Tormentor667 Posted January 16, 2003 Hello guys, I am looking for alternat weapon and monster sprites for my new TNT3. The enemies should be altered versions of the original monsters or monsters which look doomish. Same to the maps. From where can I get something like this? Some WADs which creators I could ask for? Other resources? 0 Share this post Link to post
Scuba Steve Posted January 16, 2003 I heard somebody talking about a Weapons Emporium. ...or something 0 Share this post Link to post
Fletcher` Posted January 16, 2003 Well, I made two new doom-style weapons for my project Inferno: The second Coming. Maybe I can whip something up later. 0 Share this post Link to post
Tormentor667 Posted January 17, 2003 Thx, I've got it :) http://www.doomworld.com/gbd2/weapons/index2.htm Unfortunately, monster sprites are still missing. Can anybody help? 0 Share this post Link to post
Nanami Posted January 17, 2003 Yeah, I need monster sprites for a level I'm working on. I still can't find anyone who has/can make a monster that looks Doomish and is in league with the Cyberdemon and Spider Mastermind. =/ 0 Share this post Link to post
NiGHTMARE Posted January 17, 2003 I keep starting to make new monsters, but can never be bothered to complete all the necessary sprites. If I ever get around to finishing any of them, I'll be perfectly happy to let anyone use them :) Here's a few few that I've started. Most of them have only got two frames done at the most. 0 Share this post Link to post
Tormentor667 Posted January 17, 2003 Wow, this is very amazing work :) Are some of them completely finished? When will they be? Are you also going to redo some of the demons? 0 Share this post Link to post
Tormentor667 Posted January 17, 2003 Well, today I tried to create weapons on my own but I think my patience runs always out of ammo if I start doing something like this. The only thing I can do very good is to change special parts of monster's colors :P 0 Share this post Link to post
Enjay Posted January 17, 2003 NiGHTMARE said:Here's a few few that I've started. Most of them have only got two frames done at the most. I keep getting a 404 with that. Tried clicking, right clicking, copying and pasting and 2 different ISPs over 1 hour apart. 0 Share this post Link to post
Ichor Posted January 17, 2003 Then try this. It was just missing an 'l' at the end. 0 Share this post Link to post
Fredrik Posted January 17, 2003 Heh, for some reason, Nick keeps doing that mistake :P 0 Share this post Link to post
Enjay Posted January 17, 2003 Ichor said:Then try this. It was just missing an 'l' at the end. Doh! and I thought I'd tried that. Seeing all those former human based enemies makes me think it would be interesting to have a map, or mini project totally populated by former humans. I don't just mean like a marines dehacked patch or something, I mean a proper, full range of enemies, each with their own characteristics and weapons, sensibly placed in custom designed levels kind of mod. Oh well, with only a couple of frames for each sprite, I don't suppose that'll happen. At least not quickly. 0 Share this post Link to post
Tormentor667 Posted January 18, 2003 This still doesn't help me for my problems :( 0 Share this post Link to post
Tormentor667 Posted January 18, 2003 @Enjay - How have you done this frozen Demon in your "freeze" wad (the one with the "ettin sprites")? I mean, just the frozen sprite. Do you have a speziel filter for something like this?! 0 Share this post Link to post
Enjay Posted January 19, 2003 Tormentor667 said:@Enjay - How have you done this frozen Demon in your "freeze" wad (the one with the "ettin sprites")? I mean, just the frozen sprite. Do you have a speziel filter for something like this?! Nope, nothing special. I just used Paint Shop Pro to greyscale one of the demon frames, loaded in the doom palette and added a couple of minor details myself. A grand total of about 3 minutes work - nuthin' fancy. 0 Share this post Link to post
Tormentor667 Posted January 19, 2003 *err* And if you do this for all the demon sprites, it will take about 3 hours :( no time for that :( 0 Share this post Link to post
