that actually made it into Doom 3 and I will defend him and his beak until the day I die 2 Share this post Link to post
Azuris Posted August 27, 2021 Oh that is really cool from him :) Nice to see some Love for Doom <3 1 Share this post Link to post
Kinsie Posted September 15, 2021 Latest update: Based on Kenneth's replies in the comments, he's considering uploading the model once its done and "making it [the mod community's] problem". Which is really goddamn cool of him. 3 Share this post Link to post
Arl Posted September 16, 2021 (edited) Yeah, and he did the retopo work and also seems to be taking care of texturing (which is great, his texturing is unmatched). Getting the model into Doom 3 should be a straight forward thing, although if he's using UE4 I fear is also using standard normal mapping calculation, as anyone should, but Doom 3's is sadly different. 0 Share this post Link to post
Azuris Posted October 20, 2021 (edited) Hmm what could his Behaviour and Attacks be? Just from the Look, something mixed between Imp and Archvile. 0 Share this post Link to post
Coopersville Posted November 10, 2021 (edited) What could this new monster be bros? A new Baron of Hell, or maybe the Nightmare Imp from Doom 64?? Also there's no way that flying robot head is the Lost Soul. I'll quit gaming if they ditch the skull design for the most iconic monster in the franchise. 1 Share this post Link to post
geX Posted November 10, 2021 From what Kenneth Scott has revealed on twitter, it was supposed to be the Baron of Hell. 0 Share this post Link to post
Average Posted November 26, 2021 This is so cool. From myth to model. I can't wait to see how the community will incorporate it into the game. 0 Share this post Link to post
whatup876 Posted January 18, 2022 I wonder what gameplay will people give to the monster, since it was originally an HK design or some sorts. I think it would be cool if it's given an unexpectedly unique role. i wrote something about the Birdman shooting ghostly projectiles that can go through walls and being able to turn lower tier enemies into lost souls but that's just an example and me being an ideas guy again. if he ever gets incorporated in modern Doom, i can see some lore making connections between him and the Gargoyles. 0 Share this post Link to post
Wad overdose Posted January 18, 2022 there is already a mod with birdman/baron of hell but sadly it's just a skin on hkhttps://www.moddb.com/mods/birdman-doom3/downloads/birdman-doom3-v11 0 Share this post Link to post
Wad overdose Posted January 18, 2022 (edited) i hope kenneth scott also remaking spider mastermind with cyber0rc and this guys will be work to remake too them. Edited January 18, 2022 by Wad overdose 3 Share this post Link to post