Daerik Posted November 1, 2021 November, 2021 Surprise, it's Sunlust. Standard Leaderboard - Prepared Leaderboard - What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! This month the DWIronman League dies to Sunlust (-complevel 9), a 32 map megawad by mapping veterans Ribbiks and Daddybubinga, known for it's emphasis on combat puzzles, good music, and pretty maps. Also it's very very hard, good luck. Essential Info: Doom 2: Hell on Earth as the iwad (doom2.wad) Compatibility level 9 for PrBoom+, or "Boom (strict)" for modern GZDoom. Difficulty: Ultra-Violence (-skill 4) Time estimate: 0-6 hours Number of maps: 32 > Download Sunlust prboom-plus.exe -iwad doom2.wad -file sunlust.wad -complevel 9 -skill 4 -record demo_name.lmp Rules: Hide contents There are two competitions: Standard and Prepared: To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month. To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) preparation that is strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition. UV only (excepting 1CC format), continuous recording. No pistol-starting each level. Demos (PrBoom+, GLBoom, Eternity or Chocolate), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. No additional WADs may be loaded. No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run. No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit. You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than his/her competitors will rank higher than them. You cannot load a game having progressed past the save point. You cannot consult Doom Builder during your run to check for map details. If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result. Accidentally restarting a level before a death exit takes you to the tally screen will disqualify your run. If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]): 1. This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. * 2. This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players. 3. This is not a blind run. I have passively prepared for the competition - watched the level/set being played via stream, demo or video after it was announced as this month's challenge. "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk. Previous threads: Hide contents 2016 07 - Jenesis (winner: Demon of the Well) 08 - Crusades (winner: Ribbiks) 09 - Nilla Doom (winner: Demon of the Well) 10 - Khorus' Speedy Shit (winner: Bloodite Krypto) 11 - Perdition's Gate (winner: Bloodite Krypto) 12 - UAC Ultra (winner: Bloodite Krypto) 2017 01 - Jade Earth (winner: Bloodite Krypto) 02 - Legacy of Heroes (winner: Bloodite Krypto) 03 - Back to Saturn X E1 (winner: dew) 04 - Mapgame (winner: Bloodite Krypto) 05 - Vae Vactus 1 & 2 (winner: Demon of the Well) 06 - Disturbia (winner: Bloodite Krypto) 07 - Insertion (winner: Bloodite Krypto) 08 - Unholy Realms (winner: Bloodite Krypto) 09 - Osiris (winner: Demon of the Well) 10 - Endgame & Endpoint (winner: Bloodite Krypto) 11 - Oscillation (winner: Ancalagon) 12 - Doom the Way id Did (winner: kmc) 2018 01 - Combat Shock 2 (winner: Bloodite Krypto) 02 - Coffee Break E1 (winner: Bloodite Krypto) 03 - Warlock's Hearth (winner: Demon of the Well) 04 - 50 Monsters (winner: Bloodite Krypto) 05 - Double Impact (winner: Bloodite Krypto) 06 - Rush (winner: WH-Wilou84) 07 - The Darkening E1 & E2 (winner: Veinen) 08 - The Plutonia Experiment (winner: Bloodite Krypto) 09 - Community Chest 4 - MAP19: Interstellar Sickness and MAP20: Shaman's Device (winner: ledooom85) 10 - Doom 64 for Doom II (winner: Bloodite Krypto) 11 - TNT: Renascence & TNT: Resistance (winner: Bloodite Krypto) 12 - Ultimate Doom the Way id Did (winner: Bloodite Krypto) 2019 01 - Hellfire: Dreams (winner: Bloodite Krypto) 02 - THT: Threnody - MAP10: Fomalhaut (winner: Bloodite Krypto) 03 - Stardate 20X6 (winner: Bloodite Krypto) 04 - Base Ganymede: Complete (winner: Bloodite Krypto) 05 - The DWIronman League died waiting for SIGIL (winner: John Romero) 06 - SIGIL (winner: leodoom85) 07 - Vanguard & Lunatic (winner: Bdubzzz) 08 - 2017 Collection (winner: an_mutt) 09 - Revolution! (winner: NaZa) 10 - Monster Hunter Part I & Part II (winner: Bdubzzz) 11 - Abcess (winner: Demon of the Well) 12 - Scythe (winner: Spectre01) 2020 01 - Hellscape (winner: Bdubzzz - prep winner: Archi) 02 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero) 03 - Baker's Dozen (winner: Bdubzzz - prep winner: Pegleg) 04 - Occult Secrets of the Third Reich & Biotech is Godzilla (winner: joe-ilya - prep winner: Horus) 05 - Bloody Rust (winner: Bdubzzz - prep winner: dt_) 06 - Vrack 1, 2 and 3 (winner: ReaperAA - prep winner: Bashe) 07 - Running Late 2 (winner: Roofi - prep winner: Pegleg) 08 - Epic (winner: Bdubzzz - prep winner: Crusader No Regret) 09 - Hell Revealed (winner: Roofi) 10 - Dark Resolution 2008 (winner: Roofi - prep winner: Austinado) 11 - 2002: A Doom Odyssey: 10th Anniversary Edition Episode 3 (winner: Bdubzzz - prep winner: SSGmaster) 12 - Eviternity (winner: Daerik - prep winner: Pegleg) 2021 01 - Sawdust (winner: Daerik - prep winner: an_mutt) 02 - Alien Vendetta (winner: Demonologist) 03 - Criticality & Miasma (winner: Daerik - prep winner: Crusader No Regret) 04 - World Orifice (winner: Bdubzzz - prep winner: Killer5) 05 - Violence (winner: Bdubzzz - prep winner: ScrappyMcDoogerton) 06 - Firebox (winner: Bdubzzz - prep winner: 4shockblast) 07 - Scythe 2 (winner: Arbys550) 08 - Resurgence (winner: Beginner) 09 - The Eye (winner: galileo31dos01) 10 - Glaive & Glaive 2 24 Share this post Link to post
Major Arlene Posted November 1, 2021 wee, have the first run of the month- the bar is set super duper low :P Category 2 Died MAP01 14/80 kills 1:20 18 Share this post Link to post
xX_Lol6_Xx Posted November 2, 2021 (edited) Here's my demo, recorded in From DOOM with love, complevel 9 with strict mode on (Which disables Tas only features, among other misellaneous things, while not breaking the competition rules) Died on Map 04, at 18:40 min Kills: 33/108 Category: Standard 2: This is not a blind run, since I've played this wad before and watched ducino's and coincident's playthroughs Demo: 2IronSunLol6.zip 6 Share this post Link to post
Pseudonaut Posted November 2, 2021 Category 2, died on map04. Exited map03 at 22:46. Spoiler I didn't remember these early maps as well as I'd like. Also played really badly. slironman-pseudonaut.zip 5 Share this post Link to post
DisgruntledPorcupine Posted November 2, 2021 (edited) Category 2, died on MAP04, 87/108 kills, MAP03 exited at 21:19 sunlust_dwi_dispor.zip Spoiler Hey, something I have a decent amount of familiarity with. Going in my outlook was basically if I could get past MAP04 the run was a resounding success. While I didn't accomplish that, I came close enough to find this performance relatively satisfying (although the facerocket death was painful and panic-induced). I did have a decent memory for some secrets, but definitely applied them suboptimally in MAP03. This could have been better, but as is this wasn't bad. 3 Share this post Link to post
Jacek Bourne Posted November 2, 2021 I will be participating this month. This is the second time this year I’ve been playing through a wad and then it gets picked for this. First scythe 2 and now Sunlust. Lucky me. 1 Share this post Link to post
Dragonfly Posted November 2, 2021 Category 2, sort of? I played on HNTR a few years ago, idk if that counts. I only really remembered map01/02 of what I played, too. 😅 Died on MAP05, 58 / 149 kills. MAP04 exit was 35:58 I believe. df-sunlustironman.zip Spoiler 6 Share this post Link to post
