Hey everybody!
For awhile I've been wondering if it's possible to make a modification to GZDoom's monster counter that lets it function under a fixed enemy count (only counting placed monsters, excludes PE lost souls and revived demons). Something reminiscent of classic Doom's kill counter instead of the one that ZDoom currently uses.
And I'm not asking for this to be a built in feature, because I'm well aware of Graph Zhal's wishes to keep the kill counter the way it is. it's his choice and I'm fine with that.
What I am asking is if it's possible to modify GZDoom to have an optional "classic" kill counter. if anyone has any ideas they can bounce off of me, please feel free to reply!
also, this is a thread I was looking through today. perhaps there's something useful to be gained from it? EDIT: before you say the obvious, yes I'm aware that you can add -COUNTKILL to lost souls in the GZDoom.pk3 file, I'm more curious about whether or not you can add a static kill count to the game.