Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
wolfmcbeard

DeadTech Community Project (BV2 update!)

Recommended Posts

Hot damn it's finally out! This is an absolutely gorgeous mapset with gameplay to match. So cool to see this out in public. This is a must play.

Share this post


Link to post

YES! So excited to see this released- working with the Doom 64 assets was a great learning experience and I had a lot of fun working outside of my comfort zone with this set.

Share this post


Link to post

Congrats on the release! I'm really glad to see this finally out, been eyeing this project for a while. Can't wait to try this!

*cries in backlog*

Share this post


Link to post
1 hour ago, Jark said:

Congratulations on the release folks, quite a product to ship!


Thanks for helping point the direction of this project from very early on!

Share this post


Link to post

I admit, it took me a moment to realize that this mapset is for vanilla Doom and not Doom 64: Retribution. 

 

Anyway, good to see reworked sprites. I have not gotten very far, but MAP02 makes me wish this mapset could feature a flashlight!

Share this post


Link to post
2 hours ago, kaleb. said:

Am I supposed to be getting stuck on these things? lol

 

 

  Reveal hidden contents

 

Well that's new, I haven't even encountered that, nor do I think anyone else has till now.
I currently have a list of thing to look into and this will certainly be going on there.
Thank you for pointing this out to us.
 

Share this post


Link to post

Wait a minute, is the Unmaker bound to a key?

 

I have just noticed that you can get it by telefragging the Cyberdemon in MAP01, but I cannot find the key to select the weapon again.

Share this post


Link to post
25 minutes ago, Rudolph said:

Wait a minute, is the Unmaker bound to a key?

 

I have just noticed that you can get it by telefragging the Cyberdemon in MAP01, but I cannot find the key to select the weapon again.


Indeed, bound to 8.

Here is the full bind list...
Player.WeaponSlot 1, 64Fist, 64Chainsaw
Player.WeaponSlot 2, 64Pistol
Player.WeaponSlot 3, 64Shotgun, 64SuperShotgun
Player.WeaponSlot 4, 64Chaingun
Player.WeaponSlot 5, 64RocketLauncher
Player.WeaponSlot 6, 64PlasmaGun
Player.WeaponSlot 7, 64BFG9000
Player.WeaponSlot 8, 64Unmaker

Share this post


Link to post

@wolfmcbeard Tried again: I get the Unmaker that the Cyberdemon drops, the weapon gets raised, but immediately gets lowered when I try to shoot with it and I cannot select it again. I assume it uses the "Corrupted Matter" the Demons drop as ammo, but even then, I just cannot seem to be able to use the weapon in MAP01.

 

Is this on purpose?

Share this post


Link to post

 

1 hour ago, Rudolph said:

@wolfmcbeard Tried again: I get the Unmaker that the Cyberdemon drops, the weapon gets raised, but immediately gets lowered when I try to shoot with it and I cannot select it again. I assume it uses the "Corrupted Matter" the Demons drop as ammo, but even then, I just cannot seem to be able to use the weapon in MAP01.

 

Is this on purpose?


Not sure, it will be added to the list, I know the unmaker was working at least.
I will consult with @Immorpher further on the issue.

Share this post


Link to post

Here's part 1 of my playthrough. So far, really strong first impression. I adore the lighting, the new animations on the 64 weapons are superb and MAN I was not expecting the first map to be so goddamn mean. @Aquila Chrysaetos was that your doing? Feels like the kind of thing you'd do, young lady. If not? Whoever made that map: You're a bastard ;^P lmao. A moody and malevolent start for sure. Also, what does Corrupted Matter do?

 

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×