Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Syn

Adding new projectiles in DeHackEd

Question

Can new projectiles be added in with vanilla DeHackEd in such a way that they can actually be thrown by enemies? Or are you stuck with the base projectiles?

 

If not, can other extensions of DeHackEd do it, or at least something similar?

Share this post


Link to post

9 answers to this question

Recommended Posts

  • 1

You don't make new stuff in dehacked, it's restricted to only being able to modify the original executable, so you can only edit and change what's available.

 

So you can't make new projectiles (even if you reused an unrelated thing slot, nothing would know how to fire it), but you can completely replace an existing projectile.

Share this post


Link to post
  • 1
32 minutes ago, SynDoom said:

Could spawn cubes be potentially turned into a projectile then?

 

No, because the spawn cubes require A_BrainAwake to be called first, and it will also crash the game if there are no monster spawner spots in the level, so it cannot be repurposed.

Share this post


Link to post
  • 0

You're stuck with base projectiles or modified variations of it, some of the only source ports that can do that are EDGE, Eternity, and Z-based ports like Gzdoom and Zandronum

Share this post


Link to post
  • 0

Adding new projectiles using DeHackEd is one of the major features of MBF21. Note that MBF21 DeHackEd patches aren't supported in all source ports (currently, I believe MBF21 is only fully implemented in DSDA-Doom and Woof!, and currently undergoing testing in GZDoom, with support coming to the other ports listed on that wiki page at some point in the future).

Share this post


Link to post
  • 0
17 minutes ago, skillsaw said:

Adding new projectiles using DeHackEd is one of the major features of MBF21. Note that MBF21 DeHackEd patches aren't supported in all source ports (currently, I believe MBF21 is only fully implemented in DSDA-Doom and Woof!, and currently undergoing testing in GZDoom, with support coming to the other ports listed on that wiki page at some point in the future).

Oh, I had no idea! I haven't followed MBF too closely, but I should. Since UDB seems to support it I'll try testing out with DSDA-Doom. Thank you!

Share this post


Link to post
  • 0
43 minutes ago, SynDoom said:

Oh, I had no idea! I haven't followed MBF too closely, but I should. Since UDB seems to support it I'll try testing out with DSDA-Doom. Thank you!

It might be worth noting UDB focuses more on the mapping enhancements brought by MBF21. For the gameplay side/Dehacked, you still have to do most of the heavy lifting for now. You can either wait for Whacked4 to roll out proper settings to make your life easier, or, if you have some DECORATE experience and don't mind working with command lines, have a look at DECOHack.

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×