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Arl

Kenneth Scott is remaking "Birdie".

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Posted (edited)

That,

 

Doom 3's art director Kenneth Scott seems to be in the mood of resignify his relationship with this critter he made back in the days, who was only seen in 2001's Macworld Doom 3/GeForce3 technology showcase:

 

 

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Cool.

Edited by Arl

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Splendid! Birdie might have aged gracefully even after 20 years, but a facelift is always welcome.

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3 hours ago, Tetzlaff said:

Nice! Will he release the result as a custom model for Doom 3?

 

 

Reading the comments on instagram and twitter, he seems to have the intent to release this to the public as a game ready asset.

 

 

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Posted (edited)

YESSSSS 

 

Birdman is better than any of the monsters that actually made it into Doom 3 and I will defend him and his beak until the day I die

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Oh that is really cool from him :)

Nice to see some Love for Doom <3

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Latest update:

Based on Kenneth's replies in the comments, he's considering uploading the model once its done and "making it [the mod community's] problem". Which is really goddamn cool of him.

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Yeah, and he did the retopo work and also seems to be taking care of texturing (which is great, his texturing is unmatched). Getting the model into Doom 3 should be a straight forward thing, although if he's using UE4 I fear is also using standard normal mapping calculation, as anyone should, but Doom 3's is sadly different.

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Hmm what could his Behaviour and Attacks be?

 

Just from the Look, something mixed between Imp and Archvile.

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