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intacowetrust

[PsyDoom] Caldera Of Wretchedness

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Just launched this up in PsyDoom and god damn this is awsome. Really pushing the engine to its limits. Great stuff!

 

Also, where are the Archvile sounds from? Did you make them? They sound and fit in quite well with the other sounds.

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5 minutes ago, Wavy said:

Just launched this up in PsyDoom and god damn this is awsome. Really pushing the engine to its limits. Great stuff!

 

Thank you, happy to hear you're liking it thus far! :)

 

5 minutes ago, Wavy said:

Also, where are the Archvile sounds from? Did you make them? They sound and fit in quite well with the other sounds.

 

The Arch-vile sounds are thanks to team GEC of the GEC Master Edition (and other projects) - I think they did a really superb job with them. @Erick194 has a video showcasing the new sounds that they made here:

 

 

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I am a big fan of your work, this map is amazing, it has a terrifying atmosphere, along with the great background music. One question, which map editor do you use? I opened this map using ultimate doom buldier, but the map was destroyed. I really want to make maps for PsyDoom.

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1 hour ago, 00_Zombie_00 said:

I am a big fan of your work, this map is amazing, it has a terrifying atmosphere, along with the great background music. One question, which map editor do you use? I opened this map using ultimate doom buldier, but the map was destroyed. I really want to make maps for PsyDoom.

https://github.com/Erick194/DoomBuilderPSX/releases/download/DoomBuilderPsxV2/DoomBuilderPsx.V2.zip

You need this as well for the resources: http://www.mediafire.com/file/f8ffd4h95dk4364/PSX_PK3.rar/file

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On 12/1/2021 at 1:33 PM, 00_Zombie_00 said:

Thank you very much, I'm doing some tests, everything works fine. thank you so much

 

Glad to hear you are up and running and thanks @Impboy4 for answering the question. Just to add also some additional documentation for how to mod for PsyDoom can be found here:

https://github.com/BodbDearg/PsyDoom/blob/master/docs/PsyDoom Modding Overview.md

 

The PlayStation engine is a bit of a strange beast as you've noticed and the map format is very different, meaning weird corruption and/or crashes when loading in standard Doom tools which are unaware of it. Presently only the GEC fork of Doom Builder (DoomBuilderPSX) can edit PlayStation format maps.

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9 hours ago, taufan99 said:

We need more D64-like maps on PsyDoom like this.

 

'Doom 64 for Doom 2 for Playstation for Psydoom'

 

Definitely gonna download this later, Psydoom has been an amazing port.

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On 10/23/2022 at 4:15 PM, Devalaous said:

'Doom 64 for Doom 2 for Playstation for Psydoom'

 

Don't give me ideas...

 

Spoiler

hehe

 

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Posted (edited)

@intacowetrust Only recently discovered PsyDoom and got it up and running. After being hit by a wave of nostalgia, I then gave this level a spin. Very atmospheric piece of work that captures what makes the ambiance of PSX Doom tick for me. The use of colour especially stood out that helped establish a distinct mood during the earlier cavern and dungeon portions. I'd love to see more works like this.

 

Here's my full review: https://taw.duke4.net/2024/01/doom2/caldera-ow/

Edited by quakis : typos

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6 hours ago, quakis said:

@intacowetrust Only recently discovered PsyDoom and got it up and running. After being hit by a wave of nostalgia, I then gave this level a spin. Very atmospheric piece of work that captures what makes the ambiance of PSX Doom tick for me. The use of colour especially stood out that helped establish a distinct mood during the earlier cavern and dungeon portions. I'd love to see more works like this.

 

Here's my full review: https://taw.duke4.net/2024/01/doom2/caldera-ow/

 

Awesome, glad you liked it and thanks for writing the review :)

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