RetroGamer02 Posted August 28, 2022 15 minutes ago, user76828904 said: @RetroGamer02 Let me explain myself. It could be possible to make a FPS using this engine and the textures from Blasphemer? I don't mind losing fly, look up/down, pushing sectors, etc. I think if it could be done it would be a job for DoomHack whom does the engine work. Even if I could make the changes needed I am focused on FreeDoom right now. Sorry to disappoint you. Most of my work is editing resources to work within the GBA's limits. 0 Share this post Link to post
rainElemental Posted August 28, 2022 (edited) @RetroGamer02 You are doing a great work. I didn't mean to push you. If you do the tools, someone else can take them a do other things with them. :) (excuse my english) Edited August 28, 2022 by user76828904 : fixing an error 1 Share this post Link to post
Herr Dethnout Posted August 28, 2022 WOW this is amazing! Now I'm curious about the songs, since the audio engine is different from the Sappy one. 0 Share this post Link to post
RetroGamer02 Posted August 28, 2022 (edited) 56 minutes ago, Herr Dethnout said: WOW this is amazing! Now I'm curious about the songs, since the audio engine is different from the Sappy one. It uses Impulse Tracker music instead of midi so the music all had to be converted and use no more than 6 channels which causes some loss but cant be helped. Also thank you all for your kind words. 1 Share this post Link to post
Herr Dethnout Posted August 28, 2022 58 minutes ago, RetroGamer02 said: It uses Impulse Tracker music instead of midi so the music all had to be converted and use no more than 6 channels which causes some loss but cant be helped. Also thank you all for your kind words. Oh yeah, I realize now that is actually a Source Port and not a Doom GBA Hackrom lol 0 Share this post Link to post
RetroGamer02 Posted August 28, 2022 (edited) New build with some optimization done to E1M1 and E1M6. Plus some small other edits. https://mega.nz/file/aGQ20CiQ#1jDvDeYYyHPt-MoGDJcjVnnJhqdFbIGU_UtU2EjI1xA I will sometimes just edit a post with a new build instead of spamming posts so check back every now and then. =) 1 Share this post Link to post
xX_Lol6_Xx Posted August 28, 2022 4 hours ago, RetroGamer02 said: Looks like Blasphemer requires a Hexen limit removing port Blasphemer is the Heretic equivalent to FreeDoom. For HeXen supposedly it's Zauberer 0 Share this post Link to post
RetroGamer02 Posted August 28, 2022 1 minute ago, xX_Lol6_Xx said: Blasphemer is the Heretic equivalent to FreeDoom. For HeXen supposedly it's Zauberer Whoops guess I got Heretic and Hexen mixed up sorry. 1 Share this post Link to post
RetroGamer02 Posted August 28, 2022 (edited) Found out there is a crash that can happen in E1M7 around a switch will have to figure out why. Well it does not seem to be the switch its self but something near it. Gonna spend some time redoing stuff in E1M7. Edited August 29, 2022 by RetroGamer02 0 Share this post Link to post
RetroGamer02 Posted August 29, 2022 New build redid E1M7 from scratch and removed some unneeded stuff from the rom. https://mega.nz/file/iLJhHSpK#xU66uRl07X7s4htHC0ngjZIzzopHt-jM_7drw4t1pbo 0 Share this post Link to post
ivyz Posted August 30, 2022 On 8/26/2022 at 10:43 AM, RetroGamer02 said: Is there still interest in this project? I may consider working on it again. Looks like doomhack has still been updating the engine that might help the speed a bit as well would have to see. I am interested! You've done great work with this project, I'm excited to see the progress. I had been keeping an eye on the Github page, is the intention still to update it with the new updates? 0 Share this post Link to post
