MtPain27 Posted November 2, 2021 Small typo in paragraph two ("a nukage-powred craft") of first text screen, but the first paragraph made me laugh out loud: "his 'new normal' is constant killing." Hilarious. 16 Share this post Link to post
Egg Boy Posted November 2, 2021 1 hour ago, MtPain27 said: Small typo in paragraph two ("a nukage-powred craft") of first text screen, but the first paragraph made me laugh out loud: "his 'new normal' is constant killing." Hilarious. oh you're almost to level 8, which is my map, hope you like it! 4 Share this post Link to post
Peccatum Mihzamiz Posted November 2, 2021 @fuGue_tv is also playing through the wad. Have a look over here on Twitch. 3 Share this post Link to post
Doomkid Posted November 3, 2021 8 hours ago, MtPain27 said: Small typo in paragraph two ("a nukage-powred craft") of first text screen, but the first paragraph made me laugh out loud: "his 'new normal' is constant killing." Hilarious. Damn, I knew at least one typo would show up! I'm glad you're getting a laugh out of the completely OTT "storyline" though :) 0 Share this post Link to post
Not Jabba Posted November 3, 2021 7 minutes ago, Doomkid said: Damn, I knew at least one typo would show up! I'm glad you're getting a laugh out of the completely OTT "storyline" though :) In that same image, note also: "his his old life" 6 Share this post Link to post
Doomkid Posted November 3, 2021 Thanks a ton, NJ. I absolutely would have missed that..! 1 Share this post Link to post
UberGewei Posted November 3, 2021 So proud of y'all and the end result! You did a great job at managing this project DK! 3 Share this post Link to post
MtPain27 Posted November 3, 2021 Whoops, there's me getting likes for being helpfully unhelpful. Thanks @Not Jabba! 3 Share this post Link to post
Master O Posted November 4, 2021 (edited) I just realized the Zombiemen in this mod look like Duke Nukem. Hahaha, Doomkid. 1 Share this post Link to post
Doomkid Posted November 4, 2021 Gonna post the 1.1 fix tomorrow :) Here's the music credits that I forgot to include initially! Title - Roadkill Jam from Cruis'n USA Inter - Ringside from Rhythm Heaven Fever Text - Ten Years Gone by Led Zeppelin 01 - I Don't Wanna Get Drafted by Frank Zappa 02 - Sleep by Jimmy 03 - House Special from Cruis'n USA 04 - Girls on Film by Duran Duran 05 - Your Time Has Come by Audioslave 06 - Maniac by Michael Sembello 07 - Havana Smooth by Lee Jackson 08 - Bubbly Washing Machine from Super Monkey Ball 2 09 - Costa del Sol from Final Fantasy 7 10 - Keys the Ruin (Pyramid Cave) from Sonic Adventure 2 11 - Reflex by Duran Duran 12 - No Quarter by Led Zeppelin 13 - Celluloid Heroes by The Kinks 14 - Lose Yourself to Dance by Daft Punk 15 - Shiny Happy People by R.E.M. 16 - Rave Dance Tune from Cool Spot 17 - Athletic from Super Mario World 18 - Abobo from Battletoads / Double Dragon 19 - I Choose the Stairs by Lee Jackson 20 - Last Resort by Jimmy B1 - Field of Hopes & Dreams from Deltarune Chapter 1 B2 - Hocus Pocus by Focus (Hey @SilverMiner, what's the song you chose called? It's familiar to me but I'm not sure..) On 11/4/2021 at 12:37 AM, UberGewei said: So proud of y'all and the end result! You did a great job at managing this project DK! Thanks a lot Uber, I really appreciate that! On 11/4/2021 at 1:01 PM, Master O said: I just realized the Zombiemen in this mod look like Duke Nukem. Hahaha, Doomkid. This mod was heavily inspired by Duke in more ways than one :) 10 Share this post Link to post
SilverMiner Posted November 4, 2021 It's Audioslave - Your time has come iirc 1 Share this post Link to post
Not Jabba Posted November 5, 2021 This is minor and probably not worth bothering with unless there are also real bugs, but while I'm using my experience as a copyeditor on your story texts, the last one should use the word "populace" (noun, a population of people) rather than "populous" (adjective, having many people). 2 Share this post Link to post
Doomkid Posted November 5, 2021 It's embarassing that I only know English, and apparently I don't even know that. (Thanks very much once again, NJ. If any other bugs show up at all, and maybe even if not, I'll fix that!) 3 Share this post Link to post
Not Jabba Posted November 5, 2021 6 minutes ago, Doomkid said: It's embarassing that I only know English, and apparently I don't even know that. (Thanks very much once again, NJ. If any other bugs show up at all, and maybe even if not, I'll fix that!) Take it from an editor of the English language -- nobody knows English, lol. It's not so much a language one can know as a strange dream one can try to make the most of. 2 Share this post Link to post
