Mayomancer Posted December 5, 2021 +1 whatever gzdoom's default settings are 7 Share this post Link to post
[McD] James Posted December 5, 2021 (edited) Motion blur and bloom can both fuck off. I generally dislike texture filtering, but I don't mind it for Quake. 5 Share this post Link to post
TheUltimateDoomer666 Posted December 5, 2021 19 hours ago, Senor Cacodemon said: For me its still gotta be anti aliasing Note that anti-aliasing is a technique that removes the jagged edges around 3D objects. With anti-aliasing disabled, edges will have the jagged staircase look. Regarding the thread title, I dislike FXAA because it smears the entire image, unlike more expensive AA methods like SSAA which actually renders the scene at a higher resolution. 1 Share this post Link to post
BoxY Posted December 5, 2021 Anything that overlays on the screen like film grain, chromatic aberration, vignetting, low health effects or any other strong post processing, and also heavy colour filtering like how in the mid 2000s every shooter was desaturated then tinted to be completely grey, shit brown or piss green in every single scene, all the time. 0 Share this post Link to post
Dusty_Rhodes Posted December 5, 2021 @Senor Cacodemon Give this a watch. AA is good. FXAA is ugly. Really interesting video. 1 Share this post Link to post
Gibbon Posted December 5, 2021 Nothing really annoys me. For competitive play on Krunker I play with everything turned down or off. AA is outdated now, just use a 4K monitor and you don't need AA. 1 Share this post Link to post
Dusty_Rhodes Posted December 5, 2021 1 hour ago, Gibbon said: Nothing really annoys me. For competitive play on Krunker I play with everything turned down or off. AA is outdated now, just use a 4K monitor and you don't need AA. Before I built my current PC my little sister would come over and play Krunker (through a browser since I didn't want it on Steam). Well that PC was really slow, so we turned off all setting to make the game look nice and played at an incredibly low resolution. It looked awful, I'll have to try and recreate the settings and post a screenshot here haha. 0 Share this post Link to post
lazygecko Posted December 5, 2021 Deathloop had a double whammy of motion blur (the option tooltip even has a disclaimer mentioning how it might trigger motion sickness. why do you put it on by default then?!?) and the worst head bobbing I have ever experienced in a first person game. I'm usually not one to complain about head bob but that was really excessive. I turned off but the game is still managing to make me feel slightly naueous. Seems like this is getting more and more common with modern first person games. 0 Share this post Link to post
mrthejoshmon Posted December 5, 2021 (edited) You know what I hate? Absolutely no headbob what so ever, I hate it when it just looks like you are gliding all over the place (Quake with no headbob comes to mind), it's jarring and makes me feel weird. However I understand how some like it, it is smooth and less "wobbly". 0 Share this post Link to post
Senor Cacodemon Posted December 5, 2021 4 hours ago, TheUltimateDoomer666 said: Note that anti-aliasing is a technique that removes the jagged edges around 3D objects. With anti-aliasing disabled, edges will have the jagged staircase look. Regarding the thread title, I dislike FXAA because it smears the entire image, unlike more expensive AA methods like SSAA which actually renders the scene at a higher resolution. I meant to say anti aliasing off I cant deal the jagged edges 0 Share this post Link to post
Drywtler Posted January 25, 2022 On 12/4/2021 at 3:47 PM, OkDoomer174 said: Why doesn't Half-Life give you the option to turn off texture filtering in the menus?! Valve, it's been 23 years! Nobody wants texture filtering in 90s games anymore. Put this in the console: GL_TEXTUREMODE "GL_NEAREST" Wish there where tools to edit the option menus easily instead of trial and error on a text editor... 0 Share this post Link to post
gwain Posted January 26, 2022 (edited) no texture filtering off options in most quake ports Please God send me on my way Time has a way of taking time Loneliness is not only felt by fools 1 Share this post Link to post
unerxai Posted January 26, 2022 I can't decide if I prefer texture filtering or not. I used to hate it when I could only run low resolutions, like 640x480, nowadays not so much. I like the more detailed look of no filtering, but sometimes seeing all the pixels breaks immersion for me. The blurriness has a certain charm too, that retro early 3D accelerated look. Either way it doesn't bother me whether it's on or off. 0 Share this post Link to post
whybmonotacrab Posted January 26, 2022 I don't have a problem with Depth of Field necessarily, but it is really poorly implemented in some games. Really takes me out of it. 0 Share this post Link to post
Wadmodder Shalton Posted January 26, 2022 The bloated OpenGL renderer in GZDoom, just a genuine crapshoot for any laptop user like myself. Had to ditch it as my main source port of choice in favor of PrBoom-Plus. For other games, Source Engine's FXAA is very underdeveloped for games that use SteamPipe, and the HDR is very washed out and over to under exposed. 1 Share this post Link to post
Graf Zahl Posted January 26, 2022 The one thing that takes me out of everything is aliasing. This has been a constant problem not just with video games but also with movies back in the day where DVDs were new and many were done from really poor masters. 42 minutes ago, Wadmodder Shalton said: The bloated OpenGL renderer in GZDoom, just a genuine crapshoot for any laptop user like myself. Had to ditch it as my main source port of choice in favor of PrBoom-Plus. Considering that most modern laptops have no issue with it, I'd rather say it's a problem with your system. Don't overgeneralize this for 'all' laptop users. GZDoom runs fine on that retired 2013 MacBook I got from my employer for private use - and that thing is as basic as it gets when it comes to video hardware. It doesn't even need the new GLES backend. 3 Share this post Link to post
LexiMax Posted January 26, 2022 In older games, texture filtering in games with low-resolution art. Quake 2 is one of the biggest offenders and sticks out like a sore thumb every time you get close to a switch and the entire "button light" part of the switch looks like someone painted it on with crayon, or the word "EXIT" is almost incomprehensible. The new Quake 1 port defaults to no filtering and it was the right play. In modern games, depth-of-field and motion blur are not only bad, but counterproductive. Your eyes automatically do both when they focus on something or move around, so there's no reason to add more needless blur on top of that. 0 Share this post Link to post
magicsofa Posted January 26, 2022 The only settings that annoy me are ones that can't be changed. 2 Share this post Link to post
Sneezy McGlassFace Posted January 27, 2022 On 12/4/2021 at 7:19 PM, Dusty_Rhodes said: Software rendering doesn't have it and GLQuake's texture filtering console commands still work, I believe. And I'd argue Half Life's filtering looks pretty good, as the graphics were made with it in mind. It looks great at low resolutions. You can run Half-Life in the blessed 320x240. Looks just 😙👌 magnifique 1 Share this post Link to post
Rymante Posted January 27, 2022 Another vote here for Chromatic Abberation & Film Grain. I don't want my games to emulate camera flaws, I find it actually reduces the sense of immersion for me, which is funny because I'm fairly certain it's supposed to do the opposite. 1 Share this post Link to post
Wadmodder Shalton Posted January 27, 2022 (edited) Any PC port that is just a bare bones console port that doesn't have any graphics settings at all. 1 Share this post Link to post
BigBoy91 Posted January 27, 2022 The ones that cause screen tearing on my shitty potato laptop. 1 Share this post Link to post