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RetroGamer02

FreeDoom on the Nintendo GBA

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Hello I'm wondering if someone could help me test a coding practice project.

I forked DoomHacks GBADoom and made a FreeDoom version. I'm not the best at coding so I expect a few issues. If someone would be willing to help me test it out that would be great.

 

E1 should hopefully work all the way through. Some levels needed to be modified quite a bit to work with the GBA's 256kb of ram.

 

https://mega.nz/file/HSYWFZpJ#jK-3Kk2ALja9Xc46tg4NYFMHkcHVJbrfhCJOctxDJq0

 

 

GBA FreeDoom.png

Edited by RetroGamer02 : Added a picture

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Thank you =)

Right now I'm trying to get FastDooms Saturn style Transparency to work right since it can be hard to see the enemy's that use the shadow effect in normal doom.

 

FreeDoom Saturn Shadows WIP.png

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Looks very good, the only problem I encountered is, while using the same emulator as you, I couldn't switch weapons. I didn't figure out which buttons do the job 

Sorry for the dumb question, but can you tell me how? XD

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13 minutes ago, Lol 6 said:

Looks very good, the only problem I encountered is, while using the same emulator as you, I couldn't switch weapons. I didn't figure out which buttons do the job 

Sorry for the dumb question, but can you tell me how? XD

Goto Tools then settings in mGBA to set keyboard or controller buttons.

Edit: Oh and Hold the Run/Open button then press the L or R trigger button. Sorry sometimes I don't get much sleep.

Thank you for trying out my GBA version of FreeDoom. =)

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3 minutes ago, doomguykiller69 said:

amazing! This is going to my doom gba hack roms collection!

Thank you for your kind words and np. =)

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1 hour ago, RetroGamer02 said:

Goto Tools then settings in mGBA to set keyboard or controller buttons.

Edit: Oh and Hold the Run/Open button then press the L or R trigger button. Sorry sometimes I don't get much sleep.

Thank you for trying out my GBA version of FreeDoom. =)

Thanks. Good job btw

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The next release could take a while last time I worked on a map this large it took about a week to get it simplified enough to fit in the GBA's tiny amount of ram.

FreeDoom E2M5 Starting.png

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1 minute ago, RetroGamer02 said:

The next release could take a while last time I worked on a map this large it took about a week to get it simplified enough to fit in the GBA's tiny amount of ram.

we will wait marine!

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