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K_Doom

Slopes + 3D Object = Bizarre Objects

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Hi guys, I was going back to creating sectors for my map when I decided to create another 3D platform of the many I made. It was then that I came across a strangely tall object that I had no idea I had made. Below is the video of the generated object 👇

 

 

                                                                                                        WTFbigtower.zip

 

 

This object in the video is simply one of the four thin ramps I made around this square, where the soulsphere is deposited.

 

 

                                                                                       659374528_Semttulo.png.8c2e17b8e6be3fa8b715f4df31f7125f.png

 

 

I noticed that anything involving slopes and 3D objects behaves strangely. These two extremely tall pillars appeared from small 3D slopes I made, and any other weird structure comes from the same motif (slopes + 3D).

I wanted to know if it's possible that this could cause a problem in the future, that the whole project will buggy, get too heavy or something?

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That "stangely tall object" is the control sector of your 3D floor. Its looks are normal, and happen due to the way slopes work in GZDoom.

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41 minutes ago, boris said:

Esse "objeto estranhamente alto" é o setor de controle do seu piso 3D. Seus looks são normais, e acontecem devido à forma como funcionam as encostas no GZDoom.

Glad to hear, thank you Boris. 🐈 

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