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Hellbent

Earliest Doom memories and impressions?

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I got to playing Doom for the first time later than Heretic. So my first impression was, that the game was pretty much similar to Heretic (some player's sounds, controls, menu, engine...).

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When I was really young and began playing Doom E1 on my own, I remember thinking the dead marines you see around the place were enemies that my dad or brother had killed previously. (This must have been one of my very first times playing Doom independently since I apparently still didn't quite get how saving the game worked)

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I still remember the first time I saw it when I was 13 or 14, watching over my friend's shoulder after going to his place to, err.... "acquire" the full version of Wolfenstein 3D (I paid for it later, twice in fact cause I am a good boy). I was excited to get it but he was like "Hey check out this new game!" and it was quite awe-inspiring.

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I didn't get around to playing a ton of the originals until college, but I remember watching my stepdad play PS1 Doom games when I was 6 or 7 and being fascinated by them. I don't remember if I actually played them or not though - which I can't see why not, that crazy fucker let me watch Evil Dead like a year or two later. 

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1997. 12 years old. I do remember vividly the first time that I got Doom on the SNES. However, I had to rent that cartridge many times because it was really rare at that time. Yup, never managed to get that cartridge by myself...

So, the first time I've played the game, I got rekt most of the time but I got better over time. Of course, I can't forget the music...

 

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My HS friend and I were at his gf's house and he was running around in various levels throwing cheat codes left and right and he warped to E2M8 and was like "check it out, it's the cyberdemon!". I was standing about 5 feet back and of course everything was in 320x200 boulderpixel vision and moving very fast, so somehow I came away with the idea that the cyberdemon was like a really tall Doomguy, and had a Doomguy helmet on just like the one on the title screen.

 

Needless to say I was instantly enthralled.

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I remember playing Doom shareware on my cousin's computer years ago. I don't remember the exact level but I do remember seeing the E1 sky, some dark corridors and some blue carpeting of some kind and being mesmorized at how much more realistic everything looked compared to Wolfenstein 3D.

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My earliest memory might have been, trying to find the exit on The Focus, using the noclip cheat code, my dad had shown me, and failing miserably. Or maybe it was me wondering why we only had doom 1 2 and 95 and none in between.

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My first impressions of Doom was that it was way too dark and grungy and visually inferior to the bright, vibrant colors of Wolf3D. Once I sorted out Gamma correction, saw that former humans could fall down stairs, and wrapped my hands around the rocket launcher, I couldn't get enough!

Edited by Hellbent

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I was five years old, and Mom brought home a box of Chex Cereal that came with a game inside! My brother and I were glued to the computer from that day forward. I still regularly replay Chex Quest 3 for the memories. I got into Doom itself only years later.

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I also got into Doom from the SNES version when I was 12 or 13, rented that bad boy out so many times I should've just bought it - I can't remember if I beat it, I believe there was no save system and if you died you had to pistol-start the same level (is that right?? Does anyone remember?)

Then we got our first PC (1.19 GB of RAM!! "A gigabyte is waaay bigger than a megabyte!!") and we got Ultimate Doom from a friend (back when you could do that), and immediately appreciated the step-up in general quality (smoother, faster, textured floors and ceilings, monster infighting etc) and thinking that we had a rare "collector's edition" because of the forth episode (which, by the way, was the one that gave me the most nightmares, for obvious reasons).  I printed out a list of all the secret areas, and trying to 100% a level instead of simply surviving it made it feel like a different game (I was fascinated by the sequence of secrets in E1M3 in particular).  

And I got to mention what a massive step-up from Wolfenstein it felt, as well.  The lighting, the size and shapes of the levels and the colors - the cliché is everything going from black and white to color in that scene in The Wizard Of Oz.  The level of realism was mind-blowing 

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I only started playing doom 2 or 3 years ago. I remember myself save-scumming after taking every fireball or rev missles, constantly getting lost, and getting scared the shit out by archies. Not long after I played TNT, not plutonia first, because someone told my that TNT is easier than plutonia(who said that!!?) and eventually ragequitted after hitting Map20 or Map21 because I really couldn't find the walls which were opened by fricking switches I pressed 5 mins ago. Then I got into plutonia after I finally figured out how to get prboom+ to work.

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My earliest memories of the game are playing Doom 2 and Quake 2 after going with my dad and brother to the playground. Tricks and Traps and Tenements stick out in particular, getting lost in those levels. Also constantly wondering what exactly could be in The Shores of Hell and Inferno, since we only had the shareware version of Doom 1.

 

The experience was very different from playing it nowadays for two major reasons (besides sourceport stuff) - 1. we always played using Keyboard only, no mouse, and 2. the music didn't play on our soundcard. It's an entirely different experience without bobby prince's tunes going in the background and all you hear are Imps and Demons lurking around.