RHhe82 Posted November 2, 2021 How exciting, my first run in this competition ever! And I made it until MAP01, 21/77 kills (Major Arlene had 80 total enemies on MAP01? Surely I had UV set on? Or does this have to do Lost Soul accounting difference between ports?) in 1:36. I guess it's back to Fava Beans and some poor chianti :-< Played on PrBoom+, complevel 9. I place myself in Category 2, as I have completed the first level month or two ago on HMP, and as I have seen Decino play it. Rhhe82_SunLust_DWIronMan_2021-11-02.zip 5 Share this post Link to post
KeaganDunn Posted November 2, 2021 33 minutes ago, RHhe82 said: 21/77 kills (Major Arlene had 80 total enemies on MAP01? Surely I had UV set on? Or does this have to do Lost Soul accounting difference between ports?) ZDoom ports account for lost souls, and all resurrected monsters add to the monster count rather than decrease it. 2 Share this post Link to post
Plats Posted November 2, 2021 Category 2, died on map06 (53/101). Exited map05 at 33:51. slironman-plats.zip 4 Share this post Link to post
Bobby :D Posted November 3, 2021 Category 2, died on map07 (63/228). Exited map06 at 39:56. bobbydwim.zip This was a fun run! I knew I could make it to at least map11 but I decided to avoid 2 crucial megas. What a shame :/. I will definitely grind some Episode attempts and maybe a few D2ALLs before I go for the prepared run, I might be able to get to E3 if I try hard enough with what I currently know about the strategies. 2 Share this post Link to post
galileo31dos01 Posted November 3, 2021 Category 2, UV PrB+ 2.6um cl-9 Dead on MAP07 Time: 113/228 kills, 1:08:07 approx total time Spoiler I knew that having watched Nevanos streams would coincidentally help someday. That said, secret hunter me paid the price in the end - really thought "if I was gonna die, better be in the BFG secret room", and I bit the dust before in an ironic way: being almost full health, having to snag a megasphere, loosing it all in one little fight (the one I feared the most actually). And those close calls from before, like that one in m03 where opengl rendered everything invisible, oof, they say 1hp is enjoyable to watch heh. Oh well, it was fun! sunlust_IMbygal.zip 3 Share this post Link to post
WH-Wilou84 Posted November 5, 2021 Couldn't take some time for Alien Vendetta back in February sadly, but for Sunlust I absolutely had to try. :)https://www.dropbox.com/s/azgjk4h5woee3i8/Sunlust-Ironman-wh_05112021.zip?dl=1 Category 2 (I occasionally rewatch UV Max demos on this wad). Spoiler Dead on map 07 early on, in some secret. I knew about the Mancubus, I knew about the mud slowing you down, but I didn't remember there was a nasty Revenant in there as well. Had I switched to the Plasma Gun on time, I could've gone a bit further :/ 3 Share this post Link to post
DJVCardMaster Posted November 6, 2021 (edited) I'm happy I could beat the first level of Sunlust without dying, never played it, but I watched some UV-speed back in the day, I get the impression of ultra hard punishing maps while talking about Sunlust or similar maps, so I did never pick it up. I guess this counts as a [1] though. Died on MAP02 right when the first Arch-vile kicks in, stupid death, bad search for a cover.djv-ironmandw-sunlust[1].zip Pretty conservative MAP01 playthrough, I never play casual Doom like this, I often run around savespamming like dumb. Fun to try something new. About 8:30 mins 2 Share this post Link to post
Shepardus Posted November 6, 2021 FYI your opening post says "Daddybubinga" instead of "dannebubinga". Category 2: I played this years ago on HNTR and have watched people play the WAD too, but never played it much on UV myself. ironman_sunlust_Shepardus.zip Died on MAP03 at 14:06 with 36 kills. (Exited MAP02 at 11:17) Recorded with dsda-doom 0.21.3 (-complevel 9) About where I expected to end up, but the way I died was pretty silly (splash damage from my own rocket). I managed to pull off a completely intentional* death exit on the first map, so that was cool. *not intentional at all 4 Share this post Link to post
