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molten_

10 years later, I can't believe how active this community still is

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I only recently joined here, but I can share the sentiment: I’ve played Doom ever since 1993, when I was just a kid, and here, almost 30 years later, community seems to be thriving. It’s a testament on just how well Doom has endured the test of time - when I boot up the game, it still feels good as ever to play it. The same can’t be said of many of the same era (or later) games, which I used to like. Whenever I try Duke Nukem 3D, I remember having fun with it, but I no longer have fun with it.

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 Some might say that the Doom community is....

*Puts on shades*

…Eternal!

Spoiler

I'll see myself out. I'm sorry. The low hanging fruit was too difficult to resist.

Edit: Biodegradable beat me to the punch

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27 minutes ago, RHhe82 said:

I only recently joined here, but I can share the sentiment: I’ve played Doom ever since 1993, when I was just a kid, and here, almost 30 years later, community seems to be thriving. It’s a testament on just how well Doom has endured the test of time - when I boot up the game, it still feels good as ever to play it. The same can’t be said of many of the same era (or later) games, which I used to like. Whenever I try Duke Nukem 3D, I remember having fun with it, but I no longer have fun with it.

It's a good point. I'm sure nostalgia is a factor for me, but then I quickly jumped on to Duke, Q1, Q2, Unreal, Half Life etc as technology moved on at the time and nevertheless from 2000ish found myself regularly drawn back to Doom. Talking FPS games of that era, I only play Q1 (it has a smaller community than Doom but the content quality is amazing), Blood and Descent with any frequency. Duke3d has some good aspects but I really think it was the novelty that got everyone so hooked. The enemy set sucks.

 

I think of Doom as the Super Mario 3 of first person shooters. It does the fundamentals so well that it remains fun even absent all the baubles and complexity that we're now used to.

 

But it's the community that keeps it going. We wouldn't have all this activity around those same four E1M1-E4M8, Map01-Map30 rides.

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26 minutes ago, holaareola said:

But it's the community that keeps it going. We wouldn't have all this activity around those same four E1M1-E4M8, Map01-Map30 rides.

That’s true; although I have to say that I have almost exclusively played Ultimate Doom and Doom 2 all these years, with Xbox ports bringing first No Rest for the Living and finally Final Dooms.

 

That said, fan made pwads are a treasure, and I might never need to return to Iwads after my pistol-start UV replay project is done.

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I must admit for an old game I did not expect near immidiate responses to my threads or posts. like, lightning fast compared to some other, now dead non-doom related forums

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2 hours ago, molten_ said:

I don't know if any of you remember me,

I remember you!!

 

1 hour ago, holaareola said:

I think of Doom as the Super Mario 3 of first person shooters. It does the fundamentals so well that it remains fun even absent all the baubles and complexity that we're now used to.

 

But it's the community that keeps it going. We wouldn't have all this activity around those same four E1M1-E4M8, Map01-Map30 rides.

Perfectly stated.

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I just wish I would have continued mapping after my first mapping experiences back in the late 90s, then I would have been pretty good at it now

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3 minutes ago, Biodegradable said:

Never too late to pick it up again, CBM!

True enough :-)

I've learned that there are still tons and tons of things I still don't know about UDMF map features, not to mention that I need to somehow get started on zscript.. I am still not completely aware of how, where and when coding can be used and how it can interact..

 

I know you can do decorate scripts and/or zscripts and place them in a pk3 file and I know you can do zscripting? inside a map to do stuff in the map itself

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It is more active than ever. I'll still be posting opinions, etc on here even if I was to stop creating maps.

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