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AzureDoomMapper1250

Custom Waterfall not switching textures?

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Hello, i have made a custom rainbow waterfall for my wad which i am currently working on, though for some reason it doesn't switch textures. It just freezes on the first texture, i also have made a flat liquid texture for the waterfall, though it also freezes when i play the wad.1835798635_bandicam2021-10-1011-46-26-092.gif.1828a526ca1f99f46f747bd979cc4cee.gif

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Just now, ViolentBeetle said:

Did you actually defined that it should be falling somewhere?

What do you mean by that? I added it to TEXTURE1 and it's supposed to be a waterfall, but rainbow, same thing with the flat texture.

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1 minute ago, AzureDoomMapper1250 said:

What do you mean by that? I added it to TEXTURE1 and it's supposed to be a waterfall, but rainbow, same thing with the flat texture.

Yes, but how would it know it should animate? I'm not sure what format your wad is supposed to be in, so I can't comment on what you can do to define animations.

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Just now, ViolentBeetle said:

Yes, but how would it know it should animate? I'm not sure what format your wad is supposed to be in, so I can't comment on what you can do to define animations.

My wad is in Zandronum UDMF format.

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You need either an ANIMATED lump or an ANIMDEFS lump. ANIMDEFS is fancier and allows for more features. You can use SLADE to add one to your project; I generally put the lump pretty high up in the list of my WADs.

 

https://zdoom.org/wiki/ANIMDEFS

 

There are a few tutorials out there for how to edit this lump to make custom animated textures.

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