Nikku4211 Posted August 28, 2021 3 minutes ago, Capellan said: 29/32 maps in Doom 404 have 3 secrets. Cool, I've only played Zone 400. 0 Share this post Link to post
Mystic 256 Posted August 28, 2021 I think 1536x1536 and 2048x2048 are the most balanced sizes for space limitation challenges 0 Share this post Link to post
jerk-o Posted August 31, 2021 On 8/28/2021 at 3:41 AM, Doomkid said: Combine “true vanilla” with a 2048x2048 playable grid limit and you’ve got me drooling over the prospect! Sounds like you have an idea for your next community megawad project. Will it be for Doom 1 or Doom 2 or maybe both? 0 Share this post Link to post
zokum Posted October 6, 2021 On 8/28/2021 at 6:06 AM, Nikku4211 said: ^w^ To be honest, vanilla becomes less of a size limitation when you're using a really optimised nodebuilder like ZokumBSP(which sadly hasn't been updated in a long time, anyone want to make a fork of it?). You can even have lines with a certain line special (exclusive to ZokumBSP) removed from the blockmap entirely, useful for decorations and perhaps fake 3d bridges. I have been busy with real life and other projects. I have some changes up on the github and some locally, but not enough to warrant a new release. My new job is a bit more demanding than my previous ones and I also had to move into an unfurnished apartment. I have had to buy a lot of basic shit like bed, fridge, hob, lighting etc. Development hasn't stopped, it's just ummm, paused... 2 Share this post Link to post
Nikku4211 Posted October 6, 2021 11 hours ago, zokum said: I have been busy with real life and other projects. I have some changes up on the github and some locally, but not enough to warrant a new release. My new job is a bit more demanding than my previous ones and I also had to move into an unfurnished apartment. I have had to buy a lot of basic shit like bed, fridge, hob, lighting etc. Development hasn't stopped, it's just ummm, paused... Understandable, have a nice day. 0 Share this post Link to post