InterdimensionalInterloper Posted September 8, 2021 (edited) I am back! Nope! STILL NOT DEAD! I am creating a megawad revolving around the premise of the gothic doom deathmatch level set that will span all the levels of the game. You can help me by play testing these demos I am about to try to circulate. Hopefully I can cover them all before I die. Anyways~ here is what i have so far... Note that the twelfth level is unfinished and cannot be completed because I have not decided how to make the exit area yet... https://www.mediafire.com/file/85o3idxczisyhbb/GOTHICMW32%25.WAD/file Edited September 10, 2021 by InterdimensionalInterloper 5 Share this post Link to post
Walter confetti Posted September 8, 2021 Cool! But where's the screenshots? 0 Share this post Link to post
Pixel Fiend Posted September 8, 2021 Screens? Sourceport? Single/multi? 2 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 It is still in development but I will post some screenshots in a little while. I will add some multiplayer spawns if you request them. 1 Share this post Link to post
Nikku4211 Posted September 8, 2021 What source port is it for? Is it supposed to be vanilla compatible, limit removing, Boom, or ZDoom? 0 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 Sorry it has been so long since I first started this project that I lost track.. Their are stealth monsters and i am using GZ doom builder to make this. 0 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 Lookout for the seventh map. I think there is a lack of ammo and you may need to jump to get onto the end platform. I am repairing these things now. 0 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 Ok here are some screen shots. Also I fixed a few things in some older maps here is the most recent one. Remember, the twelfth level is not yet finished and their is no exit to it as of now. 1 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 https://www.mediafire.com/file/x44dqvqd9zi53w8/GOTHICMW30%25.WAD/file 0 Share this post Link to post
Mr Masker Posted September 8, 2021 (edited) maybe put the screenshots and stuff in the original post? 1 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 Its not essential, but I want to install some lifts that require a key to activate in the twelfth level but their doesn't seem to be a way to do it in the editor settings.. Do I have to write a script or something for it? 0 Share this post Link to post
DSC Posted September 8, 2021 First there was GothicDM... And now there is, uh, GothicSinglePlayer? 2 Share this post Link to post
kalensar Posted September 8, 2021 7 hours ago, InterdimensionalInterloper said: Its not essential, but I want to install some lifts that require a key to activate in the twelfth level but their doesn't seem to be a way to do it in the editor settings.. Do I have to write a script or something for it? Don't apply the key directly to the elevator. Apply it to a switch that activates the elevator. Much easier and done all the time. 0 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 Their is no tab in the editor for "Switches" their is a tab for "Lifts" and their are "Generalized Actions" for lifts but in those settings their is no option to make the thing activated with a key. 0 Share this post Link to post
Leostales Posted September 8, 2021 This looks like it could be pretty cool. Looking forward to the full version 0 Share this post Link to post
Yap Massage Posted September 8, 2021 (edited) i can't get in and skybox have a little problem map 03 have skybox problem too 2 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 5 minutes ago, Leostales said: This looks like it could be pretty cool. Looking forward to the full version When I was young running around deathmatching people in Zdeamon I remember playing the original gothic deathmach levels and just being blown away by the themes and detail in them but people would always just play the same three maps in a row and it seemed like such a waste of cool maps. Now that no one plays in them at all anymore at least they can be made enjoyable in this way. I started making these like.. Two years ago and it all just kind of gotten forgotten about sitting in the mess of wads on my desktop. I am seriously trying to finish it this time around. Please let me know if their is anything buggy with any of them. Some of the ones I designed long ago mite be short on the ammo in some places. I am trying to make them so they can either all be played in a single playthrough or players can just pistol start any level with reasonable chance of success. Of course, their must be increasing difficulty as the maps progress so you mite have a really hard time pistol starting on the later maps to come. 0 Share this post Link to post
InterdimensionalInterloper Posted September 8, 2021 6 minutes ago, Yap Massage said: i can't get in and skybox have a little problem Oops, I will look into that. 0 Share this post Link to post
