Hawk of The Crystals Posted August 17, 2022 An old picture, yet one I found funny because of the time. 2 Share this post Link to post
Kyka Posted August 18, 2022 On 8/16/2022 at 9:52 PM, Majin said: 12 hour limit mapping practice Great layout. I like the new textures too! :) 8 hours ago, Matthias (LiquidDoom) said: I built a city But did you build it on rock and roll?????? (looks great.) 9 Share this post Link to post
Koko Ricky Posted August 20, 2022 (edited) Building a city in UDMF! I learned a whole lot while working on this. The final product will be an open-ended level that is more of a playground than anything objective-based. I used some layered 3D floors and midtextures for the wooded area, which turned out better than expected. Right now there's not a lot of detailing for indoor areas, but I did include a creepy pipe sewer maze. 26 Share this post Link to post
cannonball Posted August 20, 2022 Playing around with a more natural environment, coupling the blue rock with the SP_ROCK with a higher light level. I think making the white full bright was too much, so settled for 192 and 144 for the blue. 23 Share this post Link to post
Koko Ricky Posted August 21, 2022 @Matthias (LiquidDoom), I'm liking your city...maybe a community project of city maps could be a possibility some day... 2 Share this post Link to post
Katamori Posted August 21, 2022 On 2/14/2022 at 1:56 AM, Katamori said: Putting the "Spa" back into D'Sparil. Still working on it every once in a while. Was going to apologize for posting only a Doom Builder shot but it actually turned out to be very cool and seemingly others do it, too. As for the room itself, I'm not 100% satisfied yet and it's fairly hard to work with this limited texture set so I'm sure it's not very visually pleasant as of right now, but I'm super proud of the idea. Bonus WIP shot from another part of the map: Reimagining an idea I wanted to do since 2013-ish, but lost the first iteration to an HDD crash. Going to go for Doomworld Mega Project '22. 13 Share this post Link to post
Touchdown Posted August 22, 2022 [recovered_image_016] | [recovered_image_017] | Gossip thread 23 Share this post Link to post
Yugiboy85 Posted August 22, 2022 Been hard at work on my first ever vanilla map. Can't show ingame pics yet but, have a layout pic either way i guess. It's about 80% done. I only have 2 areas left. Release: I dunno. 28 Share this post Link to post
INfront95 Posted August 23, 2022 21 hours ago, SiMpLeToNiUm said: Ma god. Dat wall texture. Mua* Chief kiss 1 Share this post Link to post
Mike Stu Posted August 24, 2022 Testing some custom HUD sprites based on the PSX Cover with pal_plus. Thinking of fkn up Doomguy's hair later on to match. :) 7 Share this post Link to post
RonnieJamesDiner Posted August 26, 2022 One more sneaky-peaky at Hellslinger's upcoming demo. 'Slinger with her trusty Gatling gun! 27 Share this post Link to post
Nevander Posted August 28, 2022 On 8/23/2022 at 10:59 PM, Mike Stu said: Testing some custom HUD sprites based on the PSX Cover with pal_plus. Thinking of fkn up Doomguy's hair later on to match. :) I totally thought that first one was Doomguy crying. 0 Share this post Link to post
Jacek Bourne Posted August 28, 2022 (edited) Look Somewhat Closely. Edited August 28, 2022 by Jacek Bourne 10 Share this post Link to post
Fireseth Posted August 28, 2022 "The UAC Rebellion" by Doomkid, played on DOOM Retro. 5 Share this post Link to post
The_SloVinator Posted August 29, 2022 TNT Goes Boom! progress for the past 2 or 3 months. Very happy with the progress & lately I've been feeling more confident about the megawad. Currently working on Map 19, so I'm close to finishing episode 3 of the megawad. Caps taken in Chocolate Doom Map 17: Map 18: Map 19: 19 Share this post Link to post
Naarok0fkor Posted August 29, 2022 1 hour ago, The_SloVinator said: TNT Goes Boom! progress for the past 2 or 3 months. Very happy with the progress & lately I've been feeling more confident about the megawad. Currently working on Map 19, so I'm close to finishing episode 3 of the megawad. Caps taken in Chocolate Doom Map 17: Map 18: Map 19: Looks good!!! Keep on truckin'... 2 Share this post Link to post
Mike Stu Posted August 29, 2022 (edited) On 8/27/2022 at 9:16 PM, Nevander said: I totally thought that first one was Doomguy crying. me irl Edited August 30, 2022 by Mike Stu 3 Share this post Link to post
Devalaous Posted August 29, 2022 Been playing Adventures of Square a little, as my xbox one controller is ergonomic enough that I can play a bit of Doom a day even with carpal tunnel. This game is amazing. Also since its tracked by Doom Launcher, it gets to share the screen with END1 and the best wad EVER Seriously, ive had a ton of fun with this. How come the training level is disabled though? 2 Share this post Link to post
Fireseth Posted August 30, 2022 "Japanese Community Project" played on DOOM Retro. 7 Share this post Link to post
Gez Posted August 30, 2022 On my Doomworld notifications today: How ominous. :p 17 Share this post Link to post
horselessheadsman Posted August 31, 2022 Both of these are from an old introductory level prototype of mine. You know how it is; "I swear I'm gonna finish it one of these days..." 7 Share this post Link to post
Lucius Wooding Posted August 31, 2022 17 hours ago, Gez said: On my Doomworld notifications today: How ominous. :p OMG same 5 Share this post Link to post