Sneezy McGlassFace Posted December 5, 2021 (edited) Hi, Visa to the Stars is my 2nd map, after Feast of the Damned. Now with space theme, woo! I'll do a revision based on y'all's feedback, just like last time. New levels: MAP01 Port: Vanilla Doom 2 (no jumping, mouselook optional) Play time: ~10 minutes or less Difficulty: Kinda like OG Doom 2, just more condensed More like Plutonia Custom textures: Doom 1 textures included Midi: Donkey Kong Country - Fear Factory Tested with: chocolate-doom, crispy-doom, prboom+, gzdoom (strict) Made for all difficulties, including co-op Base: From scratch with Slade and Eureka Build time: A lazy week or two? Screenshots: Spoiler Story: Spoiler All the cargo is loaded onto your ship, now you only need signed transfer papers, and blue card to start the engines. Time's money so you better go fetch it yourself. Named after a song by Perrey And Kingsley. Couldn't find a midi of it, that would be perfect. Don't get discouraged by the kill count, most of it is fodder for one gimmicky secret. Good luck, have fun, Hrnek visa.wad.zip Edited December 6, 2021 by HrnekBezucha 20 Share this post Link to post
Benjogami Posted December 5, 2021 Fun map. Here's a choco doom demo: visa_bnj.zip 1 Share this post Link to post
Sneezy McGlassFace Posted December 5, 2021 @Benjogami Thanks for the demo. That monitor is just high enough to save you btw. I made sure of that :) 1 Share this post Link to post
Endless Posted December 5, 2021 Short and sweet, just the way I like it! Nice addition to my vanilla collection. Some texture improvs could be done, but overall, a fun and relaxing map. 1 Share this post Link to post
Sneezy McGlassFace Posted December 5, 2021 @Endless The middle section stops the flow dead but I couldn't figure out what to do with it, so there it is. Thanks for playing :) 0 Share this post Link to post
pampoo79 Posted December 5, 2021 fun little map, seemed innocent at first but got harder suddenly. Ran into some ammo problems but I could pull through in the end. Loved the music, it kept me going after dying and it fit the map. architecture: 6/10 gameplay: 7/10 overall 6.5/10 https://www.youtube.com/watch?v=pNLEKGyapH0 1 Share this post Link to post
galileo31dos01 Posted December 6, 2021 Nice map, an improvement over your previous. Favorite bits included lowering the revs/imps/chainers on the computers and then noticing more gunners on the side, the same with the archvile in the crate while a zombie mob was spawning downstairs (who also used the lifts to reach my spot), and the not-so-bonus plasma rifle trap on the nukage. I liked interacting with the fireblu portal to claim my second armor when I needed it. Few things: - Textures on the sides of the lift are unpegged, looks weird when using it. - The hell knights can get stuck on edges, might want to tweak that. - The other plasma rifle secret counts as two, no big deal though but maybe an oversight? Thanks for sharing! 2 Share this post Link to post
whybmonotacrab Posted December 6, 2021 I fucking loved this map. I had a smile on my face the entire time. The atmosphere was on point thanks the midi choice and lighting, the combat had a nice flow with some fun surprises, and the secrets were a blast to find. Definitely looking forward to seeing more maps from you in the future. Spoiler P.S. the archvile secret that kept spawning enemies in was delightful. 1 Share this post Link to post
Clippy Posted December 6, 2021 Did I play it wrong or is there really not enough ammo to kill everything? Imagine if I didn't find the secret 40 shells. Interesting map but felt under equipped which took some fun away from me - hopelessly outnumbered and underpowered https://youtu.be/-6mubLblMjg https://www.doomworld.com/forum/topic/126140-visa-to-the-stars-vanilla-~10min/ Did I play it wrong or is there really not enough ammo to kill everything? Imagine if I didn't find the secret 40 shells. Interesting map but felt under equipped which took some fun away from me - hopelessly outnumbered and underpowered 1 Share this post Link to post
Dubbag Posted December 6, 2021 very good work man thank you for sharing! 2 Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 @pampoo79 Thanks a bunch for the video and ratings. 18:15 was super unfortunate. The monitor is just high enough but Mr. Smart Archvile decided to get on the chair to reach you better. 0 Share this post Link to post