Doomkid Posted November 5, 2021 I couldn't accept it being wrong - all ZIP contents are now updated (link is the same). The demo was desynced anyway, so that's fixed as well! 3 Share this post Link to post
Senor Cacodemon Posted November 5, 2021 Just came here to say that the people who worked on the music did an amazing job, its candy for my ears. 3 Share this post Link to post
OverflowingMocha Posted November 5, 2021 21 hours ago, Doomkid said: Gonna post the 1.1 fix tomorrow :) EDIT: It's tomorrow now! Here's the music credits that I forgot to include initially! Title - Roadkill Jam from Cruis'n USA Inter - Ringside from Rhythm Heaven Fever Text - Ten Years Gone by Led Zeppelin 01 - I Don't Wanna Get Drafted by Frank Zappa 02 - Sleep by Jimmy 03 - House Special from Cruis'n USA 04 - Girls on Film by Duran Duran 05 - Your Time Has Come by Audioslave 06 - Maniac by Michael Sembello 07 - Havana Smooth by Lee Jackson 08 - Bubbly Washing Machine from Super Monkey Ball 2 09 - Costa del Sol from Final Fantasy 7 10 - Keys the Ruin (Pyramid Cave) from Sonic Adventure 2 11 - Reflex by Duran Duran 12 - No Quarter by Led Zeppelin 13 - Celluloid Heroes by The Kinks 14 - Lose Yourself to Dance by Daft Punk 15 - Shiny Happy People by R.E.M. 16 - Rave Dance Tune from Cool Spot 17 - Athletic from Super Mario World 18 - Abobo from Battletoads / Double Dragon 19 - I Choose the Stairs by Lee Jackson 20 - Last Resort by Jimmy B1 - Field of Hopes & Dreams from Deltarune Chapter 1 B2 - Hocus Pocus by Focus (Hey @SilverMiner, what's the song you chose called? It's familiar to me but I'm not sure..) Thanks a lot Uber, I really appreciate that! This mod was heavily inspired by Duke in more ways than one :) Awesome! I wanted to know about the tracks used, thanks. :D 2 Share this post Link to post
Peccatum Mihzamiz Posted November 5, 2021 6 hours ago, Doomkid said: Hopefully this will be the last version, but you know how sneaky bugs can be! I hope so too! I know that a few people are doing playthroughs at the moment and are not finished yet. So there might still be some feedback coming, especially for the latter part of the wad and the bonus maps. 1 Share this post Link to post
Xymph Posted November 5, 2021 On 10/31/2021 at 2:27 AM, Doomkid said: The rocket launcher is replaced with a flamethrower! Those of you familiar with the Rowdy Rudy wads have probably been wanting to use that sweet flamethrower after being on the receiving end, and now you can! To put this beast's power into perspective, each flame does 3 times as much damage as a standard plasma ball. The only minor drawback is that it has a somewhat limited range of about 900 pixels. The plasma rifle is replaced with the cell cannon. It fires explosive plasma balls very rapidly that are this mod's equivalent of rockets, but since it uses cell ammo, your maximum ammo is much higher, meaning you can blow away a whole lot more baddies. In the game, these are swapped: slot 5 (rocket launcher thing 2003) is cell cannon and slot 6 (plasma gun thing 2004) is flamethrower. This should also be corrected in the mohawk2.txt file. 3 Share this post Link to post
Soulless Posted November 5, 2021 Currently on Map12, everything have been pretty sweet until now, just a little HOM on map 11 (screenshot below). Spoiler 2 Share this post Link to post
Vile Posted November 5, 2021 Just finished this and had a blast. The weapons are insane but I'm glad the levels ramp up the challenge to accommodate them. Really good stuff, thanks for making this! 5 Share this post Link to post
Aurelius Posted November 5, 2021 While watching Vile's stream, I noticed the CWILV for MAP17 had a small typo where it said "Poster By" instead of "Poster Boy". 1 Share this post Link to post
maxmanium Posted November 5, 2021 I noticed that running out of ammo with the flamethrower doesn't switch to another weapon, it just keeps lowering and raising again. I believe this is because it's still checking for ammo in the fourth ammo pool despite using ammo from the third. This shouldn't be hard to fix if you wanted to but not a big deal. Also, tutti-frutti on MAP13: Spoiler 2 Share this post Link to post
Noiser Posted November 5, 2021 (edited) Hey people, I just noticed this ugly glitch on Hardware render (on my map): I was able to fix that and also "a cheese" on the blursphere area that should not happen at all haha I'm not sure if there will be another update, but here's the fixed map in case anyone want it: map16fix.rar Edited November 5, 2021 by Noiser 4 Share this post Link to post
