PinkFlamingo Posted October 12, 2021 8 minutes ago, Dusty_Rhodes said: The first episode uses the starry skies from the Master Levels, second episode uses Plutonia episode 1 cloud sky, and episode three uses the Hell sky from TNT. It's in the resource wad. Also the only reason the Gothic textures are there are for Plank Guy's map. I'm considering not using them though, as I don't think they fit the project too well. Thanks for asking. And no, we don't have a deadline now, but progress is going pretty quickly, so we'll have to see. Ok, thank you for Map 16. I try to finish it within 30 days. I checked the resource wad and the first sky is the Plutonia one, and the second one is the starry sky. Is this correct? 1 Share this post Link to post
Hitboi Posted October 12, 2021 (edited) 6 minutes ago, Vladguy said: Um, I think RSKY1 and RSKY2 are swapped. Maybe, either @Dusty_Rhodes mistook the info or the skies are accidentally unswapped (RSKY1 is still Plutonia's SKY1). 1 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 16 minutes ago, Hitboi said: Maybe, either @Dusty_Rhodes mistook the info or the skies are accidentally unswapped (RSKY1 is still Plutonia's SKY1). 17 minutes ago, PinkFlamingo said: Ok, thank you for Map 16. I try to finish it within 30 days. I checked the resource wad and the first sky is the Plutonia one, and the second one is the starry sky. Is this correct? Yeah I got it mixed up. If you want me to switch them I can, but I think it flows better this way. 0 Share this post Link to post
Vladguy Posted October 12, 2021 yeah, probably a good idea to switch them, i kinda don't want my map to happen in outer space and instead on demoninfestedearth.wad 1 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 1 minute ago, Vladguy said: yeah, probably a good idea to switch them, i kinda don't want my map to happen in outer space and instead on demoninfestedearth.wad I think it's more of a night sky, but that's fine, I'll switch them up. 1 Share this post Link to post
Gibbon Posted October 12, 2021 (edited) So I have a finished beta for playtest (MAP07). Just mostly cleaning things up and adding some polish is what is left, but everything is functional. I tried to keep it CC1 style so it is designed for simple, clean fun. I did testing on Crispy and Sprinkled Doom. It has a secret, DM starts and... don't stop moving :) I use Eureka as an editor almost exclusively (Slade for creating the wad archives). exinferis.zip (latin for 'from hell') 2 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 3 minutes ago, Gibbon said: So I have a finished beta for playtest (MAP07). Just mostly cleaning things up and adding some polish is what is left, but everything is functional. I tried to keep it CC1 style so it is designed for simple, clean fun. I did testing on Crispy and Sprinkled Doom. It has a secret, DM starts and... don't stop moving :) I use Eureka as an editor almost exclusively (Slade for creating the wad archives). exinferis.zip (latin for 'from hell') Excited to try it out! 1 Share this post Link to post
xdude_gamer Posted October 12, 2021 15 hours ago, Dubbag said: reupload, had to fix a couple of things. A misaligned texture and deleted an accidental secret sector that wasn't a secret. Archofzimmer (2).zip A little review of your map here. VERY HARD FOR A NORMAL MAP. I really like the techbase feeling that verges on both Doom 1 and Doom 2's first levels. Playing on HMP (I usually find UV a little too hard for most maps since I'm a noob), I found that the revenant trap (with the two switches and the lowering computer textures) absolutely destroyed me. Lots of hell knights and imps here, as well as a few shotgunners. I'd really like this as a later level, since it is just a bit too hard for regular old Doom II standards to be an early map. Unless we're focusing on the Plutonia standard of "archie in the first level" ;) 1 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 3 minutes ago, SilverMiner said: Sign me up for map26 Gotcha! 1 Share this post Link to post
Dubbag Posted October 12, 2021 (edited) 3 minutes ago, xdude_gamer said: A little review of your map here. VERY HARD FOR A NORMAL MAP. I really like the techbase feeling that verges on both Doom 1 and Doom 2's first levels. Playing on HMP (I usually find UV a little too hard for most maps since I'm a noob), I found that the revenant trap (with the two switches and the lowering computer textures) absolutely destroyed me. Lots of hell knights and imps here, as well as a few shotgunners. I'd really like this as a later level, since it is just a bit too hard for regular old Doom II standards to be an early map. Unless we're focusing on the Plutonia standard of "archie in the first level" ;) thank hope you liked it what ever slot it fits best 0 Share this post Link to post
xdude_gamer Posted October 12, 2021 1 minute ago, Dusty_Rhodes said: I helped a friend named @Paf make some MIDIs for his NaNoWADMo challenge, and I really liked them, so I linked them here. Since they are mine technically, they're allowed for use. [OST] PafWADMo.zip 2 Share this post Link to post
xdude_gamer Posted October 12, 2021 1 minute ago, Dubbag said: thank hope you liked it what ever slot it fits best It's a very good map. Think it could be in the MAP21-MAP29 range, since those are where the traditionally hard maps fall (MAP31 and MAP32 for the craziest levels) 1 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 14 minutes ago, Gibbon said: So I have a finished beta for playtest (MAP07). Just mostly cleaning things up and adding some polish is what is left, but everything is functional. I tried to keep it CC1 style so it is designed for simple, clean fun. I did testing on Crispy and Sprinkled Doom. It has a secret, DM starts and... don't stop moving :) I use Eureka as an editor almost exclusively (Slade for creating the wad archives). exinferis.zip (latin for 'from hell') I took a run through of your map on UV, played on PrBoom+ Thoughts: The large pillar fight was really fun, the variety of enemies and the ability to run a circuit with the RL and PG was something I've always like in levels. The use of