Enjay Posted January 19, 2003 OK, a quicker method. Export all your graphics. Create a greyscale palette. Edit one of the greys to be the same as the background colour your particular Doom graphic tool uses (usually Cyan or Magenta). Load the palette into the graphics using nearest colour matching. Voila, after about 5 minutes you'll have a full set of demon graphics with the main bodies of the demon greyscaled, but the background colour preserved for quick importing into a wad. You can load a palette in pretty quickly to a set of graphics by selecting all the files in the PSP browser, hitting enter to open them all, pressing Shift-O to bring up the palette open dialogue, picking the palette required, closing the file and clicking yes to save it. The next graphic will be sitting there waiting for you to do the same. Sounds a little complex, but once you get into a rhythm you get quick at it. Of course, nowadays I use Image Robot (by JASC - the PSP people) which can be used to automate any series of tasks that PSP can do. Unfortunately the SW version is quite limited, and the full version has quite a high price tag. With a couple of clicks, you can set up a macro to change hundreds of graphics in a few seconds. If you just need some grey demon graphics in a wad, I can do that for you, and leave you to colour in the eyes or whatever else you fancy. In fact, if you want things like the eyes and other details kept the same as the original, or even have their colour changed, I can probably do that pretty quickly too. Let me know (e-mail probably better than continuing here). 0 Share this post Link to post
Shaviro Posted January 19, 2003 Enjay? Please come on IRC! (I will delete this post when you do) 0 Share this post Link to post
Tormentor667 Posted January 19, 2003 Well, unfortunately I don't have PSP BUT I have Adobe Photoshop. Is there a possibility to do this with APS also?! These macros?! If you don't know, who else could I ask?! I think the macrothing is the best way for me to change the sprites in just the way I want them to be! 0 Share this post Link to post
Fletcher` Posted January 19, 2003 geocities.com/dragon_69283/temp_dls.html]ITSCweap1.zip As of at least today. If you want Steve could you host it on your site? Geoshitties just loves being a pain in my ass, just as usual. 0 Share this post Link to post
Enjay Posted January 19, 2003 Shaviro said:Enjay? Please come on IRC! (I will delete this post when you do) Had a virus (computer - not me) a few weeks ago and took the opportunity to format and start again. Been meaning to do it for a while anyway. mIRC is one of the things I haven't got round to putting back on yet. In fact I wasn't going to bother. I think I used it for a speedmapping event some time ago and that was about it. If there's a need. I'll put it back on, but this week is gonna be busy for me, so not much time to be chatting anyway. :-( I just manage to grab 30 minutes every now and again to check the forums these days. Christmas holiday - had loads of time. Now I'm back at work, it's all gone hectic again. Damn that Real Life (TM) thing. 0 Share this post Link to post
Tormentor667 Posted January 21, 2003 Nice Weapons Ravage, maybe I'm going to use one of them :) 0 Share this post Link to post
Fletcher` Posted January 21, 2003 Heh.. :) BTW, I plan on making a few more too. Oh, Steve, what'd you think of 'em? 0 Share this post Link to post
Silverwyvern Posted January 21, 2003 I keep wanting to make a new monster for doom.. hmmm... If I did I'd prolly render in 3d then shift it around and render sprites... much easier that way... and no perspective problems. 0 Share this post Link to post
Tormentor667 Posted January 23, 2003 Err... I still NEED monsters... creating them on my own is a ultimate time-consuming work :( 0 Share this post Link to post
ReX Posted January 23, 2003 Tormentor667 said:Err... I still NEED monsters... creating them on my own is a ultimate time-consuming work :( As you've discovered, enemy sprites are the most time-consuming because of all the frames that must be drawn. Even cutting and pasting from other graphics is a huge pain, because of the number of times it must be done and because you need to tweak each frame so that the animation appears smooth. The work that you've done so far looks great. Good luck. 0 Share this post Link to post
Tormentor667 Posted January 23, 2003 Thx :) Comments like this one keeps me working on my sprites :D 0 Share this post Link to post
Scuba Steve Posted January 23, 2003 They're not "new" weapons, just sprite hacks, but still pretty good nonetheless Ravage. 0 Share this post Link to post
Tormentor667 Posted January 23, 2003 Scuba, do you still create weapons for doom? Because I would like to see some more futuristic doom style weapons in your archiv :( 0 Share this post Link to post
Fletcher` Posted January 23, 2003 Tormentor667 said:Scuba, do you still create weapons for doom? Because I would like to see some more futuristic doom style weapons in your archiv :( PM me what you want, and I'll give it a try. I'm still experimenting, so kinda expect the same quality as the ITSCweap. 0 Share this post Link to post