maxmanium Posted November 5, 2021 (edited) Making another post because MAP15 just crashed from VPO in Choco. It's in a big central area where a lot of pain elementals are released. Don't have a screenshot handy for obvious reasons. Seems to be fairly consistent in at least one corner of the area. EDIT: Here's a screenshot looking at the area where it happens if you stand facing the opposite direction. I think it's because of the far visplanes in the area before you jump off the ledge. Might be a good idea to make that ledge higher to prevent the VPO, or something. Spoiler Happens if you're standing over where I'm looking, facing where I'm standing now. EDIT 2: There's another VPO that happens in the area with the switch in this same location. I think it's still because of the staircase you jump off of to get to this open space -- so really the same problem. Edited November 5, 2021 by maxmanium 3 Share this post Link to post
Dreemurr Deceevurr Posted November 6, 2021 Are the missing Kills/Items/Secrets graphics intentional? Playing on Woof! 7.0.0. 2 Share this post Link to post
Doomkid Posted November 6, 2021 12 hours ago, Xymph said: In the game, these are swapped: slot 5 (rocket launcher thing 2003) is cell cannon and slot 6 (plasma gun thing 2004) is flamethrower. This should also be corrected in the mohawk2.txt file. Good catch, thank you Xymph. 9 hours ago, Soulless said: Currently on Map12, everything have been pretty sweet until now, just a little HOM on map 11 (screenshot below). Reveal hidden contents Good eye! I’ll get that fixed up. 5 hours ago, Vile said: Just finished this and had a blast. The weapons are insane but I'm glad the levels ramp up the challenge to accommodate them. Really good stuff, thanks for making this! Really glad to hear you enjoyed it, Vile! 5 hours ago, Aurelius said: While watching Vile's stream, I noticed the CWILV for MAP17 had a small typo where it said "Poster By" instead of "Poster Boy". What a dumb fuck up on my part! How did I miss that. Will be fixed soon! 3 hours ago, maxmanium said: I noticed that running out of ammo with the flamethrower doesn't switch to another weapon, it just keeps lowering and raising again. I believe this is because it's still checking for ammo in the fourth ammo pool despite using ammo from the third. This shouldn't be hard to fix if you wanted to but not a big deal. Also, tutti-frutti on MAP13: Reveal hidden contents Hmm, I didn’t fix the flamethrower behaviour because I simply couldn’t work out how.. (also those crates will be fixed) 3 hours ago, Noiser said: Hey people, I just noticed this ugly glitch on Hardware render (on my map): I was able to fix that and also "a cheese" on the blursphere area that should not happen at all haha I'm not sure if there will be another update, but here's the fixed map in case anyone want it: map16fix.rar Thank you Noiser! This is going right in with the other fixes. 2 hours ago, maxmanium said: Making another post because MAP15 just crashed from VPO in Choco. It's in a big central area where a lot of pain elementals are released. Don't have a screenshot handy for obvious reasons. Seems to be fairly consistent in at least one corner of the area. EDIT: Here's a screenshot looking at the area where it happens if you stand facing the opposite direction. I think it's because of the far visplanes in the area before you jump off the ledge. Might be a good idea to make that ledge higher to prevent the VPO, or something. Reveal hidden contents Happens if you're standing over where I'm looking, facing where I'm standing now. EDIT 2: There's another VPO that happens in the area with the switch in this same location. I think it's still because of the staircase you jump off of to get to this open space -- so really the same problem. This map has VPOs from head to toe before I started editing it down.. So annoying that I still missed some after all that, but thank you very much for finding these - I’ll get them fixed up. (One day, I’ll start a vanilla project and all the submissions will actually be vanilla compatible.. One day!) 32 minutes ago, Giant Jumbo Jellyfish said: Are the missing Kills/Items/Secrets graphics intentional? Playing on Woof! 7.0.0. Good catch. This is a leftover from Ray 1 that I didn’t really think about. Definitely gonna get that fixed. Thank you all so much for these reports.. Gonna have them all addressed with a 1.2 fix version soon. (Why did I type “final” in the thread - I was basically jinxing it from the start!) 8 Share this post Link to post