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Mordeth

Doom Pictures Thread 2022

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On 8/16/2022 at 9:52 PM, Majin said:

12 hour limit mapping practice Yzv32HD.png

Tf08c2p.png

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Great layout. I like the new textures too! :)

8 hours ago, Matthias (LiquidDoom) said:

I built a city

BO8lT4P.png
 

nYsfdLd.png
 

sSkPl4R.png
 

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pPb48xe.png
 

FhrcrfD.png
 

P4K2vnr.png

 But did you build it on rock and roll?????? 

 

(looks great.)

 

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On 2/14/2022 at 1:56 AM, Katamori said:

Putting the "Spa" back into D'Sparil.

 

Still working on it every once in a while.

1978151695_tonight_katamori_dmp22(editarea)at2022_08.2201-05-06.695R3890.jpg.98538f1f52ae6bfbe528f874c3b1aa8d.jpg

 

Was going to apologize for posting only a Doom Builder shot but it actually turned out to be very cool and seemingly others do it, too.

 

As for the room itself, I'm not 100% satisfied yet and it's fairly hard to work with this limited texture set so I'm sure it's not very visually pleasant as of right now, but I'm super proud of the idea.

 

Bonus WIP shot from another part of the map:

 

1745549231_tonight_katamori_dmp22(editarea)at2022_08.2201-20-28.429R3890.jpg.0b0a15bb64559a99c947a5e585443057.jpg

 

Reimagining an idea I wanted to do since 2013-ish, but lost the first iteration to an HDD crash. Going to go for Doomworld Mega Project '22.

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Testing some custom HUD sprites based on the PSX Cover with pal_plus. Thinking of fkn up Doomguy's hair later on to match. :)

 

20220823234713_1.jpg.bc2eb510ab1fcc710e62893d626e4406.jpg

 

20220823235756_1.jpg.bbb2570e399e0f74f46e815f7fd0bbd9.jpg

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On 8/23/2022 at 10:59 PM, Mike Stu said:

Testing some custom HUD sprites based on the PSX Cover with pal_plus. Thinking of fkn up Doomguy's hair later on to match. :)

I totally thought that first one was Doomguy crying.

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1 hour ago, The_SloVinator said:

TNT Goes Boom! progress for the past 2 or 3 months.

Very happy with the progress & lately I've been feeling more confident about the megawad.

Currently working on Map 19, so I'm close to finishing episode 3 of the megawad.

 

Caps taken in Chocolate Doom

 

Map 17:

 

1852073527_ScreenHunter815.png.d74ee57ae60fabcc70ddbbfe919fe767.png

 

811272395_ScreenHunter816.png.b22b0865fb9354d56355ec9db1459177.png

 

1236523181_ScreenHunter817.png.3d12f597c575d970199cf7f87899c67f.png

 

Map 18:

 

1631506097_ScreenHunter818.png.0a7ef169843b66a4cbd923f420a3b016.png

 

2128450620_ScreenHunter819.png.fccc38b484359aad8687ec73ee512337.png

 

Map 19:

 

865194681_ScreenHunter820.png.89c5dca07d79edc021f5193ea741c5a7.png

 

1042058046_ScreenHunter821.png.1fb6299ec0c809d0f0702cf632a180e3.png

Looks good!!! Keep on truckin'...

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On 8/27/2022 at 9:16 PM, Nevander said:

I totally thought that first one was Doomguy crying.

 

me irl

 

1382180272_STBAR_Vanilla_NeckedWide_PSX_Cry_Smol_butbig.png.e034bc82c95b7c3de3572b54c37f37f8.png

 

Edited by Mike Stu

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unknown.png?width=1246&height=701

 

Been playing Adventures of Square a little, as my xbox one controller is ergonomic enough that I can play a bit of Doom a day even with carpal tunnel. This game is amazing. Also since its tracked by Doom Launcher, it gets to share the screen with END1 and the best wad EVER

 

unknown.png?width=1246&height=701

 

Seriously, ive had a ton of fun with this. How come the training level is disabled though?

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