Doom 2 and Gothic DM textures was pretty solid, especially in the pillar room. Even if it doesn't make sense as a real place (this is Doom, it doesn't have to XD), I love the size of the circle room. Just a big, stand out visual. So good work. Also the music choice was excellent. Really pumps me up. Things I wasn't crazy about: It could have been longer, I really enjoyed most of the fights you had, but it was over just like that. I suppose it's better to leave me wanting more than making me wish it would end, but still, it's shorter than an American McGee map. Maybe if you throw another key to use, and make the player look for it. That could extend the map, but still allow it to be short and exsplosive, just a thought. Secondly, I'm not crazy about the concrete room at the start, it's a little mono textured and under detailed. Lastly, make the teleporter two - way, just so backtracking is easier if enemies of the secret is forgotten. And maybe don't use the TNT logo. Just doesn't fit the theme. But honestly? These are really small nitpicks and I think this can be a really great level with a little fine - tuning. Good work. 2 Share this post Link to post
xdude_gamer Posted October 12, 2021 31 minutes ago, Gibbon said: So I have a finished beta for playtest (MAP07). Just mostly cleaning things up and adding some polish is what is left, but everything is functional. I tried to keep it CC1 style so it is designed for simple, clean fun. I did testing on Crispy and Sprinkled Doom. It has a secret, DM starts and... don't stop moving :) I use Eureka as an editor almost exclusively (Slade for creating the wad archives). exinferis.zip (latin for 'from hell') I agree with Dusty on this one. With a little bit of work, this map would be a very great one. I like your style of map. 1 Share this post Link to post
Gibbon Posted October 12, 2021 13 minutes ago, xdude_gamer said: I agree with Dusty on this one. With a little bit of work, this map would be a very great one. I like your style of map. Thanks both, I share your view of the entrance room. It is a bit bare, I'll get on with making that first part longer and less empty. I'll remove the TNT logo and use the base as a 2-way teleporter 2 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 7 minutes ago, Gibbon said: Thanks both, I share your view of the entrance room. It is a bit bare, I'll get on with making that first part longer and less empty. I'll remove the TNT logo and use the base as a 2-way teleporter Don't let the criticism discourage you, I've had my teeth kicked in the past with CPs I'd joined. You're better than most. 2 Share this post Link to post
Vladguy Posted October 12, 2021 yo dusty, how exactly do I name my map, do I do it like Gibbon and name the wad file with the map's name or do i insert a CWILV## lump or something? 2 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 4 minutes ago, Vladguy said: yo dusty, how exactly do I name my map, do I do it like Gibbon and name the wad file with the map's name or do i insert a CWILV## lump or something? Just name the file. We'll get the CWILV lumps figured out when compiling. 1 Share this post Link to post
Vladguy Posted October 12, 2021 1 minute ago, Dusty_Rhodes said: Just name the file. We'll get the CWILV lumps figured out when compiling. Okay thanks for letting me know! 2 Share this post Link to post
Cheesewheel Posted October 12, 2021 What's the deadline for this? If I can start mapping in the new year and take a few months to finish, i'll take MAP24. 1 Share this post Link to post
xdude_gamer Posted October 12, 2021 1 minute ago, Cheesewheel said: What's the deadline for this? If I can start mapping in the new year and take a few months to finish, i'll take MAP24. "We'll get a deadline figured out when people are finishing their maps" 3 Share this post Link to post
Dubbag Posted October 12, 2021 3 minutes ago, xdude_gamer said: "We'll get a deadline figured out when people are finishing their maps" yeah i got some work to do on my first one and cant get to it today. 0 Share this post Link to post
Astronomical Posted October 12, 2021 I'll take map 30 if 31 isn't available 1 Share this post Link to post
Vladguy Posted October 12, 2021 Hey Dusty, quick question real quick, can I include an out of bounds unreachable little joke sector with some custom textures? (four to be exact) Maybe it'll be like a signature or something. 1 Share this post Link to post
Walter confetti Posted October 12, 2021 (edited) Cool to see that there's more map open, let me think about the map... maybe something for episode 3, but i still need to think about it. Downloaed the sources wad btw. EDIT: Yeah, sign me for MAP22... any kind of map size and difficulty are accepted, right? Also, the sky for 3rd episode is misaligned. Edited October 12, 2021 by Walter confetti 1 Share this post Link to post
Cacodemon187 Posted October 12, 2021 I'll take map17! Will start mapping on November though 0 Share this post Link to post
Dusty_Rhodes Posted October 12, 2021 1 hour ago, Plank_Guy_89 said: I'll take map 30 if 31 isn't available You got it. 59 minutes ago, Vladguy said: Hey Dusty, quick question real quick, can I include an out of bounds unreachable little joke sector with some custom textures? (four to be exact) Maybe it'll be like a signature or something. Yeah that sounds really fun. Send me the wad and I'll get the textures added. Good idea. 47 minutes ago, Walter confetti said: Cool to see that there's more map open, let me think about the map... maybe something for episode 3, but i still need to think about it. Downloaed the sources wad btw. EDIT: Yeah, sign me for MAP22... any kind of map size and difficulty are accepted, right? Also, the sky for 3rd episode is misaligned. Yep you can have 22. Also I have no idea what's with the sky. I'll replace it with another one, it's from TNT Evilution, so you'd think it'd be aligned. I'll get it fixed. 7 minutes ago, Mystic 256 said: ill take map19 Hey! Happy you can join us! Good to have all of you onboard, 2 minutes ago, Cacodemon187 said: I'll take map17! Will start mapping on November though Sure! 2 Share this post Link to post