MidnightMage Posted October 6, 2021 I kind of changed the rules. I think if people edit when they are free, it will hasten progress on the map. That way it's not waiting on people that may not be able to map until a later time. So yes go ahead. 2 Share this post Link to post
CBM Posted October 6, 2021 Ok, I'd like to reserve the map after Noiser is done with his edits 1 Share this post Link to post
Noiser Posted October 6, 2021 (edited) Done, I changed my square to look a bit more demonic. Hopefully it will be more consistent with the squares next to me: https://www.dropbox.com/s/k3kck6pj17ycl1m/AngryQuilt2v19.rar?dl=1 1 Share this post Link to post
MidnightMage Posted October 6, 2021 @CBM it's yours to modify when you are ready. 1 Share this post Link to post
MidnightMage Posted October 7, 2021 Thanks so much SynDoom for participating and providing yet another awesome midi! 1 Share this post Link to post
Syn Posted October 7, 2021 It was my pleasure! I also figured I'd take a stab at making an M_DOOM texture, as I've gotten into pixel art recently. If you like this I could try to potentially make a TITLEPIC but that's up to you! 3 Share this post Link to post
Syn Posted October 7, 2021 Alright. I suppose whoever is up next to edit their square can add it in? 1 Share this post Link to post
Widosm Posted October 7, 2021 Definitely a unique idea, I'll be sure to give it a try when it's finished. 2 Share this post Link to post
Syn Posted October 7, 2021 Play the original in the meantime, it's also a pretty good map. This one will definitely be bigger (literally) and better! 3 Share this post Link to post
CBM Posted October 7, 2021 (edited) 21 hours ago, MidnightMage said: @CBM it's yours to modify when you are ready. ok, I am done with my edits... link: AngryQuilt2v20.rar @SynDoom wow, nice midi... reminds me of some of the music from amiga games and they were known for outstanding music! EDIT but I forgot to add in the m_doom graphics sorry EDIT 2 ok, now I added the m_doom graphics and it shows up in the main menu link: AngryQuilt2v20b.rar PS: m_doom was cropped to 123x60 by me to match the size of the original doom m_doom graphics Edited October 7, 2021 by CBM 0 Share this post Link to post
Syn Posted October 7, 2021 Good stuff. I think I have an idea for the titlepic as well, so I'll work on it at home. @Walter confetti looks like you're up to modify yours! 1 Share this post Link to post
Snaxalotl Posted October 7, 2021 I would like to make a quick edit to my square when its free again! 1 Share this post Link to post
MidnightMage Posted October 7, 2021 I would say, since Walter has not commented yet. You're probably safe to edit the map @Snaxalotl I do remember the 2 doors at the side weren't tagged to operate. 2 Share this post Link to post
Snaxalotl Posted October 7, 2021 1 minute ago, MidnightMage said: I would say, since Walter has not commented yet. You're probably safe to edit the map @Snaxalotl I do remember the 2 doors at the side weren't tagged to operate. Awesome, I am free right now so I'll start right away. 1 Share this post Link to post
Noiser Posted October 7, 2021 (edited) 1 hour ago, MidnightMage said: I would say, since Walter has not commented yet. You're probably safe to edit the map @Snaxalotl I do remember the 2 doors at the side weren't tagged to operate. I believe the problem is on Square 5, unless it's another switch Edited October 7, 2021 by Noiser 1 Share this post Link to post
Snaxalotl Posted October 7, 2021 Here is my edited version, features some light extra detailing and I fixed the two doors in my square.@Noiser is also right about a broken door from square 5 to square 6. The switch to open it doesn't work in crispy doom, I am pretty sure there is a linedef too close to the switch for it to work in that port. Anyway, here is the file AngryQuilt2v21.zip 1 Share this post Link to post
Noiser Posted October 7, 2021 (edited) The switch have an unknown action, probably from Boom or UDMF. @Origamyde, to make your square work on Crispy Doom you have to change your settings to the Doom format, then you can choose a valid action for the switch 3 Share this post Link to post
Syn Posted October 7, 2021 I had to always check for that making my square since I typically map in Boom haha, it's really easy to forget 1 Share this post Link to post