OniriA Posted September 8, 2021 (edited) I'd suggest doing something more interesting with ceiling and floor heights. It looks a bit flat / plain currently. I'd also play a bit more with lightning and shadowing in the outdoor areas. Do something interesting with that, and your map(s) will really start to breath more and reek of atmosphere. Good luck and have fun. 2 Share this post Link to post
InterdimensionalInterloper Posted September 10, 2021 Finished map 12. It is quite large and has many secrets. The exit to the secret levels can also be found here but at the moment it will just take you to wolfenstein with bizarre textures allover the walls replacing the wolfenstein textures. Also I fixed the glitchy clipping sky that was atop some of the pillars in map 3 and added more ammo to some maps. https://www.mediafire.com/file/85o3idxczisyhbb/GOTHICMW32%25.WAD/file 0 Share this post Link to post
InterdimensionalInterloper Posted November 1, 2021 (edited) Yes, I AM still working on this. Just finished map 13 "Tempest" this Halloween night, I realize the level before it can be beaten rather quickly if the player knows where they are going so this one is even bigger! https://www.mediafire.com/file/9ll1c2g4vxcpola/GOTHICMW35%25.WAD/file 1 Share this post Link to post
InterdimensionalInterloper Posted March 13, 2022 (edited) Finished map 14 "Absence Of Faith".. Its somewhat large, over 500 monsters. I had lost interest on working on it half way threw but I recently picked it up again.. I think I can say I am proud of it. It should be a good ol' time. went over it about a dozen times adding ammo and I think it should be fair. Their are kind of a lot of Pain Elementals though. https://www.mediafire.com/file/sgpg307iim3np3j/GOTHICMW38%25.WAD/file 0 Share this post Link to post
Uncle Death Posted March 13, 2022 Hello, i tried your megawad up to map 9 in hurt me plenty. Map 1: quake vibes, very nice! Map 2: feels a little empty, maybe needs more monsters. Also there is a texture issue near the secret i put a screenshot for you. Map 3: Very beautyfull and balanced map Map 4: The secret with the scaner traps players Map 5: I really liked the church theme, my only issue is that both archvile fights were easy. Map 6 and Map 7: Chaingunners in the start were easy to deal with because of infighting, you may wanna place them away from other monsters. Map 8 and Map 9: No problems with maps 8 and 9, they were balanced and hard enough to give me a chalenge. Ill let you know once i play the rest, i might also record my playthrough. 1 Share this post Link to post
InterdimensionalInterloper Posted March 13, 2022 Thanks for the feedback, ill try to find this thing in map 4 that you said could trap the player. Its been ages since I went all the way back their. I need to not take so long with the next map, I DO want to eventually finish this thing. 0 Share this post Link to post
Uncle Death Posted March 13, 2022 No problem, you are going in a good direction with this wad, the first maps feel like the beginning of an idea but from map 5 and on it feels like you found your proper inspiration. Dont worry take your time, this wad has a lot of potential. 0 Share this post Link to post
InterdimensionalInterloper Posted March 14, 2022 Thank you, looks like the next one is.. "Of Ashes And Wormwood"! This should be fun, that map was quite intricate originally. I still remember being on Zdeamon as a young lad online with 7 other droogs all scrambling for the BFG in that one room.. Good times! I should design it like a chamber to many other outer dimensional chambers. 0 Share this post Link to post
Uncle Death Posted March 14, 2022 (edited) 50 minutes ago, InterdimensionalInterloper said: Thank you, looks like the next one is.. "Of Ashes And Wormwood"! This should be fun, that map was quite intricate originally. I still remember being on Zdeamon as a young lad online with 7 other droogs all scrambling for the BFG in that one room.. Good times! I should design it like a chamber to many other outer dimensional chambers. The name Ashes and wormwood gives me dark forest vibes, now thats an idea! 0 Share this post Link to post
InterdimensionalInterloper Posted March 14, 2022 No their will be no Scwarzwald here. Must stay true to the source material Afterall! Wormwood reminds me more of Absinth anyway.. I would consider creating a black forest area in here but.. Actually you just gave me a really good idea.. Perhaps I should re-color some doom trees black and add them in as extra objects into this thing... 1 Share this post Link to post
InterdimensionalInterloper Posted March 14, 2022 (edited) Now I have these Custom trees in the file labeled and ready to go but how do I make the doom editor recognize them?! 0 Share this post Link to post