hakros Posted October 17, 2021 (edited) Hi everyone, have you ever had a deja vu ? Here is my personal deja vu of Doom. i'll hope you like it.... :-D !! The Story In the year 2372 after hundreds of years of mining operations, the UAC turned Mars into a toxic wasteland. When Earth government discovered that this extraction were producing the expulsion of toxic gases into the atmosphere, a war broke out for control of the planet. Now twenty years later, a fragile stalemate is in effect between the two factions but the UAC garrison remains ready to face any threat. But the UAC is conducting in secret the tests of the definitive weapon that will end the war once and for all. Today is the tests day...what could go wrong? The map/pk3 integrates a copy of BDLite (By DavidN) by default. For best experience of custom soundtrack and sounds i recommend you to use earphones. Thanks for your time. PS: i'll hope you can survive ! ------------------ Instructions Doom2.wad file required to play, just copy the file into 'games\' folder Requires Doom 3 textures pack (D3Retrotex) (By hidfan) https://forum.zdoom.org/viewtopic.php?f=37&t=54839 Standalone already includes the textures pack. ------------------ Name: Hakros Deja Vu Version: 1.1 Format: UDMF Port Needed: GZDoom IWAD: Doom2.wad Map: MAP01 Mods: Include and use BDLite modification by DavidN Gameplay: Single player Build Time: 3 weeks Textures: D3RetroTex (Doom 3 textures by hidfan) (included on standalone version) Jumping & Crouching: No Freelook: Allowed Difficulty: Ultra Violence Dehacked file: No Custom music: Yes (I've The license to use it) Secrets: 17 Needed time: ~ 1h ------------------ DOWNLOAD FROM HERE Standalone version includes also (GZDOOM, AND DOOM 3 TEXTURES (D3RETROTEXTURES by hidfan) https://hakros.itch.io/hakros-deja-vu SCREENSHOTS Edited October 31, 2021 by hakros 4 Share this post Link to post
hakros Posted October 19, 2021 (edited) Thank you very much @thiccyosh for try the map I appreciate your comments (positive and negative).... :-) !! I will try to update the points that you have indicated to me. Greetings. 1 Share this post Link to post
hakros Posted October 21, 2021 If anyone want to play the map or made a gameplay that will be very useful for me to improve it. Thanks 0 Share this post Link to post
LadyMistDragon Posted October 22, 2021 Sooo....I was attempting to get the red key which seems to be in the hallways behind the yellow card doorway, but there are silver bars blocking the obvious path and there is no obvious way to get through. I don't know if there's a teleporter I missed somewhere, but the only keys I could find were the yellow and blue cards, so I'm guessing it's not behind those doors...the layout's a bit confusing but am I wrong? 0 Share this post Link to post
hakros Posted October 22, 2021 (edited) 28 minutes ago, LadyMistDragon said: Sooo....I was attempting to get the red key which seems to be in the hallways behind the yellow card doorway, but there are silver bars blocking the obvious path and there is no obvious way to get through. I don't know if there's a teleporter I missed somewhere, but the only keys I could find were the yellow and blue cards, so I'm guessing it's not behind those doors...the layout's a bit confusing but am I wrong? Look at the corner of the room ! Behind the stairs ! PS: I was just modifying the map right now to put some more light ! 0 Share this post Link to post
LadyMistDragon Posted October 22, 2021 7 minutes ago, hakros said: Look at the corner of the room ! Behind the stairs ! PS: I was just modifying the map right now to put some more light ! Lol, thanks a lot! This doesn't exactly seem like a puzzle wad so I was just going around in circles and not thinking a switch would be right below stairs. By any chance, could you list the custom music used? 0 Share this post Link to post
hakros Posted October 22, 2021 (edited) 7 minutes ago, LadyMistDragon said: Lol, thanks a lot! This doesn't exactly seem like a puzzle wad so I was just going around in circles and not thinking a switch would be right below stairs. By any chance, could you list the custom music used? Dont worry, probably i must improve some things. The music are songs that i've buyed a license to use in projects. Later I will tell you the titles... ;-) ! PS: Thanks for play the map !! 1 Share this post Link to post
LadyMistDragon Posted October 22, 2021 42 minutes ago, hakros said: Dont worry, probably i must improve some things. The music are songs that i've buyed a license to use in projects. Later I will tell you the titles... ;-) ! PS: Thanks for play the map !! Yeah, the layout of the Waste Tunnels pastiche (with perhaps a drop or two of Underhalls as well?) is such that it can be quite difficult to find your way around without an automap, and the way monster closets constantly open up can't exactly help matters either. 0 Share this post Link to post
hakros Posted October 22, 2021 Well, if you remember the original is almost the same, but with some more traps :-D !! 0 Share this post Link to post
hakros Posted October 31, 2021 My best time for now.... 58 minutes and 20 seconds..... only 3 deaths.....xD !! 0 Share this post Link to post
Caleb13 Posted October 31, 2021 (edited) I'm not a big fan of weapon mods, but this one was suprisingly good, the weapons were actually functional and useful (unlike most such mods). Well, maybe too useful, the game felt quite easy even though I played on UV. Are you sure the difficulty levels work properly? I played in GZdoom 4.6.1 and it throws these warnings during start: Spoiler LoadActors: Load actor definitions. Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/rifle.txt" line 98: Truncation of floating point constant 0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/rifle.txt" line 98: Truncation of floating point constant -0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 42: Truncation of floating point constant 0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 42: Truncation of floating point constant -0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 60: Truncation of floating point constant 0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 60: Truncation of floating point constant -0.500000 script parsing took 262.05 ms And... the lack of automap was a real pain, it took me a long time to find certain keyed doors. Edited October 31, 2021 by Caleb13 0 Share this post Link to post
hakros Posted October 31, 2021 (edited) 1 hour ago, Caleb13 said: I'm not a big fan of weapon mods, but this one was suprisingly good, the weapons were actually functional and useful (unlike most such mods). Well, maybe too useful, the game felt quite easy even though I played on UV. Are you sure the difficulty levels work properly? I played in GZdoom 4.6.1 and it throws these warnings during start: Reveal hidden contents LoadActors: Load actor definitions. Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/rifle.txt" line 98: Truncation of floating point constant 0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/rifle.txt" line 98: Truncation of floating point constant -0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 42: Truncation of floating point constant 0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 42: Truncation of floating point constant -0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 60: Truncation of floating point constant 0.500000 Script warning, "hakros_dejavu_bdlite.pk3:decorate/weapons/minigun.txt" line 60: Truncation of floating point constant -0.500000 script parsing took 262.05 ms And... the lack of automap was a real pain, it took me a long time to find certain keyed doors. Thanks for playing the map. I wanted it to be frantic and fun rather than difficult, that's why I have put so much stuff. The mod that use is DavidN's Brutal Doom Lite (it is not mine i mean) As for the errors I will review it, thanks for notice me. 0 Share this post Link to post
Suitepee Posted December 12, 2021 https://youtu.be/L9WWj9yIT7U Well, this was more fun than your first map. Still gotta work on not having mono texturing and having more interesting fight compositions, but at least this was a fun 2 hours spent. 0 Share this post Link to post