dei_eldren Posted December 6, 2021 (edited) Very fun map, even if it's not my style of play in general i enjoyed the encounters on HMP. Smart layout and looks really good too. Really funny Revenant closet secret, haha! Edited December 6, 2021 by dei_eldren 1 Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 @galileo31dos01 thanks for enjoying, and specifying which parts especially. That's great for my next endeavours. Good eye, I didn't notice that unpeg. The hell knights do sometimes get stuck, I've only occasionally seen one. Probably got something to do with the lowering platform. I'll think about how to fix it. I may have an idea. And the plasma should not count as two. Just like the green armours, it should've been merged and count as one. 0 Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 @whybmonotacrab that's some high praise, thank you! I can't promise my output will live up to the expectations but I'll try 1 Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 (edited) @Clippy Big oof, sorry man, that did not go at all how it should. That's of course failure on my part. But your frustrating experience have me great insight in what can go wrong. I owe you an explanation: Spoiler In the crate room, you press the first switch, that reveals the server racks and chaingunner with another switch. That switch lowers the racks with imps, chaingunners and revenants. Also a wall on East, leading to the nukage with two chaingunners on the stairs. The Archie crate is a secret. You release him, and there's a health bonus and 40 shells. Because when you pick that up, bajillion zombies spawn, along with another Archie and a spider. The idea was to do that secret fight last, when you're stacked. Also, the one Archie that was guarding the exit somehow wandered off through the portal and joined the carnage. Somehow. I need to fix that. Somehow lol. The problem is that I made it possible to let all that happen at the same time. No wonder you got overwhelmed. Thanks as always for playing and recording. Edited December 6, 2021 by HrnekBezucha : Grammar 1 Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 @Dubbag thanks for the video with commentary. I guess I didn't gauge the difficulty too well. Ammo is short, I can't deny that. HMP is more fairer, UV is kinda .. violent. The struggles come when you trigger multiple fights at a time. Of course, it's entirely my fault that is even possible. Or not clearly marked. And that last roaming Archie shouldn't honestly be there. He was supposed to wait for you at the end. Lesson learned. Also, nice video thumbnail. Love it 1 Share this post Link to post
Sneezy McGlassFace Posted December 6, 2021 @dei_eldren thanks for playing and a demo, even though it's not really your cup of tea. Say, what is your favourite map? 1 Share this post Link to post
dei_eldren Posted December 6, 2021 2 hours ago, HrnekBezucha said: @dei_eldren thanks for playing and a demo, even though it's not really your cup of tea. Say, what is your favourite map? My favourites aren't usually combat-oriented/Plutonia-style (like i'd say this is, from my perspective at least), and as examples i'd say anything from sets like Si666il, Moonblood, Eviternity, KINDa, Sign of Torment (MAP02 comes to mind as a standout), but i really enjoyed this one, so i'm going to have a go with your earlier map also. i know i died a few times in here, but to me i did surprisingly well once i got the hang of it, and it might be my experience of playing different types of WADs in the Megawad Club lately is resulting in widening of my taste as my skills have somewhat improved. It's hard to enjoy something that's above your skill-level :) Community WADs i still often play in HNTR, and i actually started this on HMP not knowing what style it was going to be, ha-ha! Was really glad to beat it, though. Thanks for making it. 1 Share this post Link to post
TeK (⌐■_■) Posted December 7, 2021 Very fun little map, archvile usage def caught me off guard a few times, tho I saw the bk trap coming cause you can see the wall is tagged a door on the automap. Here's my skill 3 fda. visahmpfda.zip 1 Share this post Link to post