BerserkerNoir Posted November 20, 2021 (edited) Hi there Everyone! Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. (GLES renderer recommended) I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished. For reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops. All the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models. For reference, the Sprite count for only weapons is Above 10K sprites. Update: Completed! Feel free to download and tell what you think! https://mega.nz/folder/xh4FxLSL#-E3b-PnCph71_DuvUeiA8g Without Further ado, here: Weapons https://mega.nz/folder/x1wDzCIZ#WKkQPLpgWgpKBpUzpSTMNg Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. Edited May 28, 2023 by BerserkerNoir : Updated Links 7 Share this post Link to post
Korozive Posted November 20, 2021 I think you have made things very unfair for the Demons.....but I still want this. :o) 0 Share this post Link to post
BerserkerNoir Posted November 20, 2021 1 hour ago, Korozive said: I think you have made things very unfair for the Demons.....but I still want this. :o) By using IDKFA? Yeah a Bit, but otherwise I wouldnt had showcased most of the upscaled weapons lol. 0 Share this post Link to post
BerserkerNoir Posted December 5, 2021 And now its completed and ready to be used. Some weapons are not potato friendly since they use a rapid sucession of frames. 1 Share this post Link to post
Bryan T Posted December 5, 2021 Question. How is this different than just turning on texture resizing? 0 Share this post Link to post
BerserkerNoir Posted December 5, 2021 1 hour ago, Bryan T said: Question. How is this different than just turning on texture resizing? First of all, its only 200% resize, the Method used its different than using the default models (HQn, XBRZ etc) And to achieve something to this result requires at least using XBRZ x6 which uses 36 more times memory. I get better performance using these rather than using the build-in resize method, and of course, this doesnt touch particles,sfx or gore. 1 Share this post Link to post
BerserkerNoir Posted April 30, 2022 On 4/27/2022 at 5:39 PM, TheUnbeholden said: Weapons download link is down. Sorry, I forgot to update this post.https://mega.nz/folder/94ZQwDLC#-bURlmkUS5TMFQpR6jKWVA 0 Share this post Link to post
Wo0p Posted February 11, 2023 Weapons download link is borked again :( Taken down due to violating terms of use says Mega. Just relaying information, hope the issue gets resolved as I love your mod :) 0 Share this post Link to post
BerserkerNoir Posted February 13, 2023 On 2/11/2023 at 3:30 PM, Wo0p said: Weapons download link is borked again :( Taken down due to violating terms of use says Mega. Just relaying information, hope the issue gets resolved as I love your mod :) Oh sorry its been long since it made this thread, and changes were made, even in the Files.https://mega.nz/folder/x1wDzCIZ#WKkQPLpgWgpKBpUzpSTMNg 1 Share this post Link to post
sweety80 Posted March 20, 2023 It's a decent mod, similar to the XBRZ 2x effect. It's a bit different from the Neural Doom created by hifan. I hope it comes out in better quality if time permits. 1 Share this post Link to post