Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
RetroAkaMe

Why are my textures broken?

Recommended Posts

I'm rebranding the entire doom for an (indie?) game for handhelds. I'm using Nash's palette from the standalone game ipk3 template. My textures just don't work..?

 

This happens in PrBoom-plus

IMG20211001182848.jpg.f58bdc8d0bf622cecb6da99be05d4c56.jpg

Edited by RetroAkaMe

Share this post


Link to post

If you're using slade, you should probably format your sprites to the Palette used

To do this, follow my steps

image.png.e5698f82a9b7155286b6b2042a475b57.png

 

image.png.6e1049e0c85aacc3295f3999bad92d90.png

 

image.png.a850b97453e9916dfcc33f3b1b7fbd1e.png

image.png.fd58e8215b2e08f4ac3b5a211ea1c431.png

From here, You can choose a color palette slade will try to convert the sprite to

image.png.814a505ffefa2d6d00abfb089a9c6dad.png

Hope this wasn't too messy or long :p

Share this post


Link to post
3 minutes ago, Absolute Lambda said:

If you're using slade, you should probably format your sprites to the Palette used

To do this, follow my steps

image.png.e5698f82a9b7155286b6b2042a475b57.png

 

image.png.6e1049e0c85aacc3295f3999bad92d90.png

 

image.png.a850b97453e9916dfcc33f3b1b7fbd1e.png

image.png.fd58e8215b2e08f4ac3b5a211ea1c431.png

From here, You can choose a color palette slade will try to convert the sprite to

image.png.814a505ffefa2d6d00abfb089a9c6dad.png

Hope this wasn't too messy or long :p

OH Also, forgot to mention, you can save the palette so you can use it in the GFC, to do this, just again, follow my step(s)

image.png.34f39e14ac200ec863c30159841ed48d.png

Go to your PlayPal LMP and click the button I highlighted, from there, give it a name

And from that being saved, you can go to the sprites you want to give this palette, and do the GFC, and now your Palette is available

image.png.7a59af11fe2894415575f2ddc74760ce.png

Share this post


Link to post
6 hours ago, Absolute Lambda said:

If you're using slade, you should probably format your sprites to the Palette used

To do this, follow my steps

image.png.e5698f82a9b7155286b6b2042a475b57.png

 

image.png.6e1049e0c85aacc3295f3999bad92d90.png

 

image.png.a850b97453e9916dfcc33f3b1b7fbd1e.png

image.png.fd58e8215b2e08f4ac3b5a211ea1c431.png

From here, You can choose a color palette slade will try to convert the sprite to

image.png.814a505ffefa2d6d00abfb089a9c6dad.png

Hope this wasn't too messy or long :p

I have done that, for some reason, it doesn't work..? At all...

Edited by RetroAkaMe

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×