Maribo Posted November 6, 2021 (edited) Category 2 // This actually caught me while I've been doing a casual playthrough of Sunlust. I've probably played the first 3-4 maps + some of the later ones tens of times now, but I've never done a start-to-end playthrough. Dead on Map07, approximately 50:03 45/228 kills DSDA-Doom 0.21.0cl9 ironman_sunlust_maribo.zip Spoiler The wandering during Maps 05 and 06 really show how little I've touched them compared to the first four. Should have saved that archvile in 06 and got the mega. Or just played better. 07 was going to be rough on me anyway, as soon as I entered the map I realized that I only had vague memories of where traps were, and not a lot about what their enemy configurations were. Oh well. 5 Share this post Link to post
xX_Lol6_Xx Posted November 6, 2021 26 minutes ago, Maribo said: Should have saved that archvile in 06 and got the mega. With the correct angle, you can also rocket jump to the megasphere using one of the platforms. Good demo btw 2 Share this post Link to post
Pegleg Posted November 7, 2021 (edited) Here is my Category 1 run. Dead on: Map 01 Kills: 42/77 Time: 7:21 Recorded on: PrBoom+ 2.5.1.4 dwi_pegleg_sunlust_cat1.zip I'd never played Sunlust before, but I had heard plenty about it. I had always meant to play it. I've seen snippets of maps before, but it didn't help me in my run. The only thing I knew about Map 01 was that there were chaingunners in the first room, and knowing that still didn't stop me from triggering them earlier than would have been most advantageous. Still, I didn't have high hopes for progressing very far, so I'm rather happy with how I ended up doing. As one would expect from maps made by the likes of Ribbiks and Dannebubinga, the maps are stylish, well-made, and lethal. The encounters are well-designed. Admittedly, I only played Map 01, but the encounters don't feel unfair, and there's enough ammo and health to not feel strapped for either. I enjoyed myself with this, and I'm looking forward to going back through it sometime on a lower difficulty. 4 Share this post Link to post
Daerik Posted November 9, 2021 On 11/5/2021 at 10:42 PM, Shepardus said: FYI your opening post says "Daddybubinga" instead of "dannebubinga". 🙂 Cat 2 Run, died on 28, reached at 3:41:22 - daerik_sunlust_ironman.zip Very pleased to get to 28 here, it's been a long while since I've gone through sunlust and I'm happy I gave myself an excuse to play it again. I'll get the leaderboard updated with obituaries within the week hopefully, and this has been a strong turnout so far. 21 Share this post Link to post
NightTerror Posted November 10, 2021 Category 2, dead on map 09, exited map 08 at about 50:41 nightterror_ironman_sunlust.zip 6 Share this post Link to post
Starduster Posted November 10, 2021 Category 2. Map 10 death with 100 monsters dead - exited 09 at 56:26. star_sunlust_ironman.zip I'm pleased with my performance this month. My expectations for how I'd perform were set low but this is a wad I'm very familiar with. I noticed I wasn't playing very well in 10 and had a feeling I'd die to something dumb like that. 6 Share this post Link to post
Jacek Bourne Posted November 10, 2021 (edited) Category 2: Map04 Death Very disappointed in this particular run. SO MANY MISTAKES. Expected to get farther yet forgot to conserve plasma for the fight of my death. https://www.mediafire.com/file/j5frni79yo3x372/sunlust-iron.lmp/file 2 Share this post Link to post
David Asaad Posted November 10, 2021 Cat 2 Dead in map 08 153 kills I got greedy as hell in that end fight and got punished hard. sunlustironman.zip 7 Share this post Link to post