MidnightMage Posted October 7, 2021 (edited) @Origamyde please adjust your square settings to work on limit removing ports (the switch that opens the door) It appears that the switch does not open the door nor does it drop the ambush trap with the shotgun sargeants. I love the square though, it's honestly really impressive. Would anyone like a chance to adjust their square in the meantime? Edited October 8, 2021 by MidnightMage 1 Share this post Link to post
Syn Posted October 8, 2021 Unless there's anything to be suggested by you all, then I think I'm all good. 0 Share this post Link to post
MidnightMage Posted October 8, 2021 (edited) I remember @Bobby “lolmcswagger” had a square that was mostly unfinished and the nukage was inescapable but was not harmful. I'm assuming he will want to adjust his square. Also @ThatWeNGuy mentioned he had run out of time and wanted to do more. Also during my trial of the latest build I couldn't figure out how to enter Square 14. I found the lift that lowers to square 14 from CBM's square but have no idea how to open the bars there. Am I missing something? @lokbustam257 how I enter your square? I could only find the one access point and don't know how to open the bars. If anyone wants to make adjustments to their squares, just say you would like to edit the map and everyone will wait until you say you've completed your square. Edited October 8, 2021 by MidnightMage 2 Share this post Link to post
CBM Posted October 8, 2021 3 hours ago, MidnightMage said: Also during my trial of the latest build I couldn't figure out how to enter Square 14. I found the lift that lowers to square 14 from CBM's square but have no idea how to open the bars there. Am I missing something? @lokbustam257 how I enter your square? I could only find the one access point and don't know how to open the bars. yearh I'm not sure how he imagined the lift should work... He changed it from a hole in the wall to a lift, likely because he needed to lower the whole of his square, and then he added the bars. I made some cosmetic changes to my castle/fort/thing afterwards because stuff in my square now needed adjustments due to the introduction of the lift. 0 Share this post Link to post
Origamyde Posted October 8, 2021 Sorry for the quasi-absence, folks. I've been busy with other stuff. I'm currently checking the problem regarding this switch in square 5. I'll be back to you all when it's fixed. 1 Share this post Link to post
lokbustam257 Posted October 8, 2021 I should have been put 2 doors instead of those teleporters that led to this, eh. If you guys don't mind, I like to edit mine after CBM finish with his square. And about those bars... Well... yeah I have another (dumb) idea involving those bars to make 14 accessible from 13 and 15. (and also to make things more complicated than it should be) 1 Share this post Link to post
Weird Sandwich Posted October 8, 2021 So @lokbustam257 I had a look at the current version, I think having bars is fine but they should be on the opposite side of your square. There is no access to square 13 from square 9 (to prevent the player getting the yellow key early), so I designed square 13 assuming the player would have to enter from the square 14 side. There was some discussion about adding a shortcut between square 9 and 13, but I assumed one that is only accessible after having gone through square 13 and lowering the key pillar. I'm waiting to see what @stewboy does with the shortcut before I edit my square. Also I'm happy to make any adjustments to my square to accommodate the new shortcut. 0 Share this post Link to post
Origamyde Posted October 8, 2021 (edited) Good news, folks ! i've finally fixed most of Square 5's issues with linedefs. This all stemed from the very rational stupid decision to work on Boom format rather than the Doom format. Apologies for not checking this prior to those problems. It also means that my map is now compatible with RUDE and Crispy doom as well. Yay ! AngryQuilt2v22.zip Nothing too fancy about the rework. I've moved some items, made the Berserk secret area slightly more maneuverable so that you're no longer softlocked, and made the tragic choice of getting rid of the "perpetual move" action regarding my lift : it now goes down like everything affected by the switch. Oh, and the shotgunners' platforms are now properly moving down as well. Whoever is next, do your best ! ;) 1 Share this post Link to post