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Circa 94/95ish. My brothers wanted to know if I wanted to help rent Doom on SNES, and all they really played were RPGs, and I assumed Doom was... so I threw a fit, took a nap, woke up to see my brother playing E1M1 in the zigzag room and my life was never the same since.

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This is going to be a long post. When I was about 2-3 years old, I received a bunch of burned CD-ROMs with games on them (Eastern Europe and it's lax piracy laws + demand that exceeded supply + low incomes compared to high-priced imported luxury goods led to this phenomenon, I didn't even know you could buy games until I was about 7-8 years old). I remember some of them, but not all. I distinctly remember my favourites however: Heretic, Hexen and Descent (I also played Duke Nukem 3D and Virtua Cop at kindergarten but this story isn't about that).

 

Since I was just a child, I couldn't get to all of the keys, so my mom played them with me, I controlled shooting and items and she controlled movement or vice-versa.

Anyways, I finished the original Heretic (without the expansion), I messed up in Shadow Wood in Hexen (we only used one save slot, and after weeks of finishing the first hub as the Cleric - my favourite character - I accidentally saved over our slot while falling into the lava while trying to find the entrance to the Wastelands) and I don't remember much of Descent apart from the Drones and the first few levels.

 

I used to have custom names for some of the enemies as well, so Gargoyles were Imps, Golems were Mummies, Undead Warriors were Vikings, Disciples of D'Sparil were Warlocks and Iron Liches were Evil Skulls. I also remember believing that Sabreclaws were made of metal and I never understood why Liches didn't have a body. They also gave me nightmares (same with Hexen's Stalkers, while I never actually fought them, I always waited until the Cleric demo finished, which ended with him getting killed by Stalkers, before starting the game).

 

I do remember something that vaguely resembles Heretic's E5M5 but I'm not sure were that memory came from.

Anyways, years passed and I forgot the games, so when I was around 12 I suddenly remember them and started tracking them down. I found Heretic and Hexen instantly since I remembered their names, but I only stumbled across Descent when I was around 16-17.

So I found a package on The Pirate Bay of something called "GZDoom package (Doom + Heretic + Hexen + Strife)" or something along those lines, so I downloaded it.

 

I never heard of Doom or Strife and at the time I didn't quite understand why they were all bundled together or why they were all run through GZDoom. I remember that package also had a bunch of custom wads, but apart from Action Doom 2 (which I played and loved, even though it scared me sometimes - the Serial Killer path) and something called doom3.wad IIRC (which had a smiley face as a custom statusbar face) I honestly don't remember any others.

 

And yeah, that's when I discovered Doom, and ever since I always tried to keep it installed alongside Heretic and Hexen, when my computer broke I installed them on my dad's computer, then on the tablet that he gave me, and eventually I grew up and bought them all on Steam, and then on GOG.

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I first played Doom in 1998. It was TNT Evilution and it took such a while to figure out the weapons. The PC anyways came with the game already installed. 

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My earliest memory is playing it on my dad's computer, probably under 9 years old. I'd already become completely entranced with the first-person perspective after playing Wolfenstein 3D at my uncle's a while earlier, so Doom was utterly compelling. I remember finding the E1 sky so beautiful and mysterious and being amazed at how realistic everything looked. Seems strange now -- obviously there're lots of photograph-sourced images in Doom that are realistic in themselves, but as a whole it's such a punk mashup of styles and fidelities. I also remember really wanting to get out to that sky from the armour pillar.

 

Anyway, I was soon so hooked I'd sometimes stay awake in my bed, wait for everyone to go to sleep before stealing downstairs to the living room to play it. Once my dad had a sound card I remember quitting the large strobing section in E1M2 on one of those illicit doomings because it was too scary alone in the dark living room.

 

Sorry @Hellbent, hardly any-one else obeyed your OP rules either!

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I'm pretty new to Doom (started playing early 2021) and I remember beating the first episode in Doom and it felt really great. When I once decided to give E2 a go, I blazed through the first three levels and then came Deimos Lab. That level is my favorite level in the Ultimate Doom. Mainly because it gives such an eerie and a creepy atmosphere you don't see everyday. The blue and red rooms are the landmarks that have stuck with my mind ever since I first played it. 

