scwiba Posted November 10, 2021 (edited) Surprise! It's another map! Every Part of the Buffalo is a sizeable E4-themed map made from 25-30 scrapped speedmaps I designed between 2007 and 2009. It's vanilla-compatible with the exception of the savegame buffer, with appropriately challenging combat for a Thy Flesh map, and a monstrous 666 enemies on Ultra-Violence. Probably about 1-1.5 hours of gameplay on a first run. The WAD file also contains a sort of update patch to my original UnAligned mapset. These are fixes for more modern ports as well as a difficulty adjustment to the much-maligned E1M8. You can load this file up along with unalign.wad for "The Ultimate UnAligned" experience -- but load unalign.wad first or E4 will be invisible on the episode select menu. Five years ago today I started the little UnAligned project and now with the release of Every Part of the Buffalo and the 40-level edition of The UnMaking, the project has produced a grand total of 128 maps. This is my way of putting it to bed, once and for all. DOWNLOAD HERE Tested with Chocolate Doom, Eternity, ZDoom, and GZDoom NOTE: An area late in the map uses intentional HOM effects. These will not display correctly in hardware rendering. However, if you are sensitive to these visuals or flashing in general you may WANT to play with hardware rendering so they do NOT display as intended. Saving in vanilla or Chocolate Doom will result in a crash. Screenshots: Spoiler Edited December 10, 2021 by Ryath (aka scwiba) 20 Share this post Link to post
MidnightMage Posted November 10, 2021 Those are some seriously beautiful screenshots! Wow, that looks epic! 2 Share this post Link to post
scwiba Posted December 10, 2021 (edited) Hello to the five people who played this! The Ultimate UnAligned has made its way to its forever home on /idgames! The only change in this final version is the addition of multiplayer starts in case you want to give it a try in coop or deathmatch (DM not recommended). Edited December 10, 2021 by Ryath (aka scwiba) 3 Share this post Link to post
princetontiger Posted December 22, 2021 (edited) Make me the sixth person to play this! What a blast... I'm glad I checked /idgames for the December releases... the title piqued my interest. I did find one bug: in the northwest of the map, if I drop back down to where the pinkies spawned with barrels, the up/down moving doors don't work anymore and I'm stuck. EDIT: There's also a bunch of textures missing near the very end in the dark halls with cacos/lost souls Edited December 22, 2021 by princetontiger 1 Share this post Link to post
scwiba Posted December 23, 2021 7 hours ago, princetontiger said: Make me the sixth person to play this! What a blast... I'm glad I checked /idgames for the December releases... the title piqued my interest. I did find one bug: in the northwest of the map, if I drop back down to where the pinkies spawned with barrels, the up/down moving doors don't work anymore and I'm stuck. EDIT: There's also a bunch of textures missing near the very end in the dark halls with cacos/lost souls Thank you for giving it a shot! Missing textures toward the end are intended, but they only work correctly with software rendering. If you could see directly through them, you were in hardware rendering. The other bug is a good catch. It'll depend on what position the crushers were in when they turn off, but if they're both too low it can definitely cause a softlock. 0 Share this post Link to post