My maps don't get a lot of notice or traction. The feedback I get from people who play them is really good, and I've been told they look good (at least for limit-removing, vanilla texture maps in Doom format), but I have trouble getting people to actually download them in the first place, and I think it has to do with the screenshots I take. In general terms, how do you take screenshots of your maps to catch people's attention? Even if a map was designed for limit-removing port compatibility, do you take screenshots in GZDoom or something? Do you focus on architecture, or do you focus on gameplay? Do you turn on freeze/noclip and move around the map freely?
My maps don't get a lot of notice or traction. The feedback I get from people who play them is really good, and I've been told they look good (at least for limit-removing, vanilla texture maps in Doom format), but I have trouble getting people to actually download them in the first place, and I think it has to do with the screenshots I take. In general terms, how do you take screenshots of your maps to catch people's attention? Even if a map was designed for limit-removing port compatibility, do you take screenshots in GZDoom or something? Do you focus on architecture, or do you focus on gameplay? Do you turn on freeze/noclip and move around the map freely?
Thanks for any suggestions you might have.
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