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Cammy

Realm of Chaos: 25th Anniversary Edition - Now in development!

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I am so looking forward to this, Cammy! RoC always needed an OST but none of us were musicians, so it's cool to see that issue solved. I also want to give you mad props for tracking down every original RoC member except (so far) Jason Fowler. With your sleuthing skillz, I'm sure you'll find him.

 

I'm pretty sure RoC isn't the only Mac-made megawad. Batman Doom was done on the Mac, and was a full TC to boot. Yes, they admit to using Wintex for the flats, but we used some PC apps as well, for example when Antoni Chan replaced the stock demos. I also think at least one of the Laz Rojas Wolfendoom projects hit the 15+ map mark, too. But no question, we were the first!

 

 

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Hey, I recall playtesting some of these maps! Cool to see this finally getting released, with a brand new soundtrack to boot.

Happy anniversary!

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I've never seen this wad before. Cool that there will be a remaster. A bit surprised you're not mentioning a retouch of geometry/textures for a 25-year old wad?

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5 hours ago, game said:

A bit surprised you're not mentioning a retouch of geometry/textures for a 25-year old wad?

 

I had considered that - I'm fixing whatever texture misalignments I find, but I ultimately decided not to mess around with geometry too much. For a wad of RoC's age, it's difficult to define a point at which a map really needs that visual care, and even harder to define a point at which a visually-updated map loses its identity. Besides, I think each map having its own music track - a field in which I have much more experience than mapping - will do quite a bit of work all on its own to make these maps feel fresher.

 

Thanks for your interest, I hope you end up enjoying it when it's out!

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Whoa!

Knew I had that file around here...

Just cued up map01 & map02 for giggles.

I played the living hell out of this wad back in the early 2000s.

Always impressed by the balance of it considering it a product

of multiple authors.

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I made my own dehacked patch with a story i wrote, a complete music pack with music from all the MM entries, including Requiem, and Icarus: Alien Vanguard, and made a proper status bar for it.

And now you come with this project.
No, Cammy, i don't like you, anymore.

 

I LOVE YOU!!!

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What a coincidence! I have just found out about Realms of Chaos today. I was going to start playing it, maybe even put together a custom soundtrack for the occasion, but I guess I will have to wait for the re-release instead! 

Edited by Rudolph

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Hey again, folks! Wanted to give you guys a quick update. A November release is looking somewhat unlikely at the moment thanks to some solidifying family plans for Thanksgiving, but I'll be damned if I'm not still going to try and hit it!

 

While I'm posting, here are some new screenshots for you, this time in the form of some good, old-fashioned before and after comparisons. Original RoC on the left, RoC25 on the right. Lighting is fun!

 

azWMBu7.png

 

mbyIASK.png

 

yENEUvO.png

 

I'm glad to see the positive reception this thread has gotten. I hope the adjustments and music live up to all your expectations!

Edited by Cammy

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Now that is what i call a proper facelifting :D
Good job, Cammy!

Great to see this happening to one of my favourite pwads :)

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On 10/31/2021 at 11:23 PM, Cammy said:

This revised and recharged version of the classic wad will feature new graphics and sprites - your muzzle flashes now have a stylish blue pop to them. 

Will the new sprites be optional like with the original release?

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2 hours ago, Rudolph said:

Will the new sprites be optional like with the original release?

 

Nope, all the custom sprites are being baked into the wad this time - both for convenience's sake, and because RoC's sprites are really fun and unique, so it'd be a shame not to show them off front-and-center! If you'd like to play without them, it's a simple matter of opening Slade and deleting everything from S_START to S_END.

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Cool! I have actually not seen much of RoC's sprites, as I got stuck in MAP04 by an invisible wall, so I was just wondering.

 

I am curious about the promised blue muzzleflashes: for some reason, I have those vague childhood memories of those being in vanilla Doom. As I grew up, I discovered that the game's weapons never had blue muzzleflashes to begin with (except for the Plasma Rifle), so either what I saw was footage of the Plasma Rifle in action or I experienced a case of the Mandela Effect. :P

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