Andromeda Posted November 10, 2021 (edited) Category: 2 Dead on: MAP02 Kills: 78/89 Time: 14:01 I was expecting to do poorly, but not this poorly... im_andromeda_sunlust.zip 4 Share this post Link to post
SleepyVelvet Posted November 11, 2021 Category: 2 DEAD Map04 (24:57 arrival) Kills: 88 That fight had more pieces than I anticipated... didn't notice the tomato-demons until too late. Not a bad run though. I should've grabbed the plasma gun from Map 3 iirc. noisy_sunlust_ironman.zip 3 Share this post Link to post
Gosu_Noob Posted November 18, 2021 Category: 2 Dead on: Map 3 (Arrival 5:30) Meme ironman as expected. -Death exit map 1 -AVJ trick to exit map 2 -Meme death walking into a rev rocket about to exit map 3 Gosu_Sunlust_Ironman.zip 5 Share this post Link to post
Tezur0 Posted November 19, 2021 Category 2 Died on Map 3 (arrived at 14:06)tez-sunlust-ironman.zip Was hoping to get further (atleast to 4) but got rolled, then brained out. 5 Share this post Link to post
uber Posted November 20, 2021 (edited) category: 2 died on: map09 (arrived at 1:03:30) been a while since i last played this wad, so that plus being used to pistol-starting everything without pressure made this run an absolute snoozefest full of peeking, chaingunning mid-tiers and eating rev rockets for days. still, considering how i rarely play past map05, i'm glad i made it this far :) died in the most embarrassing way possible, memed on by the cyberdemon i apparently forgot existed while trying to remember which way to go, lol. and to add insult to injury, i pressed use out of reflex and restarted the map...sunlust_dwil_uber.zip 5 Share this post Link to post
Suitepee Posted November 21, 2021 https://youtu.be/VYO0OxRxKzk Category 2 run, even though it's been 5 years since my playthrough. Died on map 4 to a chaingunner; honestly better than I was expecting. 3 Share this post Link to post
Suitepee Posted November 21, 2021 (edited) Now then, I have to unload about something as a fan of the Ironman League concept. (and having participated in every single one since its inception in 2016) I didn't like this Ironman pick, due to the lack of 1CC option (die on UV, pistol start current level on HMP, repeat on a second death down to HNTR, then a third death ends it; players who get further on UV score better on the leaderboard) that had been previously awarded in the past to DIFFICULT wads that supported difficulty choices (e.g. Combat Shock 2, Stardate 20x6). Then again, this year I've been kind of disappointed with the general inconsistency of the Ironman League's quality. Going from some interesting picks such as Alien Vendetta, The Eye and Scythe 2 to complete and utter inappropriate trash like World Orifice or uber-difficult megawads such as Sunlust (w/ no 1CC option), Resurgence (in hindsight could also have had the 1CC option considered) and Criticality slapped together with Miasma (imo Miasma would have been fine on its own). The Ironman League's selection quality now seems to resemble that of an average DMP-style community project; some gems, some trash, some in-between. And considering I remember the more consistent quality offerings of Alfonzo and Naza's reigns, I feel the Ironman League in 2022 needs to go back to having one person run the show, to allow for a better consistency of wad selection. Granted, it's a hard ask since doing the Ironman League (as I learnt in the month I chose Firebox) is a time-consuming process. With this in mind however, there is somebody who has been running an Ironman "sister league" of sorts for 37 months now, and so I propose in this post that @Peglegbe considered for running the Ironman League as of next year, and in the process ending the criminally much lesser populated Ironeagle to do so. Heck, he could even consider incorporating the Ironeagle-style UV/HMP/HNTR leaderboards into the Ironman League. Discuss. Edited November 21, 2021 by Suitepee 3 Share this post Link to post