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NaMcOJR

Netherworld - A 17 level MegaWAD for DOOMII plus boss level and 2 secret levels - FINAL VERSION

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Hello again, i had to post this again as the original topic is refusing to load after an edit :(

 

The original text has also been edited in order to reflect the final release of this MEGAWAD.

 

WHAT IS IT:

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- A 17-level plus 2 secrets plus Boss level WAD for DOOM2. Playable only in GZDOOM.

- Three difficulty levels: I'm too young to die is one, then Not too rough and hurt me plenty are a bit harder and the same, then Ultra-Violence plus nightmare.

- All levels are pistol starts and have been built with this in mind.

- There are new monsters. I didn't go all-in with those as it would surely ruin the experience, but you can see them here and there occasionally as i think it adds a bit to the atmosphere and gameplay.

- The pistol and chaingun fire much quicker. I found the original fire rate too slow, so i speeded them up a bit.

- The agathodemons had some of their powers removed as i thought they were a bit too powerful for what i wanted to do with them.

- The lost souls had their health cut down to 50% to actually turn them into something i would enjoy having in my maps.

 

WHY:

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Well, mostly because i love DOOM and i really couldn't find a set of maps i would REALLY enjoy playing, so "i did it my way". This is what you will find in Netherworld,

a set of maps which i made the way i like to play DOOM - Very hard and cryptic, featuring some real locations or parts of it (levels 3, 8, 13 for instance) and also allowing me

to have a bit of fun while building them by telling a story to the world. Hopefully many more people will enjoy and play these.

 

Netherworld is also my very first attempt at building a MegaWAD for DOOMII - Hell on Earth. I have always enjoyed Ultimate DOOM the most, but recently, and very inspired by a certain YouTube channel, my interest on DOOMII has outgrown the original by quite a margin. Being a software developer and really enjoying what i do, i decided to start creating my own levels and ideas and so Netherworld has come to life, featuring these said 17 levels, a boss level and 2 secret levels.

 

I stopped at MAP17 because i ran out of ideas there and i wasn’t going to build more levels “just because”. Development is now considered DONE unless some really nasty

lock or bug comes up.

 

I hope you enjoy it as much as i did putting it together and even playing it :)

 

DOWNLOAD IT HERE:

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https://mega.nz/file/xNdnRS4a#7qRlfU-eD4g00XxUEuncv69e65GGGbBsg8kmi8wYDGA - VERSION 1.8 FINAL VERSION

 

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Level 11 has been played recently by decino as i was lucky enough to have my map selected to be one of the viewer submissions. The bugs reflected in the playthrough have been addressed already. Many thanks to everyone involved (francist218, johnsuitepee, decino to name but a few) as all their input has made this WAD a lot better. I still had to keep some things my way, i hope you understand, as they were intended as such.

 

Here is the link to decino's playthough:

 

I am also playing through my own WAD with 100% kills, 100% secrets. Some of the levels are VERY hard and even knowing them by heart sometimes takes a while to go through them in just one go, but i'll try to have one up at least every 2 weeks since i don't have that much free time nowadays.

 

Here is the YouTube playlist which will be updated as possible.

 

Edited by NaMcOJR

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I think its a pretty mapset, but there are some flaws in the gameplay department. Basically you designed specific small tight room traps that require mod's chaingun in order to clear otherwise its's kiss your butt goodbye. Episode 3 Map 1 that little tiny berserk room trap. Tsk Tsk. That wasn't very nice.

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6 hours ago, kalensar said:

I think its a pretty mapset, but there are some flaws in the gameplay department. Basically you designed specific small tight room traps that require mod's chaingun in order to clear otherwise its's kiss your butt goodbye. Episode 3 Map 1 that little tiny berserk room trap. Tsk Tsk. That wasn't very nice.

 

Thanks for playing.

 

Yeah that trap is a bit dirty, but to me it adds to the challenge: If you get killed in a trap, next time you're prepared or will try to find hidden weapons or something else (powerups, etc) that can help you get through. But thank you nevertheless, if i get to make another map or even another WAD i'll focus on that more.

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Yeah, was about to say the same thing. The link is broken and this one looks really cool, would like to play it.

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