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When I was like 7 (circa 1993) my dad had some shareware packs that included the first episode of Doom. My mom forbade it to be played and my dad showed it to me anyway, I remember watching to halfway thru e1m3 and my mom came in the room, my dad failed to quit fast enough (hit Esc and used DownArrow to try to get down to Quit, definite noob move) and we got subjected to a hysterical mom chimp-freakout about WAAAH MY SON IS GROWING UP IN VIOLENCE

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4 hours ago, holaareola said:

My earliest memory is playing it on my dad's computer, probably under 9 years old. I'd already become completely entranced with the first-person perspective after playing Wolfenstein 3D at my uncle's a while earlier, so Doom was utterly compelling. I remember finding the E1 sky so beautiful and mysterious and being amazed at how realistic everything looked. Seems strange now -- obviously there're lots of photograph-sourced images in Doom that are realistic in themselves, but as a whole it's such a punk mashup of styles and fidelities. I also remember really wanting to get out to that sky from the armour pillar.

 

Anyway, I was soon so hooked I'd sometimes stay awake in my bed, wait for everyone to go to sleep before stealing downstairs to the living room to play it. Once my dad had a sound card I remember quitting the large strobing section in E1M2 on one of those illicit doomings because it was too scary alone in the dark living room.

 

Sorry @Hellbent, hardly any-one else obeyed your OP rules either!

Hah, I didn't even notice. I was going to say, though: I spent a fair bit of time trying to jump out of the window of the e1m1 green armor room for the same reason, Ir really wanted to get closer to those mountains!

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Doom SNES

E3M1 Hell Keep

After struggling to fight of the Imps in the opening courtyard I was greeted by two smiling Cacodemons who destroyed me in a flash. And not to mention the Mouth for War remix.

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Hiya!

 

Coming over to visit my girlfriend after work (I got off work at 12 midnight; so it was late). This was at her parents place (this was 1993). I walked in, walked down to where I heard her playing a video game on her/her brothers DX2/66 and slowly opened the door.

 

I remember seeing her shooting demons, and her looking all sexy (I mean, 19 year old, big breasted, pale skin, green eyed redhead wearing nothing but a thigh-length sleeping shirt...playing DOOM? C'mon....!). I thought "Ok, this chick's a keeper". I watched her play for a good half hour... I watched as she encountered the Spider Mastermind, killed it, then stepped into the portal. And "died", ending up in hell. ... ... "Cool!" both her and I agreed. She went to bed and I started my first game, E1M1.

 

(PS: Yes, I did keep her. We married in 2009 and only parted ways due to the technicality of the "...till death do us part" legalese in 2017. :( God I miss that woman! And yeah, it's all her fault I got into DOOM! :) Thanks Chiqueepoo! :) ).

 

^_^

 

Paul L. Ming

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I remember when I was little (5 or 6 years old) there were two CDs in my house: one orange and one green. Most likely these CDs contained the demo version of several games, and that is how I got introduced to classic FPS games such as: Heretic, Duke Nukem 3D and Descent. Don't have memories from DOOM or Wolfenstein 3D from those early days. However, in one picture from the family album someone's playing Wolfenstein 3D.

 

Later in 2010, while browsing through flash game sites, one of the suggestions was DOOM. The thumbnail caught my attention because you could tell the graphics had a different vibe than the average flash game. I clicked on it, and then... I had my first experience with DOOM and its iconic EPISODE 1 ;)

 

It is worth to mention, that the flash version of DOOM lacks music. Therefore, playing without music hits different. In addition since I was new to DOOM, hearing the monsters roars nearby it felt fairly intimidating

 

In 2011, I got both DOOM 1 and 2 and played them on ZDoom (had 0 knowledge about sourceports) and I had the pleasure to hear its music for the 1ST time! I used to enjoy a E1M2 song (The Imp's song) because its catchy Slap Bass ;)

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Doom Shareware in 1993/94. I remember being captivated by the Soulsphere in the window in E1M3 and felt on top of the world when I finally discovered how to collect it! 

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Earliest moment with doom was watching a review of Doom 2016 because I was bored.

 

Lets just say if I had watched something else I wouldn't be here. 

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I remember reading the early previews in computer magazines, seeing the picture of the marines playing poker, and excitedly telling my dad how there would be bullet holes in walls! And spent bullets on the floor! Of course, that stuff didn't make it in and I couldn't help but be a little bit disappointed about that when it did finally come out.

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6 hours ago, TheMightyWhoosh said:

Doom Shareware in 1993/94. I remember being captivated by the Soulsphere in the window in E1M3 and felt on top of the world when I finally discovered how to collect it! 

Yes!! There was something about that Soul Sphere taunting you that was so captivating. Was a long time before I figured it out, though (which made it all the more awesome when I got it).

 

@RaguThere were disagreements among the game's designers about the direction the game should go. What you describe would likely be Tom Hall's influence--but he lost out to the more abstract take on the game that the team leaders pushed for that we know today. Masters of Doom is an excellent book that details the fascinating story behind the making of Doom.

Edited by Hellbent : wording

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