Yugiboy85 Posted December 13, 2021 (edited) TECHGROWN - A Yugiboy85 WIP mapset for boom (cl9) INTRO: Hello everyone, as some of you know already, I have officially started work on a mapset. Yup, you heard that right, not a single map like i usually do, but an actual mapset. This has been one of my objectives for a few years now and I finally found a theme I'm happy with so here we go. The mapset is gonna have a theme of temple like structures mixed with tech. But, the temples won't be the only thing combined with tech, the natural landscape will also have that treatment. I'm really experimenting on stuff. Expect some wacky (kinda) stuff that would not make sense elsewhere but you know, why not? The mapset is expected to have 4 to 5 maps and is going pretty strong right now. I have completed one map so far (more on that later) and I really like what I have come up with, hopefully you will too :D HOW DID THE IDEA FOR THE MAPSET COME TO MIND? The idea for this project actually came from a single great song over at esselfortium's channel who, I think I don't have to introduce :D The song in question: Listening to this gave me the overall theme of the mapset for some reason. Ironically, I can't use that song in question (for obvious reasons) but that's not an issue, there are plenty of great midis out there done by talented people that will fit the mapset. I just wanted to put the song that inspired me to do this. So yeah, you'd think that I only have a few wip screenshots right? How about a demo map (and moar screens)? DEMO MAP: This will be the only public map available until i finish the mapset though. It's just an appetizer. I just thought it would be nice to have something to play :) LINK: https://www.dropbox.com/s/yjyfvgk12czv1e3/TECHGROWN_DEMO.wad?dl=1 This replaces map01 and needs boom, cl9 (tested on prboom+ 2.5.1.4) at the very least. The map is quite short and fairly easy although, I wouldn't let your guard down. This should eventually be map 01 of the project but, nothing is set in stone. The map uses the syringe palette (i believe it is the 32in24 one), included in the demo map. The map should work on zdoom based ports also (not tested though but, suitepee played this with no issues to report on gzdoom so). The demo uses the song "sanctuary" by AD_79. A wonderful song that you can find in his tarnsman contest map and 1klines3 :) Unless anything critical is found, I don't think I'll update this demo but again, you never know :D Please note that nothing you see in this is by any means final. This is afterall, as the title suggests, a demo map. It is supposed to introduce you to the theme and stuff ^^ This demo does need OTEX_v1.1 which you can grab here: https://doom.ukiro.com/otex-downloads/ Please get the wad version, and not the pk3 version. Wink wink @Suitepee :p So yeah, have fun. I wanted to wait until jimmy got to this on his stream but heh, it is what it is. Edited January 24, 2022 by Yugiboy85 43 Share this post Link to post
Noise Posted December 13, 2021 Nice to see some more of your mapping, ... but I'll wait until you finish it xD. 37 minutes ago, Yugiboy85 said: The map uses the syringe palette (i believe it is the 32in24 one), included in the demo map. Can you explain a bit how to work with pallettes? 0 Share this post Link to post
Yugiboy85 Posted December 13, 2021 (edited) Ha, yeah, well basically, I just copied the "syringe" palette from well "syringe" (it's the "PLAYPAL" and "COLLORMAP" lumps) into my map and that's it. It loads as intended in game. On some more advanced palettes (like ancient aliens for example), you'd have to remap the sprites and everything (slade 3 has nice options for this) but, thankfully, the 32in24 one doesn't really need that at all. It replaces the blues and red I believe to make them more vibrant (the red mainly). It doesn't really have any effect on the sprites afaik. Granted, I'm no expert on the topic so it's just my understanding ^^ And yeah, I can understand the waiting part :D I just put a demo here for those interested in having a feel of things. Edited December 13, 2021 by Yugiboy85 1 Share this post Link to post
VanaheimRanger Posted December 13, 2021 11 hours ago, Noise said: Can you explain a bit how to work with pallettes? Many WADs have a custom pallette built in, all this means is that the visual color range is changed up. If you are playing the WAD on its own you don't need to do anything but play, but if you try to play it with a gameplay mod that adds new graphics, it could fuck with the new graphics and make them look off, how off they look depends on how much has been altered in the color range. As Yugi said, this shouldn't mess with too much in that regard, but something like Ancient Aliens might make modded graphics look like fruity pebbles, lol 1 Share this post Link to post
Noise Posted December 13, 2021 I haven't dig on it but I guessed what you wrote, that explains why some Wads had unused stock textures tinted. 1 Share this post Link to post
VanaheimRanger Posted December 13, 2021 I will play soon, cool to see cl9 stuff still releasing in this new MBF21 world, lol. 1 Share this post Link to post
Blip Posted December 13, 2021 What a beautiful level, it kind of reminded me of antares levels with those visuals. The fights were amazing, I love the usage of traps (though I was kind of expecting them after playing the moon series). The secrets are also really well hidden, I only managed to find one on my own (and by accident :P). Spoiler I'm still not quite sure how to know (without cheating) that I can lower that wall for the secret soulsphere, it looks like any other wall but maybe I'm missing a small detail/clue. I almost did it single segment but died right at the exit :(. I can't wait for the full set to release! 1 Share this post Link to post
Yugiboy85 Posted December 13, 2021 (edited) Ay, thanks for playing blip. Glad you enjoyed this. Spoiler Re secret wall, yeah, I kinda get that it is obscure. The "hint" is with the decoration corpses in front of it. One of them is not like the others (the dead player one). Granted, it's not the best of hints but yeah :D Also, if you open the automap, I made sure that the linedef was not hidden so it looks different from the red lines next to it. @VanaheimRanger Yeah, I'm just confortable with cl9 haha. Haven't tried mbf21 yet but, it does look interesting :D Edited December 13, 2021 by Yugiboy85 2 Share this post Link to post
GarrettChan Posted December 13, 2021 (edited) oh man, new map from ya! I like watery temples. 1 Share this post Link to post
Vile Posted December 22, 2021 This was quite good and a promising demo for your upcoming project, looking forward to it! 2 Share this post Link to post
Yugiboy85 Posted December 22, 2021 Oh wow, I did not expect this, thanks alos :D BTW, I would like to clear up some confusion regarding the song. The song on the map isn't "temple" by esselfortium (I obviously can't use that one since it's for btsx 3) but, I understand the confusion as it is the song that kinda made me come up with the idea for this project. The actual song used is "sanctuary" by AD_79, a song heard previously in his tarnsman contest map and also, 1klines3 But heh, no harm done :D 0 Share this post Link to post
Peccatum Mihzamiz Posted January 24, 2022 I had a lot of fun playing this! Gorgeous map! Very much looking forward to more updates! 1 Share this post Link to post
Yugiboy85 Posted November 30, 2022 Oh wow, it's been a year almost hasn't it? Some update is long overdue on the current state of the project. It's still in the works (I've actually picked it up recently) but, it has admitedly been a slow progress. My original plans were to have this thing done by the end of this year but, it's not looking likely. Various reasons: - Work - Actually mapping for vanilla (which has been tons of fun but, also, quite a learning curve). - Lack of ideas, but that's all good now i think So yeah, this project will come out. Im really pleased with how it turned out so far. Just bear with me for some time. I am going to have to revise my initial plans though. Originally, i wanted to make 4-5 maps for this but, let's be real, i wont be able to. I will probably make 3 maps (2 of which are complete) for this. There may be some surprises along the way though, who knows hehe 3 Share this post Link to post