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Small status

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How long before Eternity has a practical working implementation of Small? The new project Chris Lutz and I are discussing is going to need serious scripting, and both of us would prefer to use Eternity if we could.

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Small is in the engine but it will be a long time before its usable for any meaningful editing. At the time being its only a toy, really.

Small support will have to be implemented in phases because its a very large undertaking. Hundreds of native functions will be needed, as well as savegame support, callbacks, and per-level scripts, none of which work yet.

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