RetroGamer02 Posted August 30, 2022 1 minute ago, ivyz said: I am interested! You've done great work with this project, I'm excited to see the progress. I had been keeping an eye on the Github page, is the intention still to update it with the new updates? I'm glad to see there is still interest in the project if you are keeping an eye on the github make sure you are looking at the MapOpt branch thats where the newest updates are. =) 0 Share this post Link to post
RetroGamer02 Posted August 30, 2022 (edited) New build E3M4 and E3M5 work now. https://mega.nz/file/qb4ADASS#OXxniE10PhGeEBYnRpaljJdhryi9I4UOCHjjjnL4kdw Current progress can be seen here. https://github.com/RetroGamer02/GBAFreeDoom/issues/1 Edited August 31, 2022 by RetroGamer02 : Update 3 Share this post Link to post
RetroGamer02 Posted September 1, 2022 New build https://mega.nz/file/vOJjyKpB#biQeyN2vUH9H-P94fAA3WskmhfIVsD0hibSHKDJalRA E3M7 and E3M9 now work though there is a section in E3M7 that will need more work to run fast. Next up to start work on Episode 4. 1 Share this post Link to post
rainElemental Posted September 1, 2022 @RetroGamer02 Thanks. How much coffee do you drink? 0 Share this post Link to post
RetroGamer02 Posted September 1, 2022 1 minute ago, user76828904 said: @RetroGamer02 Thanks. How much coffee do you drink? I actually drink Coca-Cola and occasionaly Monster. 0 Share this post Link to post
rainElemental Posted September 1, 2022 @RetroGamer02 I don't know the tools or the process to make new Fredoom versions for GBA, but it seems to me you work fast. 0 Share this post Link to post
RetroGamer02 Posted September 1, 2022 Just now, user76828904 said: @RetroGamer02 I don't know the tools or the process to make new Fredoom versions for GBA, but it seems to me you work fast. Most of the work is optimizing and reducing the complexity of maps to work within 256kb of ram the GBA has. Also thank you. =) I mainly use Ultimate Doom Builder and then Slade 3 to apply optimization such as sidedef packing. 0 Share this post Link to post
rainElemental Posted September 1, 2022 @RetroGamer02 Cool to know. Also, try to not overheat yourself. :) 0 Share this post Link to post
RetroGamer02 Posted September 3, 2022 (edited) E4M2 and a few others may take a while the map is huge and I have been doing some other stuff the last few days will get back on it as soon as I can. A friend is also helping do testing in the meantime. 0 Share this post Link to post
Revenant boy Posted September 13, 2022 (edited) It look great I love it 1 Share this post Link to post
Revenant Boys Posted September 19, 2022 On 9/12/2022 at 7:52 PM, Revenant boy said: It look great I love it 2 Share this post Link to post
Lonespacemarine Posted April 9, 2023 Will it work in an kind of emulator 0 Share this post Link to post
,,, Posted May 21, 2023 On 11/24/2021 at 9:51 AM, RetroGamer02 said: Saturn style transparency is now available used with permission from FastDoom's author as it was adapted from there. Minor update only adds this modified feature. https://mega.nz/file/HXQiVZhZ#lrSlrXY-TsMfphBySdU9G1k92yee4BK332tC_bxVGcc Code is now also mirrored to https://notabug.org/RetroGamer02/GBAFreeDoom Saturn style transparency doesn't really make sense here as a GameBoy has an LCD screen. There's no composite artifacts to blur it. 0 Share this post Link to post
Rudolph Posted May 23, 2023 (edited) On 9/22/2021 at 11:07 PM, RetroGamer02 said: Goto Tools then settings in mGBA to set keyboard or controller buttons. Edit: Oh and Hold the Run/Open button then press the L or R trigger button. Sorry sometimes I don't get much sleep. Awesome port! Too bad, it does not appear to be able to run on my PSP's GBA emulator... :( Would it be possible to bind weapon switch to another button, however? I find myself accidentally switching weapons when I tried to straferun. Edited May 23, 2023 by Rudolph 0 Share this post Link to post