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How to use teleport functions in Brutal Doom / PB




I use custom player teleporter platforms with tagged teleport destinations, so far they work fine.


Not with Brutal Doom or Project Brutality, it doesn't even matter if I use Thing_Move() or Teleport() - in both cases, the player remains in place.


Is there a best practise or workaround for this?

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Since several mods change or add the player TID, I added a script to handle those eventualities:

script 1 OPEN {
   int mytid = ActivatorTID();
   Thing_ChangeTID(0, mytid);

This way, porting works in every combination of Brutal Doom / Project Brutality + NekosHud / UDV.

Edited by vedan

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